Editing Replay
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Contrary to what may be expected, a replay is not saved as a video recording of the match. Instead, each human player's input data, the match's {{s|wikipedia|random seed}}, and the general [[rules]] are saved, so when a replay is watched, the game actually regenerates the match from this data. This makes replays much smaller in file size than a video file, and it also allows for pausing and camera movement during the replay. A side effect of this method, however, is that replays in earlier versions of ''SSB4'' and ''Ultimate'' may become [[desync]]ed due to gameplay changes introduced in the latest update. As there is no way for the current model to combat this, all replays saved before the update will simply become unviewable. | Contrary to what may be expected, a replay is not saved as a video recording of the match. Instead, each human player's input data, the match's {{s|wikipedia|random seed}}, and the general [[rules]] are saved, so when a replay is watched, the game actually regenerates the match from this data. This makes replays much smaller in file size than a video file, and it also allows for pausing and camera movement during the replay. A side effect of this method, however, is that replays in earlier versions of ''SSB4'' and ''Ultimate'' may become [[desync]]ed due to gameplay changes introduced in the latest update. As there is no way for the current model to combat this, all replays saved before the update will simply become unviewable. | ||
Replays do not save the players | Replays do not save the players' names, but this can be changed with some hacks<ref>[http://www.smashboards.com/showthread.php?t=223729 Smash World Forums topic with the code that saves player's names]</ref>. For online battles, the game saves each player's server number and client number. A player will always see themselves as player 1 on their own screen (client), but that may not be true for the server. In saved replays, each player's color and the numbers above the characters' heads indicate the client numbers (the ones that were seen on the screen of the one who saved the replay), whereas the order in which the character portraits appear on the bottom indicate the server numbers. | ||
While playing with default settings or online in [[With Anyone]] mode, the [[characters]]' scores will not appear on the screen. However, when battles are saved as replays, the replays will show the score numbers above the characters' icons as if playing with the [[Score Display]] setting turned on. | While playing with default settings or online in [[With Anyone]] mode, the [[characters]]' scores will not appear on the screen. However, when battles are saved as replays, the replays will show the score numbers above the characters' icons as if playing with the [[Score Display]] setting turned on. | ||