Editing Projectile

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|[[Cross]]||{{y}}||{{n}}||Tries to return to Richter. Goes farther by flicking the control stick
|[[Cross]]||{{y}}||{{n}}||Tries to return to Richter. Goes farther by flicking the control stick
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|[[Holy Water]]||{{y}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Richter.
|[[Holy Water]]||{{n}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Richter.
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|[[Ridley]]||[[Plasma Breath]]||{{y}}||{{y}}||Consists of five projectiles that increase in size and damage when charged. Affected by gravity, bounces on the ground.
|[[Ridley]]||[[Plasma Breath]]||{{y}}||{{y}}||Consists of five projectiles that increase in size and damage when charged. Affected by gravity, bounces on the ground.
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|[[Cross]]||{{y}}||{{n}}||Tries to return to Simon. Goes farther by flicking the joystick.
|[[Cross]]||{{y}}||{{n}}||Tries to return to Simon. Goes farther by flicking the joystick.
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|[[Holy Water]]||{{y}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Simon.
|[[Holy Water]]||{{n}}||{{y}}||Drops diagonally downwards. Can be caught and used as a regular [[item]] that can be used against Simon.
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|rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
|rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.

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