Editing Randomness

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{{redirect|Luck|the ''[[Project M]]'' Diddy Kong main from Texas|Smasher:Luck}}
{{redirect|Luck|the ''[[Project M]]'' Diddy Kong main from Texas|Smasher:Luck}}
{{for|the ''[[Melee]]'' player from Sweden|Smasher:Random-ness}}
{{for|the ''[[Melee]]'' player from Sweden|Smasher:Random-ness}}
[[File:Judge.png|thumb|250px|[[Mr. Game & Watch]]’s [[Judge]] is an example of a move with randomness.]]
 
'''Randomness''' is the concept of unpredictable events. It is a critical factor in many video games, including the ''{{b|Super Smash Bros.|series}}'' series. Random events challenge players to think quickly and cause a game to never be played the same way twice.
'''Randomness''' is the concept of unpredictable events. It is a critical factor in many video games, including the ''{{b|Super Smash Bros.|series}}'' series. Random events challenge players to think quickly and cause a game to never be played the same way twice.


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===Random character/stage select===
===Random character/stage select===
[[File:RandomHeadSSBB.png|thumb]]
[[File:RandomHeadSSB4-U.png|thumb|32px]]
The following are random occurrences during character and stage selection.
The following are random occurrences during character and stage selection.


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**When the player selects the [[Mushroomy Kingdom]] stage in ''Brawl'', it will randomly choose between the above ground level and the underground level, though which stage it chooses can be controlled through holding a specific button. The same applies to which Pokémon will appear when [[Spear Pillar]] is chosen, and which Metal Gear will appear when [[Shadow Moses Island]] is selected.
**When the player selects the [[Mushroomy Kingdom]] stage in ''Brawl'', it will randomly choose between the above ground level and the underground level, though which stage it chooses can be controlled through holding a specific button. The same applies to which Pokémon will appear when [[Spear Pillar]] is chosen, and which Metal Gear will appear when [[Shadow Moses Island]] is selected.
**In ''Brawl'', when {{SSBB|Pokémon Trainer}} is selected without selecting any of his Pokémon, he will start off with a random one. This was changed in ''Ultimate'', where it starts with Squirtle by default and the player can change which Pokémon starts the match.
**In ''Brawl'', when {{SSBB|Pokémon Trainer}} is selected without selecting any of his Pokémon, he will start off with a random one. This was changed in ''Ultimate'', where it starts with Squirtle by default and the player can change which Pokémon starts the match.
**[[Mii Fighter]]s are never chosen through random. They are the only characters with this property.
*In ''Smash 4'', when playing a local battle with CPUs, if the player is fighting CPUs with randomly selected characters while the player is using the same character for every match, the random character selection will never choose the player's character. This only seems to work for 1 player.
*In ''Smash 4'', when playing a local battle with CPUs, if the player is fighting CPUs with randomly selected characters while the player is using the same character for every match, the random character selection will never choose the player's character. This only seems to work for 1 player.


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The following are random occurrences that apply to individual fighters.
The following are random occurrences that apply to individual fighters.


