Editing Rage
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{{ArticleIcons|ssb4=y|ssbu=y|unofficial=yes}} | {{ArticleIcons|ssb4=y|ssbu=y|unofficial=yes}} | ||
{{disambig2|the | {{disambig2|the mechanic|the [[Smash Run]] power|Power}} | ||
:''Rage redirects here. For Kazuya's Rage mode, see [[Rage Drive#Rage|Rage]]. For the Swedish smasher, see [[Smasher:Rage]].'' | |||
[[File:SSB4 High Damage Steam.jpeg|thumb|300px|The steam being emitted from {{SSB4|Sheik}} and {{SSB4|Yoshi}} provides a visual indication of their rage level.<ref name="PicoftheDay">[https://web.archive.org/web/20171017180850/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnzgS_pwQ Pic of the Day: May 28, 2014]</ref>]] | [[File:SSB4 High Damage Steam.jpeg|thumb|300px|The steam being emitted from {{SSB4|Sheik}} and {{SSB4|Yoshi}} provides a visual indication of their rage level.<ref name="PicoftheDay">[https://web.archive.org/web/20171017180850/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnzgS_pwQ Pic of the Day: May 28, 2014]</ref>]] | ||
'''Rage''' is a mechanic introduced in ''[[Super Smash Bros. 4]]''. It was originally discovered by the Japanese community at the launch of {{for3ds}} in September 14, 2014, and was first referred to as the "Hot Hot Effect". [[Ayuha]] and {{Sm|Chia}} worked together to make a tutorial video on it and bring the information to the western scene, where Chia then named it the "Rage Effect". Rage functions similarly to [[Aura]]: a character's attacks will deal increased [[knockback]] as they accumulate more damage, though it does not affect an attack's damage output. Rage is visually denoted by characters flashing red and emitting steam when they reach 100%,<ref name="PicoftheDay"/> which become more visually intense as the characters' damage increases until 150%; in ''[[Super Smash Bros. Ultimate]]'', their portraits in the [[damage meter]] emit smoke as well. However, rage starts applying long before these visual indicators appear. | '''Rage''' is a mechanic introduced in ''[[Super Smash Bros. 4]]''. It was originally discovered by the Japanese community at the launch of {{for3ds}} in September 14, 2014, and was first referred to as the "Hot Hot Effect". [[Ayuha]] and {{Sm|Chia}} worked together to make a tutorial video on it and bring the information to the western scene, where Chia then named it the "Rage Effect". Rage functions similarly to [[Aura]]: a character's attacks will deal increased [[knockback]] as they accumulate more damage, though it does not affect an attack's damage output. Rage is visually denoted by characters flashing red and emitting steam when they reach 100%,<ref name="PicoftheDay"/> which become more visually intense as the characters' damage increases until 150%; in ''[[Super Smash Bros. Ultimate]]'', their portraits in the [[damage meter]] emit smoke as well. However, rage starts applying long before these visual indicators appear. |