Editing Powershield canceling

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In ''Super Smash Bros. Brawl'', the technique became harder and less vital, as the power shield window was reduced to three frames and shield drop animations were reduced to seven frames. Despite this, power shield canceling is still a very useful technique and power shielding received an addition benefit, as it now removes almost all shield pushback. In conjunction with ''Brawl''{{'}}s reduced shieldstun, power shield canceling can be used to punish more attacks and it is now a much more effective way to to punish multi-hit attacks. It is notably a very useful technique to deal with {{SSBB|Meta Knight}}'s [[Mach Tornado]], as the player can punish the move a bit more reliably (although it does depend on how Meta Knight uses the move for most of the cast), as opposed to having to sit and shield and watch the move drain their shield down/shield poke them.
In ''Super Smash Bros. Brawl'', the technique became harder and less vital, as the power shield window was reduced to three frames and shield drop animations were reduced to seven frames. Despite this, power shield canceling is still a very useful technique and power shielding received an addition benefit, as it now removes almost all shield pushback. In conjunction with ''Brawl''{{'}}s reduced shieldstun, power shield canceling can be used to punish more attacks and it is now a much more effective way to to punish multi-hit attacks. It is notably a very useful technique to deal with {{SSBB|Meta Knight}}'s [[Mach Tornado]], as the player can punish the move a bit more reliably (although it does depend on how Meta Knight uses the move for most of the cast), as opposed to having to sit and shield and watch the move drain their shield down/shield poke them.


In ''Super Smash Bros. 4'', the technique was initially extremely similar to ''Brawl'', with the exception that the power shield window was increased from three frames to four. As of update [[1.1.1]] however, its window was reverted from four frames to three, making it more difficult to perform. In return, power shielding decreases shieldstun by 0.66×, compensating for the increased shieldstun in said update. This also means that power shielding now had lower shieldstun than regular shielding, giving power shielding opponents a greater frame advantage when shielding attacks, further increasing the reward of power shield canceling relative to shielding a move regularly. Another difference with Powershield canceling in ''Smash 4'' is that it the player no longer has to hold shield until shieldstun starts in order to buffer powershield canceled options. The player can now let go of shield at any point when powershielding an attack and they can buffer their desired punish during the 10 frame buffer window. This overall makes it easier and more lenient to get optimal powershield punishes compared to ''Brawl''.
In ''Super Smash Bros. 4'', the technique was initially extremely similar to ''Brawl'', with the exception that the power shield window was increased from three frames to four. As of update [[1.1.1]] however, its window was reverted from four frames to three, making it more difficult to perform. In return, power shielding decreases shieldstun by 0.66×, compensating for the increased shieldstun in said update. This also means that power shielding now had lower shieldstun than regular shielding, giving power shielding opponents a greater frame advantage when shielding attacks, further increasing the reward of power shield canceling relative to shielding a move regularly. Another difference with Powershield canceling in ''Smash 4'' is that it is now possible to buffer powershield canceled options, including forward and down smashes, making it easier to get optimal powershield punishes.


With the lack of power shielding in ''[[Super Smash Bros.|Smash 64]]'', power shield canceling was naturally not possible at all and it is no longer present in ''[[Super Smash Bros. Ultimate]]'', due to the drastic change in how perfect shields function (although perfect shielding in ''Ultimate'' still allows the player to instantly use any of their attacks without going through the shield drop animation).
With the lack of power shielding in ''[[Super Smash Bros.|Smash 64]]'', power shield canceling was naturally not possible at all and it is no longer present in ''[[Super Smash Bros. Ultimate]]'', due to the drastic change in how perfect shields function (although perfect shielding in ''Ultimate'' still allows the player to instantly use any of their attacks without going through the shield drop animation).

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