Editing Peach (SSBU)/Up smash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
<onlyinclude>{{{1|Peach}}}'s up smash is called '''Ribbon Dance''' ({{ja|リボンダンス|Ribon Dansu}}). {{{1|Peach}}} raises her arm and twirls a {{{2|pink}}} ribbon. A {{{2|pink}}} {{{3|heart}}} appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The {{{3|heart}}} hitbox deals 17.0% while the fully-charged {{{3|heart}}} hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit | <onlyinclude>{{{1|Peach}}}'s up smash is called '''Ribbon Dance''' ({{ja|リボンダンス|Ribon Dansu}}). {{{1|Peach}}} raises her arm and twirls a {{{2|pink}}} ribbon. A {{{2|pink}}} {{{3|heart}}} appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The {{{3|heart}}} hitbox deals 17.0% while the fully-charged {{{3|heart}}} hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit opponent above her. When ledgetrapping, {{{1|Peach}}} can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with a charging up smash. Up smash can be used to [[hard read|anticipate the opponent's option]].</onlyinclude> | ||
==Hitboxes== | ==Hitboxes== |