Editing Records

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[[File:Datarecords.png|thumb|The 'Records' option in the 'Data' menu in ''Brawl''.]]
[[File:Datarecords.png|thumb|The 'Records' option in the 'Data' menu in ''Brawl''.]]
The '''Records''' menu is a sub-menu under the [[Data]] section that appears in every ''Smash Bros.'' game so far, enabling the player to view information about various aspects of certain characters, such as total [[KO]]s and the total time that they were used.
The '''Records''' menu is a sub-menu under the [[Data]] section that appears in every ''Smash Bros.'' game so far, enabling the player to view information about various aspects of certain characters, such as total [[KO]]s and the total time that they were used.
==Overview==
As the owners of a copy of a game in the ''Smash'' series play said game, various data points are tracked and calculated in the background. That data is then displayed as categories in the Records menu. These categories range from as broad as total playtime and battles fought, to as specific as amount of KOs with a particular attack or [[Self destruct]]s per character in a specific game mode. None of these statistics are required or even necessary to play the game, but the option to view them is there. The data is tracked perpetually as long as the same save file is used. Wiping a save also wipes all records.
The primary use for the records is for players to track their playing history and deduce their habits. Over time, patterns will inevitably form out of this data. Analytical players can use these patterns to assess their strengths and weaknesses to improve their gameplay. An example of this is a player has relatively low average KOs per battle, primarily kills with smash attacks and is frequently killed by throws. This data can be used to conclude that the player spams smash attacks and is frequently whiff punished, and should train to break that habit. Another example is a player that primarily uses only one fighter does surprisingly well with another fighter in the few times they branched out, inspiring them to pick up this fighter as a [[secondary]].
The introduction of internet connectivity in ''Brawl'' onwards allows developers to track the data of players. The development teams for these games have confirmed this data has dictated post-launch content as well as future entries, such as the results of [[Elite Smash]] in ''Ultimate'' influencing balance patches.
==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
In ''Super Smash Bros.'', only records from VS mode are stored in the data; unlike later games, other records are not recorded.
In ''Super Smash Bros.'', only records from VS mode are stored in the data; unlike later games, other records are not recorded.

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