Editing Planking
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Planking is difficult to utilize in a practical manner in ''Super Smash Bros. 4'' due to the games' alternate ledge mechanics. Notably, characters only have ledge intangibility on their first ledge grab; regrabbing the ledge without landing on the stage first or before [[flinch]]ing by an opponent will result in the player grabbing the ledge with no intangibility at all, leaving them open to [[punish]]es, such as [[meteor smash]]es or attacks that can hit over ledges, such as {{SSB4|Villager}}'s forward smash. The introduction of ledge-stealing also weakens planking further, as a player can knock an opponent off the ledge through their ledge intangibility and leave them without their ledge intangibility if they are forced to regrab the ledge. | Planking is difficult to utilize in a practical manner in ''Super Smash Bros. 4'' due to the games' alternate ledge mechanics. Notably, characters only have ledge intangibility on their first ledge grab; regrabbing the ledge without landing on the stage first or before [[flinch]]ing by an opponent will result in the player grabbing the ledge with no intangibility at all, leaving them open to [[punish]]es, such as [[meteor smash]]es or attacks that can hit over ledges, such as {{SSB4|Villager}}'s forward smash. The introduction of ledge-stealing also weakens planking further, as a player can knock an opponent off the ledge through their ledge intangibility and leave them without their ledge intangibility if they are forced to regrab the ledge. | ||
While generally ineffective, planking still saw use in ''Smash 4'' {{SSB4|Bayonetta}}'s [[metagame]]. By using [[Witch Twist]] to grab and regrab the ledge, she can punish opponents that try to edgeguard her by either overshooting the ledge with her up | While generally ineffective, planking still saw use in ''Smash 4'' {{SSB4|Bayonetta}}'s [[metagame]]. By using [[Witch Twist]] to grab and regrab the ledge, she can punish opponents that try to edgeguard her by either overshooting the ledge with her up B and use [[Witch Time]] in response, or air dodge onto the stage with her [[Bat Within]] mechanic, making it dangerous to punish her at the ledge. Coupled with her safe and numerous recovery options, Bayonetta's ability to avoid edgeguarding with this is one of many reasons for her top tier placement in ''Smash 4''. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||