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| {{ArticleIcons|ssbu=y}} | | {{ArticleIcons|ssbu=y}} |
| [[File:PeachNAirSSBU.gif|thumb|350px|Hitbox visualization showing Peach's neutral aerial.]] | | [[File:PeachNAirSSBU.gif|thumb|450px|Hitbox visualization showing Peach's neutral aerial.]] |
| | | {{competitive expertise}} |
| ==Overview== | | ==Overview== |
| Also known as '''{{{1|Peach}}} Spin''' ({{ja|ピーチスピン|Pīchi Supin}}), <onlyinclude>{{{1|Peach}}} spins around at a 45-degree angle with arms extended. A clean float-cancelled neutral aerial or full hop neutral aerial deals {{ShortHopDmgSSBU|13.0}} damage. The late hit of the arms deals {{ShortHopDmgSSBU|6.0}} damage. The late hit of the body deals {{ShortHopDmgSSBU|5.0}} damage. Neutral aerial is {{{1|Peach}}}'s fastest aerial attack, coming out on frame 5 and has the least amount of landing lag tied with up aerial. A float-cancelled neutral aerial can kill lightweights above 130% close to Final Destination.
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| The late hit of the neutral aerial can [[lock]] an opponent when they missed the [[tech]]. Neutral aerial can act as a combo breaker, if the opponent continues hitting {{{1|Peach}}}, she can immediately perform a neutral aerial to push opponents away from her. Due to neutral aerial as one of her moves with the least landing lag, {{{1|Peach}}} can immediately perform neutral aerial before touching the ground; allowing {{{1|Peach}}} to not miss the tech. {{{1|Peach}}} can float off-stage and perform a neutral aerial to prevent opponents from getting back onto the stage. When going deep off-stage, neutral aerial can gimp opponents with poor vertical recovery. {{{1|Peach}}} can jump cancel fast fall to perform an aggressive diving neutral aerial, it can be useful to jump over projectiles (such as {{SSBU|Wolf}}'s {{b|Blaster|Wolf}}) and hit the opponent.
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| Neutral aerial can combo into a down tilt. Down tilt can also combo into multiple float-cancelled neutral aerials. Opponents can escape the neutral aerial string by jumping, shielding or using a combo breaker move. The opponent can rack up damage from down tilt to float-cancelled neutral aerial to a grab or a down tilt, two float-cancelled neutral aerials to dash attack. At low percentages, down throw can combo into a short hop neutral aerial if the opponent is above {{{1|Peach}}}.
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| If {{{1|Peach}}} finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.</onlyinclude>
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| ==Hitboxes== | | ==Hitboxes== |
| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |
| {{HitboxTableTitle|Clean hit|50}} | | {{HitboxTableTitle|Clean hit|24}} |
| {{UltimateHitboxTableRow | | {{UltimateHitboxTableRow |
| |id=0 | | |id=0 |
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| |slvl=L | | |slvl=L |
| }} | | }} |
| {{HitboxTableTitle|Late hit|50}} | | {{HitboxTableTitle|Late hit|24}} |
| {{UltimateHitboxTableRow | | {{UltimateHitboxTableRow |
| |id=0 | | |id=0 |
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| ===Landing lag=== | | ===Landing lag=== |
| {|class="wikitable" | | {|class="wikitable" |
| !Interruptible
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| |8
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| |-
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| !Animation length | | !Animation length |
| |26 | | |7 |
| |} | | |} |
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| {{FrameStripStart}} | | {{FrameStripStart}} |
| {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=19}} | | {{FrameStrip|t=Lag|c=7}} |
| {{FrameStripEnd}} | | {{FrameStripEnd}} |
| {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |