Editing Pikachu (SSBB)/Up special

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Quick Attack}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Brawl''|the move itself|Quick Attack}}


==Overview==
==Overview==
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The move can be used as a [[lock]]ing move. Using it back and forth to keep the opponent trapped is extremely advanced and difficult to do, but it can lead into a [[jab lock]] and then a Thunder or charged forward smash for an easy KO while the opponent is forced to get up [http://www.youtube.com/watch?v=pP0JwYgGuTA]. The best way to start this is with a {{mvsub|Pikachu|SSBB|down throw}}, then a reverse {{mvsub|Pikachu|SSBB|up tilt}} followed by a [[footstool jump]] into the lock. The lock properties of the move can also be used after a [[RAR]] {{mvsub|Pikachu|SSBB|up aerial}} into [[footstool]] jump, while grabbing a [[Banana Peel]] and throwing it towards the opponent to trip them again, allowing the process to be repeated and a jab lock followup [http://www.youtube.com/watch?v=GeMDyO0Uo_Y].
The move can be used as a [[lock]]ing move. Using it back and forth to keep the opponent trapped is extremely advanced and difficult to do, but it can lead into a [[jab lock]] and then a Thunder or charged forward smash for an easy KO while the opponent is forced to get up [http://www.youtube.com/watch?v=pP0JwYgGuTA]. The best way to start this is with a {{mvsub|Pikachu|SSBB|down throw}}, then a reverse {{mvsub|Pikachu|SSBB|up tilt}} followed by a [[footstool jump]] into the lock. The lock properties of the move can also be used after a [[RAR]] {{mvsub|Pikachu|SSBB|up aerial}} into [[footstool]] jump, while grabbing a [[Banana Peel]] and throwing it towards the opponent to trip them again, allowing the process to be repeated and a jab lock followup [http://www.youtube.com/watch?v=GeMDyO0Uo_Y].


==Hitboxes==
{{technical data}}
{{technical data}}


==Timing==
===Attack data===
{|class="wikitable"
{|class="wikitable"
!Warp 1 hitbox
|15-19
|-
|-
!Warp 2 hitbox
!Hits on frames
|30-34
|15-19 (warp 1), 30-34 (warp 2)
|-
!Jump-cancellable (first warp/second warp)
|30, 45
|-
!Animation length (one warp)
|69
|-
!Animation length (two warps)
|84
|}
 
{{FrameStripStart}}
|'''Warp 1''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=5|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=45|s=LagContinuableE}}
|-
|'''Warp 2''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=5|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=45}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|24
|}
|}


{{FrameStripStart}}
====Frame overview====
{{FrameStrip|t=Lag|c=24}}
=====First warp only=====
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|intangible=y|vulnerable=y|earliestcontinuable=y}}
 
===Technical timing===
=====First warp=====
*1-13: Startup
*1-13: Startup
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small>
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small>
Line 71: Line 41:
*71: Freefall begins
*71: Freefall begins


=====Both warps=====
=====First and second warps=====
*1-13: Startup
*1-13: Startup
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small>
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small>
Line 100: Line 70:
*86: Freefall begins
*86: Freefall begins


==Other techniques==
===Other techniques===
====Quick Attack item toss====
====Quick Attack item toss====
This allows Pikachu to immediately throw an item after using Quick Attack.
This allows Pikachu to immediately throw an item after using Quick Attack.

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