*In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] will sometimes cause Mario's hat to change into Cappy, and the coins spawned to be regional ones from New Donk City. The effect is purely aesthetic.
*In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] will sometimes cause Mario's hat to change into Cappy, and the coins spawned to be regional. The effect is purely aesthetic.
*The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken.
*The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken.
*{{SSBU|Hero}}'s smash attacks have a 1/8 chance of dealing a critical hit, causing them to deal 2x damage and knockback.  
*{{SSBU|Hero}}'s smash attacks have a 1/8 chance of dealing a critical hit, causing them to deal 2x damage and knockback.  
**His [[Command Selection]] generates four random spells from a pool of 21 unique [[special move]]s, each with their own probability of appearing. Some spells cannot appear alongside others (eg. Sizz and Sizzle).
**His [[Command Selection]] generates four random spells from a pool of 21 unique [[special move]]s, each with their probability of appearing. Some spells cannot appear alongside others (eg. Sizz and Sizzle).
**Two of the Command Selection moves, Whack and Thwack, have a random chance of [[instant KO|instantly KOing]] opponents, which increases as both the user's and foe's percentage go up.
**Two of the Command Selection moves, Whack and Thwack, have a random chance of [[instant KO|instantly KOing]] opponents, which increases as their foe's percentage goes up.  
**Hocus Pocus is a spell that specifically causes a random effect to occur.
**Hocus Pocus is a spell that specifically causes a random effect to occur.
**It is also random where Hero will land on stage when using Zoom.
**It is also random where Hero will land on stage when using Zoom.
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*{{SSBB|King Dedede}}'s [[side special]] move in ''Brawl'', [[Waddle Dee Toss]], can produce a Waddle Dee (71.4%), a Waddle Doo (20.4%), or a Gordo (8.2%). There's also a small chance that a [[Capsule]], containing a random item, is produced. A Capsule will not appear, however, if it is turned off on the [[Item switch]], and only items turned on will appear from the Capsule.
*{{SSBB|King Dedede}}'s [[side special]] move in ''Brawl'', [[Waddle Dee Toss]], can produce a Waddle Dee (71.4%), a Waddle Doo (20.4%), or a Gordo (8.2%). There's also a small chance that a [[Capsule]], containing a random item, is produced. A Capsule will not appear, however, if it is turned off on the [[Item switch]], and only items turned on will appear from the Capsule.
*{{SSB4|King Dedede}}'s Gordos from [[Gordo Throw|his side special in ''Smash 4'']] can either stick to a wall they come in contact with, or rebound off it, with a 50% chance of each. If the wall doesn't allow [[wall jump]]ing, however, they will always rebound off it.
*{{SSB4|King Dedede}}'s Gordos from [[Gordo Throw|his side special in ''Smash 4'']] can either stick to a wall they come in contact with, or rebound off it, with a 50% chance of each. If the wall doesn't allow [[wall jump]]ing, however, they will always rebound off it.
*King Dedede's [[Final Smash]] in ''Brawl'', [[Waddle Dee Army]], produces random minions in the same proportions as the Waddle Dee Toss.
*King Dedede's [[Final Smash]], [[Waddle Dee Army]], produces random minions in the same proportions as the Waddle Dee Toss.
*[[Kirby]] has a {{fractions|1|32}} chance of losing his [[Copy Ability]] when hit by an attack. He can transform into 6 different objects when he uses [[Stone]], though this only affects the move aesthetically, and has no effect on gameplay.
*[[Kirby]] has a {{fractions|1|32}} chance of losing his [[Copy Ability]] when hit by an attack. He can transform into 6 different objects when he uses [[Stone]], though this only affects the move aesthetically, and has no effect on gameplay.
*[[Luigi]]'s side special, [[Green Missile]], has a {{fractions|1|8}} chance of misfiring in ''Melee'' and ''Brawl'', and {{fractions|1|10}} in ''SSB4'' and ''Ultimate''. Additionally, starting in ''Brawl'', Green Missile has a 50% chance of getting Luigi stuck in a wall if he makes contact with one above a certain speed.
*[[Luigi]]'s side special, [[Green Missile]], has a {{fractions|1|8}} chance of misfiring in ''Melee'' and ''Brawl'', and {{fractions|1|10}} in ''SSB4'' and ''Ultimate''. Additionally, starting in ''Brawl'', Green Missile has a 50% chance of getting Luigi stuck in a wall if he makes contact with one above a certain speed.
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*Snake has a {{fractions|1|6}} chance of planting a C3 instead of a [[C4]] when his down special is used. This only affects the move aesthetically and does not affect gameplay.
*Snake has a {{fractions|1|6}} chance of planting a C3 instead of a [[C4]] when his down special is used. This only affects the move aesthetically and does not affect gameplay.
*There is a rather large chance that {{SSBB|Wario}} will fall from his bike when turning it in ''Brawl''.
*There is a rather large chance that {{SSBB|Wario}} will fall from his bike when turning it in ''Brawl''.
