Editing Piranha Plant (SSBU)/Neutral special

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[[File:PiranhaPlantPtooieThrown.gif|thumb|300px|Hitbox visualization showing the projectile of Piranha Plant's neutral special, Ptooie.]]
[[File:PiranhaPlantPtooieThrown.gif|thumb|300px|Hitbox visualization showing the projectile of Piranha Plant's neutral special, Ptooie.]]
==Overview==
==Overview==
Piranha Plant spits out a spiked ball and blows it up and down. The ball is able to be blown for as long as the special button is held or until the ball hits something or is out of the radius to blow, and can be thrown left or right at varying heights depending on how high the ball is held, and also being affected by whether or not Piranha Plant is airborne whilst throwing. If the button is released, Piranha Plant will then try to swallow the ball, and won't stop until successful or the ball is intercepted, however it is possible to hit with the ball on the frame it is swallowed, which causes it to be counted as an item hit in training mode. It is by far Piranha Plant's most versatile move, and one of the very best projectiles in the game as a result. It is capable of comboing into aerials, dash attacks or up tilts with either hovers or throws, and can lead to massive damage from more advanced combo tools like up aerial. Ptooie throws increase the damage by 4%, and bouncing off anything reduces damage by ~15%, and knockback by half, and while the ball exists on frame 8, the hitbox doesn't start until frame 9.
Piranha Plant spits out a spiked ball and blows it up and down. The ball is able to be blown for as long as the special button is held or until the ball hits something or is out of the radius to blow, and can be thrown left or right at varying heights depending on how high the ball is held, and also being affected by whether or not Piranha Plant is airborne whilst throwing. If the button is released, Piranha Plant will then try to swallow the ball, and won't stop until successful or the ball is intercepted, however it is possible to hit with the ball on the frame it is swallowed, which causes it to be counted as an item hit in training mode. It is by far Piranha Plant's most versatile move, and one of the very best projectiles in the game as a result. It is capable of comboing into aerials, dash attacks or up tilts with either hovers or throws, and can lead to massive damage from more advanced combo tools like up aerial. Ptooie throws increase the damage by 4%, and bouncing off anything reduces damage by %, and knockback by %, and while the ball exists on frame 8, the hitbox doesn't start until frame 9.


One of the main uses of Ptooie is as a zoning tool. Due to the multitude of throw angles and the ability to mix it up with fake outs, it becomes a decent zoning tool at Piranha Plant's disposal. While it is very slow, the long lasting, highly damaging hitbox makes it good to throw onto shields and deal shield damage, in which Long-Stem Strike can be used to break it. It also forces opponents to avoid the ball, which can open up for anti-airing opportunities or punishing their other approaches. Hovering the ball close to Piranha Plant's lips will give a much longer shot, while holding it higher gives a slower, shorter ranged shot. Due to how slow it is to shoot the ball, however (frame 14 after inputting a direction), it ends up being very easily telegraphed, and Ptooie also has a blindspot in front of and below Piranha Plant, giving shorter characters an opportunity to punish Ptooie easily. This can be alleviated somewhat through the usage of Ptooie fake outs, by swallowing the ball instead of shooting it, and making Ptooie more ambiguous to the opponent.
One of the main uses of Ptooie is as a zoning tool. Due to the multitude of throw angles and the ability to mix it up with fake outs, it becomes a decent zoning tool at Piranha Plant's disposal. While it is very slow, the long lasting, highly damaging hitbox makes it good to throw onto shields and deal shield damage, in which Long-Stem Strike can be used to break it. It also forces opponents to avoid the ball, which can open up for anti-airing opportunities or punishing their other approaches. Hovering the ball close to Piranha Plant's lips will give a much longer shot, while holding it higher gives a slower, shorter ranged shot. Due to how slow it is to shoot the ball, however (frame 14 after inputting a direction), it ends up being very easily telegraphed, and Ptooie also has a blindspot in front of and below Piranha Plant, giving shorter characters an opportunity to punish Ptooie easily. This can be alleviated somewhat through the usage of Ptooie fake outs, by swallowing the ball instead of shooting it, and making Ptooie more ambiguous to the opponent.

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