Editing Pikachu (SSBB)/Up special
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{{disambig2|the hitbox visualization in '' | {{disambig2|the hitbox visualization in ''Super Smash Bros. Brawl''|the move itself|Quick Attack}} | ||
==Overview== | ==Overview== | ||
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The move can be used as a [[lock]]ing move. Using it back and forth to keep the opponent trapped is extremely advanced and difficult to do, but it can lead into a [[jab lock]] and then a Thunder or charged forward smash for an easy KO while the opponent is forced to get up [http://www.youtube.com/watch?v=pP0JwYgGuTA]. The best way to start this is with a {{mvsub|Pikachu|SSBB|down throw}}, then a reverse {{mvsub|Pikachu|SSBB|up tilt}} followed by a [[footstool jump]] into the lock. The lock properties of the move can also be used after a [[RAR]] {{mvsub|Pikachu|SSBB|up aerial}} into [[footstool]] jump, while grabbing a [[Banana Peel]] and throwing it towards the opponent to trip them again, allowing the process to be repeated and a jab lock followup [http://www.youtube.com/watch?v=GeMDyO0Uo_Y]. | The move can be used as a [[lock]]ing move. Using it back and forth to keep the opponent trapped is extremely advanced and difficult to do, but it can lead into a [[jab lock]] and then a Thunder or charged forward smash for an easy KO while the opponent is forced to get up [http://www.youtube.com/watch?v=pP0JwYgGuTA]. The best way to start this is with a {{mvsub|Pikachu|SSBB|down throw}}, then a reverse {{mvsub|Pikachu|SSBB|up tilt}} followed by a [[footstool jump]] into the lock. The lock properties of the move can also be used after a [[RAR]] {{mvsub|Pikachu|SSBB|up aerial}} into [[footstool]] jump, while grabbing a [[Banana Peel]] and throwing it towards the opponent to trip them again, allowing the process to be repeated and a jab lock followup [http://www.youtube.com/watch?v=GeMDyO0Uo_Y]. | ||
{{technical data}} | {{technical data}} | ||
== | ===Attack data=== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! | !Hits on frames | ||
| | |15-19 (warp 1), 30-34 (warp 2) | ||
|} | |} | ||
====Frame overview==== | |||
=====First warp only===== | |||
=== | |||
=====First warp===== | |||
*1-13: Startup | *1-13: Startup | ||
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small> | *14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small> | ||
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*71: Freefall begins | *71: Freefall begins | ||
===== | =====First and second warps===== | ||
*1-13: Startup | *1-13: Startup | ||
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small> | *14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small> | ||
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*86: Freefall begins | *86: Freefall begins | ||
==Other techniques== | ===Other techniques=== | ||
====Quick Attack item toss==== | ====Quick Attack item toss==== | ||
This allows Pikachu to immediately throw an item after using Quick Attack. | This allows Pikachu to immediately throw an item after using Quick Attack. |