*[[Villager]] has a random chance of attacking with either one (30%), two (30%), or three (40%) turnips with his up and down aerials. In ''Smash 4'', his down aerial could only [[spike]] if he attacked with three turnips, but this was changed in ''Ultimate''. Although [[Isabelle]] in ''Ultimate'' has similar up and down aerials, she always uses two turnips instead of one.  
*[[Villager]] has a random chance of attacking with either one (30%), two (30%), or three (40%) turnips with his up and down aerials. Although [[Isabelle]] in ''Ultimate'' has similar up and down aerials, she always uses two turnips instead of one.
*Villager's [[Timber]] will sometimes generate a wood chip when the tree is felled, and it is also random how far the wood chip will fly, and rarely will even produce a fruit which can be eaten to heal damage. It is also random where the balloons from [[Balloon Trip]] will fly after the move is finished. Only the lattermost of these applies to Isabelle, due to her functionally similar up special.
*Villager's [[Timber]] will sometimes generate a wood chip when the tree is felled, and it is also random how far the wood chip will fly, and rarely will even produce a fruit which can be eaten to heal damage. It is also random where the balloons from [[Balloon Trip]] will fly after the move is finished. Only the lattermost of these applies to Isabelle, due to her functionally similar up special.
*[[Dr. Mario]]'s [[Megavitamins]]' colors are randomized, although the effect is purely aesthetic.
*[[Dr. Mario]]'s [[Megavitamins]]' colors are randomized, although the effect is purely aesthetic.
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*The ducks in [[Duck Hunt]] appear in different starting positions and travel along differing paths. Grass patches also appear somewhat randomly in Duck Hunt.
*The ducks in [[Duck Hunt]] appear in different starting positions and travel along differing paths. Grass patches also appear somewhat randomly in Duck Hunt.
*The behavior of [[Metal Face]] in [[Gaur Plain]] is random.
*The behavior of [[Metal Face]] in [[Gaur Plain]] is random.
*The stage hazards in [[Midgar]] are selected at random each time one is summoned.
*The stage hazards in [[Midgar]] are selected at random each time one occurs.
*The layout of the stage in [[Super Mario Maker]] is randomly arranged. The theme also randomly switches between ''[[Super Mario Bros.]]'', ''Super Mario Bros. 3'', ''[[Super Mario World]]'' and ''New Super Mario Bros. U''.
*The layout of the stage in [[Super Mario Maker]] is randomly arranged. The theme also randomly switches between ''[[Super Mario Bros.]]'', ''Super Mario Bros. 3'', ''[[Super Mario World]]'' and ''New Super Mario Bros. U''.
*In [[Umbra Clock Tower]] platforms and debris can appear in a randomly selected pre-determined arrangement.
*In [[Umbra Clock Tower]] platforms and debris can appear in a randomly selected pre-determined arrangement.
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*The musicians of the New Donk City band and Pauline will randomly float by in the background in [[New Donk City Hall]]. Touching them will have their respective instrument be added to the music if the music is set to "Jump Up, Super Star!" or "Ground Theme (Band Performance) - Super Mario Bros."
*The musicians of the New Donk City band and Pauline will randomly float by in the background in [[New Donk City Hall]]. Touching them will have their respective instrument be added to the music if the music is set to "Jump Up, Super Star!" or "Ground Theme (Band Performance) - Super Mario Bros."
*[[Dracula's Castle]] has candles that will drop a random item when destroyed, assuming items are on.
*[[Dracula's Castle]] has candles that will drop a random item when destroyed, assuming items are on.
*Trains will randomly drive past on [[Mementos]], the one below the train able to damage fighters. A third platform decorated with a cracked screen will occasionally appear on the right. Finally, a large triangle-shaped wall will appear on either side or the top of the stage for a limited amount of time.
*Trains will randomly drive pass on [[Mementos]], the one below the train able to damage fighters. A third platform decorated with a cracked screen will occasionally appear on the right. Finally, a large triangle-shaped wall will appear on either side or the top of the stage for a limited amount of time.
*A random layout of platforms on [[Yggdrasil's Altar]] will occasionally appear. Additionally, chests may appear on platforms, containing a random item. However, the chests have a chance of being a [[Mimic]] instead.
*A random layout of platforms on [[Yggdrasil's Altar]] will occasionally appear. Additionally, chests may appear on platforms, containing a random item. However, the chests have a chance of being a [[Mimic]] instead.
*[[Spiral Mountain]] features wooden platforms and floating patches of ground that occasionally appear in a random layout.
*[[Spiral Mountain]] features wooden platforms and floating patches of ground that occasionally appear in a random layout.
*[[Minecraft World]] features one of six randomly chosen biomes, each with a different layout. Like Mushroomy Kingdom in ''Brawl'' and [[Boxing Ring]], each biome can be selected manually with button inputs on the stage select screen.
*[[Minecraft World]] features one of six randomly chosen biomes, each with a different layout.


