Editing Perfect shield

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====2. Analog====
====2. Analog====
''GuardOn'' is triggered. This animation has no powershield sphere, but the shield sphere is active from the first frame on as well. It can be transitioned to ''GuardReflect'' by a digital shoulder button press only on frame one and only if no hitbox collided with the shield on this first frame.
''GuardOn'' is triggered. This animation has no powershield sphere, but the shield sphere is active from the first frame on as well. It can be transitioned to ''GuardReflect'' by a digital shoulder button press only on frame one and only if no hitbox collided with the shield on this first frame.
:2.1 If a digital press occurs before ''GuardOn 2'', the ''GuardReflect'' animation will deviate from its normal behavior. During its first two frames, only projectiles are shielded (and reflected). Physical attacks hit the character just as if he wasn’t shielding at all. On ''GuardReflect 3-4'', both the normal shield sphere and the powershield sphere are active.
:2.1 If a digital press occurs before ''GuardOn 2'', the ''GuardReflect'' animation will deviate from its normal behavior. During its first two frames, only projectiles are shielded (and reflected). Physical attacks hit the character just as if he wasn’t shielding at all. On ''GuardReflect 3'', both the normal shield sphere and the powershield sphere are active.


====Example of multi-hit attacks that still preserve the physical powershield benefit====
====Example of multi-hit attacks that still preserve the physical powershield benefit====

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