Editing Pac-Maze

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|universe      = {{uv|Pac-Man}}
|universe      = {{uv|Pac-Man}}
|games        = ''[[SSB4]]'' ([[SSB3DS|3DS]])
|games        = ''[[SSB4]]'' ([[SSB3DS|3DS]])
|hometo        = {{SSB4|Pac-Man}}
|availability  = [[Unlockable stage|Unlockable]]
|availability  = [[Unlockable stage|Unlockable]]
|cratetype = Presents
|cratetype = Presents
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==Origin==
==Origin==
[[File:PacmanArcade.png|left|thumb|224px|The arcade version of ''Pac-Man'', depicting the maze as it originally appeared.]]
[[File:PacmanArcade.png|left|thumb|224px|The arcade version of ''Pac-Man'', depicting the maze as it originally appeared.]]
The stage is a reinterpretation of the mazes in the original ''Pac-Man''. In it, Pac-Man has to collect all Pac-Dots in a maze-like stage to progress further, all while avoiding the four [[Ghosts]] who spawn from the middle room of the maze and then chase him. Both Pac-Man and the ghosts can teleport from one side of the stage to the other through corridors on the left and right sides of the stage. Power Pellets are bigger dots which, when collected, turn the Ghosts blue and vulnerable and make them try to run away from Pac-Man: when a blue ghost is touched it is destroyed, and its eyeballs quickly return to their starting room allowing the ghost to regenerate, after which they will return in their invulnerable states even if a Power Pellet is still active. Power Pellets were also the very first instance of power-ups in any video game. Other ''Pac-Man'' games would revisit the maze formula with new layouts and gimmicks through the 1980s, most notably ''{{s|wikipedia|Ms. Pac-Man}}'', which introduced the concept of having multiple different maze layouts. As graphics advanced, newer ''Pac-Man'' maze games such as ''{{s|wikipedia|Pac-Mania}}'', ''Pac-Man Arrangement'', and ''{{s|wikipedia|Ms. Pac-Man Maze Madness}}'' would interpret the mazes as different locales, including a {{s|wikipedia|Lego}}-esque toy block world, a {{s|wikipedia|hedge maze}}, a factory, and an Egyptian temple among others. Certain adventure-based ''Pac-Man'' games have implemented mazes in other elements of gameplay, such as in the bonus rounds of ''{{s|wikipedia|Pac-Man World}}'' and the multiplayer modes of ''{{iw|wikipedia|Pac-Man and the Ghostly Adventures|video game}}''. In the late 2000s and going through to the present, an increased demand for 80s nostalgia content would lead to the creation of titles such as ''{{s|wikipedia|Pac-Man Championship Edition}}'' and ''{{s|wikipedia|Pac-Man 256}}'' which utilized modified versions of the original abstract maze graphics with new gameplay mechanics.
The stage is a reinterpretation of the mazes in the original ''Pac-Man''. In it, Pac-Man has to collect all Pac-Dots in a maze-like stage to progress further, all while avoiding the four [[Ghosts]] who spawn from the middle room of the maze and then chase him. Power Pellets are bigger dots which, when collected, turn the Ghosts blue and vulnerable and make them try to run away from Pac-Man: when a blue ghost is touched it is destroyed, and its eyeballs quickly return to their starting room allowing the ghost to regenerate. Power Pellets were also the very first instance of power-ups in any video game.


The hard platforms in this stage are based around the walls that [[Pac-Man]] must maneuver around, while the soft platforms are based around the walls and "door" of the room that the ghosts spawn in. In the background of the stage, faded warp corridors can be seen.
The hard platforms in this stage are based around the walls that [[Pac-Man]] must maneuver around, while the soft platforms are based around the walls and "door" of the room that the ghosts spawn in.
The way the Pac-Dots respawn and the fluctuating neon colors of the platforms are reminiscent of ''Championship Edition''.
The way the Pac-Dots respawn and the fluctuating neon colors are reminiscent of ''Pac-Man Championship Edition''.