===Random events intrinsic to an item===
===Random events intrinsic to an item===
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All returning items from previous games retain any random elements they had.
All returning items from previous games retain any random elements they had.


*[[Green Shell]] may now rebound off a struck opponent instead of traveling continuously.
*[[Green Shell]] may rebound off a struck opponent instead of traveling continuously.
*[[Beastball]] will target a random opponent if there is more than one opponent.
*[[Beastball]] will target a random opponent if there is more than one opponent.
*[[Abra]] will get close to an opponent, teleporting with them to a random spot, often times off stage.
*[[Abra]] will get close to an opponent, teleporting with them to a random spot, often times off stage.


==Randomness in competitive play==
==Randomness in competitive play==
Some randomness that can be controlled and/or has little impact on gameplay is considered acceptable (if undesirable) in competitive play. For instance, Star and Screen KOs occur randomly and cannot be disabled, so the mechanic is always active. However, excessive, uncontrollable randomness is usually considered degenerative to competitive play. The reasoning is that if randomness has too much of an impact on gameplay, the match could be decided by luck instead of the skill of both players, which is not considered fair or balanced. Therefore, to prevent people from winning by being the luckier player and to ensure the more skilled player wins, steps are taken to limit the effect of randomness in competitive play. These steps include turning off all items, using [[stage striking]] instead of random selection to choose the stage for the first game in a [[tournament]] set, and banning stages whose random events have too large of an impact on gameplay within the stage (such as [[WarioWare, Inc.]]).  
Some randomness that can't be controlled and/or has little impact on gameplay is considered acceptable (if undesirable) in competitive play. For instance, Star and Screen KOs occur randomly and cannot be disabled, so the mechanic is always active. However, excessive, uncontrollable randomness is usually considered degenerative to competitive play. The reasoning is that if randomness has too much of an impact on gameplay, the winner of the match could simply win by being luckier with random events, rather than outplaying their opponent. Therefore, to prevent people from winning by being the luckier player and to ensure the more skilled player wins, steps are taken to limit the effect of randomness in competitive play. These steps include turning off all items, using [[stage striking]] instead of random selection to choose the stage for the first game in a [[tournament]] set, and banning stages whose random events have too large of an impact on gameplay within the stage (such as [[WarioWare, Inc.]]).  
 
==Trivia==
*[[Masahiro Sakurai]] stated in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=e9v_FwUGOwY Randomness Spices Games Up <nowiki>[Design Specifics]</nowiki>]</ref> that he and his teams have gradually phased randomness out of core gameplay elements, an example being the versions of {{SSBU|Peach}}'s [[forward smash]] no longer being randomly chosen and instead decided with inputs. However, the randomness intrinsic to {{SSBU|Hero}} is considered acceptable, as the player needs situational awareness to effectively use the randomized results of something like [[Command Selection]].
 
==References==
{{reflist}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
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