Editing Peach (SSBU)/Neutral aerial

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PeachNAirSSBU.gif|thumb|350px|Hitbox visualization showing Peach's neutral aerial.]]
[[File:PeachNAirSSBU.gif|thumb|450px|Hitbox visualization showing Peach's neutral aerial.]]
 
{{competitive expertise}}
==Overview==
==Overview==
Also known as '''{{{1|Peach}}} Spin''' ({{ja|ピーチスピン|Pīchi Supin}}), <onlyinclude>{{{1|Peach}}} spins around at a 45-degree angle with arms extended. A clean float-cancelled neutral aerial or full hop neutral aerial deals {{ShortHopDmgSSBU|13.0}} damage. The late hit of the arms deals {{ShortHopDmgSSBU|6.0}} damage. The late hit of the body deals {{ShortHopDmgSSBU|5.0}} damage. Neutral aerial is {{{1|Peach}}}'s fastest aerial attack, coming out on frame 5 and has the least amount of landing lag tied with up aerial. A float-cancelled neutral aerial can kill lightweights above 130% close to Final Destination.
The late hit of the neutral aerial can [[lock]] an opponent when they missed the [[tech]]. Neutral aerial can act as a combo breaker, if the opponent continues hitting {{{1|Peach}}}, she can immediately perform a neutral aerial to push opponents away from her. Due to neutral aerial as one of her moves with the least landing lag, {{{1|Peach}}} can immediately perform neutral aerial before touching the ground; allowing {{{1|Peach}}} to not miss the tech. {{{1|Peach}}} can float off-stage and perform a neutral aerial to prevent opponents from getting back onto the stage. When going deep off-stage, neutral aerial can gimp opponents with poor vertical recovery. {{{1|Peach}}} can jump cancel fast fall to perform an aggressive diving neutral aerial, it can be useful to jump over projectiles (such as {{SSBU|Wolf}}'s {{b|Blaster|Wolf}}) and hit the opponent.
Neutral aerial can combo into a down tilt. Down tilt can also combo into multiple float-cancelled neutral aerials. Opponents can escape the neutral aerial string by jumping, shielding or using a combo breaker move. The opponent can rack up damage from down tilt to float-cancelled neutral aerial to a grab or a down tilt, two float-cancelled neutral aerials to dash attack. At low percentages, down throw can combo into a short hop neutral aerial if the opponent is above {{{1|Peach}}}.
If {{{1|Peach}}} finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.</onlyinclude>
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{HitboxTableTitle|Clean hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|50}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|8
|-
!Animation length
!Animation length
|26
|7
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStrip|t=Lag|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

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