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*Certain characters significantly change in size during the No Contest screen to fit into the dimensions of the screen. Examples include [[Bowser]] and [[Ganondorf]] shrinking and [[Bayonetta]] and [[Captain Falcon]] growing.
*Certain characters significantly change in size during the No Contest screen to fit into the dimensions of the screen. Examples include [[Bowser]] and [[Ganondorf]] shrinking and [[Bayonetta]] and [[Captain Falcon]] growing.
*The order of characters in the No Contest screen is typically decided by [[port priority]], with the lowest port being on the far left and each higher port moving to the right. The only exception is in [[Battle Arena]]s, which are ordered by when players joined the arena with the host always being on the far left.
*The order of characters in the No Contest screen is typically decided by [[port priority]], with the lowest port being on the far left and each higher port moving to the right. The only exception is in [[Battle Arena]]s, which are ordered by when players joined the arena with the host always being on the far left.
**A similar situation is used in the With Friends mode in ''Super Smash Bros. 4'', where all characters are ordered by when they joined the room.
*In ''Ultimate'', the graphical effects generated by fighters will be absent in the fighter's clapping window (e.g., the aura radiating from Lucario's hands, the red light on R.O.B.'s head). This was possibly done in order to reduce the strain on the game's rendering engine.


==References==
==References==

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