Editing Port priority

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{{disambig2|the mechanic in ''Smash Bros.''|the tournament|Tournament:Port Priority: A Pacific Northwest Regional}}
{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{disambig2|the mechanic in ''Smash Bros.''|the tournament|Tournament:Port Priority: A Pacific Northwest Regional}}
{{disambig2|priority in relation to controller ports|attack priority|Priority}}
{{disambig2|priority in relation to controller ports|attack priority|Priority}}
[[File:Wii ports.jpg|thumb|250px|A Wii with its GameCube controller ports exposed. P1 to P4 are arranged from left to right.]]
[[File:Wii ports.jpg|thumb|250px|A Wii with its GameCube controller ports exposed. P1 to P4 are arranged from left to right.]]
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===KOs===
===KOs===
Port priority determines the winner in certain cases of simultaneous KOs, including those that involve the use of suicide techniques. In this field, its influence in ''Melee'' differs from that in ''Brawl''. In ''Melee'', the outcome of simultaneous KOs during normal stock matches is not determined by port priority, regardless of their causes. However, when a match involving two players is tied and [[Sudden Death]] is initiated, if both players are KOd at the same time, the player with the lowest port wins the match. The opposite is true in ''Ultimate'', where the highest port wins. In ''Smash 64'' however, matches won't go to Sudden Death and each player is instead ranked based on port; in order of P4 first, P3 second, P2 third and P1 fourth place.
Port priority determines the winner in certain cases of simultaneous KOs, including those that involve the use of suicide techniques. In this field, its influence in ''Melee'' differs from that in ''Brawl''. In ''Melee'', the outcome of simultaneous KOs during normal stock matches is not determined by port priority, regardless of their causes. However, when a match involving two players is tied and [[Sudden Death]] is initiated, if both players are KOd at the same time, the player with the lowest port wins the match. The opposite is true in ''Ultimate,'' where the highest port wins. In ''Smash 64'' however, matches won't go to Sudden Death and each player is instead ranked based on port; in order of P4 first, P3 second, P2 third and P1 fourth place.


Unlike ''Melee'', the winner of a simultaneous KO during a Sudden Death match in ''Brawl'' is random, and unaffected by port priority (aside from Kirby's up throw; where the player with the highest port wins).<ref>http://www.smashboards.com/showthread.php?t=166063 Amazing Ampharos' Sudden Death information</ref> However, in the [[NTSC]] and NTSC-J versions of ''Brawl'', it does affect the use of {{SSBB|Bowser}}'s [[Flying Slam]] as a [[sacrificial KO]] technique. If, during a stock match involving two players, Bowser uses Flying Slam to sacrificial KO on both players' last stocks, Bowser will either win (if he has a lower port) or a Sudden Death match will be initiated (if he has a higher port). In the [[PAL]] version of ''Brawl'', the use of Flying Slam in the aforementioned manner will win Bowser the match regardless of port priority.
Unlike ''Melee'', the winner of a simultaneous KO during a Sudden Death match in ''Brawl'' is random, and unaffected by port priority (aside from Kirby's up throw; where the player with the highest port wins).<ref>http://www.smashboards.com/showthread.php?t=166063 Amazing Ampharos' Sudden Death information</ref> However, in the [[NTSC]] and NTSC-J versions of ''Brawl'', it does affect the use of {{SSBB|Bowser}}'s [[Flying Slam]] as a [[sacrificial KO]] technique. If, during a stock match involving two players, Bowser uses Flying Slam to sacrificial KO on both players' last stocks, Bowser will either win (if he has a lower port) or a Sudden Death match will be initiated (if he has a higher port). In the [[PAL]] version of ''Brawl'', the use of Flying Slam in the aforementioned manner will win Bowser the match regardless of port priority.

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