Editing Port priority
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Note that in the following sections, the "lower port" refers to whichever player is closest to port 1, while the "higher port" is closest to the last port (generally 4 [[8-Player Smash|or 8]]). | Note that in the following sections, the "lower port" refers to whichever player is closest to port 1, while the "higher port" is closest to the last port (generally 4 [[8-Player Smash|or 8]]). | ||
===Game | ===Game Start=== | ||
The position where players spawn on stage at the start of a game is | The position where players spawn on stage at the start of a game is dependant on port to some extent in all games in the ''Smash'' series. In the first two games in the series, where characters spawned was not only port dependant, but stage dependant as well. This caused an issue where some characters would have an unfair advantage due to where they are spawned. For example, {{SSBM|Marth}} in ''Melee'' can easily rack up damage and quickly kill an opponent if they do not react quick enough because he happened to spawn on a platform above said oppenent. In ''Brawl'', stage dependance was removed and characters now spawn symmetrically on any stage whenever it is possible, although team battles do not always spawn teams next to each other (in a AABB formation). Starting in ''Smash 4'', team battles always spawn teams next to each other (in a AABBCCDD formation). | ||
===Grabbing=== | ===Grabbing=== | ||