Editing Port priority

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===[[Luigi Cyclone]]===
===[[Luigi Cyclone]]===
Due to a programming error in ''Melee'', the parameter to determine if Luigi Cyclone is charged or uncharged at the beginning of a game is left blank. This causes the game to arbitrarily determine if the move should start charged or uncharged. Factors towards this determination include character combinations, if the player is in the higher port, and the stage being played on. In the PAL version it seems to only work for the player with the lower port independent of character choice and on the stages [[Fountain of Dreams]], [[Pokémon Stadium]], [[Icicle Mountain]], [[Onett]], [[Big Blue]] and [[Poké Floats]].
Due to a programming error in ''Melee'', the parameter to determine if Luigi Cyclone is charged or uncharged at the beginning of a game is left blank. This causes the game to arbitrarily determine if the move should start charged or uncharged. Factors towards this determination include character combinations, if the player is in the higher port, and the stage being played on. In the PAL version it seems to only work for the player with the lower port independent of character choice and on the stages [[Fountain of Dreams]], [[Pokémon Stadium]], [[Icicle Mountain]], [[Onett]], [[Big Blue]] and [[Poké Floats]].
===No Contest Screen===
In most game modes that can end in no contest, the characters are arranged based on port number, with the lowest port on the far left to the highest port on the far right. The only exception is in [[Battle Arena]]s, where characters are instead ordered left to right from first joined up to last joined up.


==Faux super armor==
==Faux super armor==

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