Editing Port priority

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===Throwing===
===Throwing===
In ''Melee'', when a lower port player throws a higher port player, the higher-port character processes one frame of being in [[hitstun]] on the same frame of their release. This does not occur in the opposite case where the thrower is a higher port. As a result, all throws in ''Melee'' have one fewer frame of hitstun when used by a lower-port player, which can equate to an entire step in a [[chaingrab]].<ref>https://smashboards.com/threads/how-port-priority-affects-throws.393128/#post-21318549</ref> This can lead to other lesser effects, such as {{SSBM|Dr. Mario}}'s down throw behaving differently on [[Mr. Game & Watch]] depending on who has the higher port.<ref>https://www.youtube.com/watch?v=EllXsKyXcLQ</ref>
In ''Melee'', when a lower port playwr throws a higher port player, the higher-port character processes one frame of being in [[hitstun]] on the same frame of their release. This does not occur in the opposite case where the thrower is a higher port. As a result, all throws in ''Melee'' have one fewer frame of hitstun when used by a lower-port player, which can equate to an entire step in a [[chaingrab]].<ref>https://smashboards.com/threads/how-port-priority-affects-throws.393128/#post-21318549</ref> This can lead to other lesser effects, such as {{SSBM|Dr. Mario}}'s down throw behaving differently on [[Mr. Game & Watch]] depending on who has the higher port.<ref>https://www.youtube.com/watch?v=EllXsKyXcLQ</ref>


It is unclear how this situation resolves in other games.
It is unclear how this situation resolves in other games.

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