Editing Pac-Maze

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==Origin==
==Origin==
[[File:PacmanArcade.png|left|thumb|224px|The arcade version of ''Pac-Man'', depicting the maze as it originally appeared.]]
[[File:PacmanArcade.png|left|thumb|224px|The arcade version of ''Pac-Man'', depicting the maze as it originally appeared.]]
The stage is a reinterpretation of the mazes in the original ''Pac-Man''. In it, Pac-Man has to collect all Pac-Dots in a maze-like stage to progress further, all while avoiding the four [[Ghosts]] who spawn from the middle room of the maze and then chase him. Both Pac-Man and the ghosts can teleport from one side of the stage to the other through corridors on the left and right sides of the stage. Power Pellets are bigger dots which, when collected, turn the Ghosts blue and vulnerable and make them try to run away from Pac-Man: when a blue ghost is touched it is destroyed, and its eyeballs quickly return to their starting room allowing the ghost to regenerate, after which they will return in their invulnerable states even if a Power Pellet is still active. Power Pellets were also the very first instance of power-ups in any video game. Other ''Pac-Man'' games would revisit the maze formula with new layouts and gimmicks through the 1980s, most notably ''{{s|wikipedia|Ms. Pac-Man}}'', which introduced the concept of having multiple different maze layouts. As graphics advanced, newer ''Pac-Man'' maze games such as ''{{s|wikipedia|Pac-Mania}}'', ''Pac-Man Arrangement'', and ''{{s|wikipedia|Ms. Pac-Man Maze Madness}}'' would interpret the mazes as different locales, including a {{s|wikipedia|Lego}}-esque toy block world, a {{s|wikipedia|hedge maze}}, a factory, and an Egyptian temple among others. Certain adventure-based ''Pac-Man'' games have implemented mazes in other elements of gameplay, such as in the bonus rounds of ''{{s|wikipedia|Pac-Man World}}'' and the multiplayer modes of ''{{iw|wikipedia|Pac-Man and the Ghostly Adventures|video game}}''. In the late 2000s and going through to the present, an increased demand for 80s nostalgia content would lead to the creation of titles such as ''{{s|wikipedia|Pac-Man Championship Edition}}'' and ''{{s|wikipedia|Pac-Man 256}}'' which utilized modified versions of the original abstract maze graphics with new gameplay mechanics.
The stage is a reinterpretation of the mazes in the original ''Pac-Man''. In it, Pac-Man has to collect all Pac-Dots in a maze-like stage to progress further, all while avoiding the four [[Ghosts]] who spawn from the middle room of the maze and then chase him. Both Pac-Man and the ghosts can teleport from one side of the stage to the other through corridors on the left and right sides of the stage. Power Pellets are bigger dots which, when collected, turn the Ghosts blue and vulnerable and make them try to run away from Pac-Man: when a blue ghost is touched it is destroyed, and its eyeballs quickly return to their starting room allowing the ghost to regenerate, after which they will return in their invulnerable states even if a Power Pellet is still active. Power Pellets were also the very first instance of power-ups in any video game. Other ''Pac-Man'' games would revisit the maze formula with new layouts and gimmicks through the 1980s, most notably ''{{s|wikipedia|Ms. Pac-Man}}'', which introduced the concept of having multiple different maze layouts. As graphics advanced, newer ''Pac-Man'' maze games such as ''{{s|wikipedia|Pac-Mania}}'', ''{{s|wikipedia|Pac-Man Arrangement}}'', and ''{{s|wikipedia|Ms. Pac-Man Maze Madness}}'' would interpret the mazes as different locales, including a {{s|wikipedia|Lego}}-esque toy block world, a {{s|wikipedia|hedge maze}}, a factory, and an Egyptian temple among others. Certain adventure-based ''Pac-Man'' games have implemented mazes in other elements of gameplay, such as in the bonus rounds of ''{{s|wikipedia|Pac-Man World}}'' and the multiplayer modes of ''{{iw|wikipedia|Pac-Man and the Ghostly Adventures|video game}}''. In the late 2000s and going through to the present, an increased demand for 80s nostalgia content would lead to the creation of titles such as ''{{s|wikipedia|Pac-Man Championship Edition}}'' and ''{{s|wikipedia|Pac-Man 256}}'' which utilized modified versions of the original abstract maze graphics with new gameplay mechanics.


The hard platforms in this stage are based around the walls that [[Pac-Man]] must maneuver around, while the soft platforms are based around the walls and "door" of the room that the ghosts spawn in. In the background of the stage, faded warp corridors can be seen.
The hard platforms in this stage are based around the walls that [[Pac-Man]] must maneuver around, while the soft platforms are based around the walls and "door" of the room that the ghosts spawn in. In the background of the stage, faded warp corridors can be seen.

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