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==Trophy==
==Trophy==
{{Trophy
[[File:PacMazeTrophy3DS.png|thumb|left|100px|Trophy from ''for 3DS''.]]
|name=PAC-MAZE
;PAC-MAZE
|image=PacMazeTrophy3DS.png
:{{Flag|North America}} ''A stage where you can collect Pac-Dots and defeat scared ghosts, just like in the original PAC-MAN! Eating enough Pac-Dots will nab you a Power Pellet, which boosts your abilities in all kinds of ways. Attacks in particular get about 1.7 times as strong! If an opponent earns a Power Pellet, you'd better destroy it before they grab it.''
|desc-ntsc=A stage where you can collect Pac-Dots and defeat scared ghosts, just like in the original PAC-MAN! Eating enough Pac-Dots will nab you a Power Pellet, which boosts your abilities in all kinds of ways. Attacks in particular get about 1.7 times as strong! If an opponent earns a Power Pellet, you'd better destroy it before they grab it.
:{{Flag|Europe}} ''A stage where you can collect Pac-Dots and defeat scared ghosts, just like in the original PAC-MAN! Eating enough Pac-Dots will nab you a Power Pellet, which boosts your abilities in all kinds of ways. Attacks in particular get about 1.7 times as strong! So if an opponent earns a Power Pellet, you'll want to destroy it before they grab it.''
|desc-pal=A stage where you can collect Pac-Dots and fend off ghosts, just like in the original PAC-MAN! Eating enough Pac-Dots will nab you a Power Pellet, which boosts your abilities in all kinds of ways. Attacks in particular get about 1.7 times as strong! So if an opponent earns a Power Pellet, you'll want to destroy it before they grab it.
|game=ssb4-3ds
}}
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==Trivia==
==Trivia==
*The game this stage is based on is the oldest game of origin of any stage in the ''Super Smash Bros.'' series.<!--The oldest game represented in either Flat Zone stage is Fire, which released on July 31, 1980, 2 months after Pac-Man's first release on May 22, 1980, therefore Pac-Maze is technically the oldest stage in the Smash series.-->
*The game this stage is based on is the oldest game of origin of any stage in the ''Super Smash Bros.'' series.
*If players play as {{SSB4|Pac-Man}} and spam [[Pac-Jump]] at the center of the stage below the hard platform, the game may crash.
*If players play as {{SSB4|Pac-Man}} and spam [[Pac-Jump]] at the center of the stage below the hard platform, the game may crash.
*In [[Training Mode]] on Pac-Maze's Ω form, if the camera is set to "Zoom," certain characters such as Pac-Man, [[Media:KirbyGlitchDownTaunt.jpg|Kirby]], and [[Media:KirbyGlitchYoshi.jpg|Yoshi]] may [[wikipedia:Clipping (computer graphics)|clip]] through the plane of the camera. [[Media:KirbyGlitchSmall.jpg|Certain effects]] like [[Poison Mushroom|shrinking]] may also help cause this to happen.
*In [[Training Mode]] on Pac-Maze's Ω form, if the camera is set to "Zoom," certain characters such as Pac-Man, [[:File:KirbyGlitchDownTaunt.jpg|Kirby]], and [[:File:KirbyGlitchYoshi.jpg|Yoshi]] may [[wikipedia:Clipping (computer graphics)|clip]] through the plane of the camera. [[:File:KirbyGlitchSmall.jpg|Certain effects]] like [[Poison Mushroom|shrinking]] may also help cause this to happen.
*Oddly, [[Ghosts]] can still be summoned as Assist Trophies, even while fighting in Pac-Maze, despite them also appearing as Stage Hazards.
*Oddly, [[Ghosts]] can still be summoned as Assist Trophies, even while fighting in Pac-Maze, despite them also appearing as Stage Hazards.
*This stage and [[Rainbow Road]] are the only new stages in ''for Nintendo 3DS'' (not counting {{SSB4|Battlefield}} and {{SSB4|Final Destination}}) to not appear in ''[[Super Smash Bros. Ultimate]]''.
*This stage and [[Rainbow Road]] are the only new stages in ''Smash 3DS'' (not counting {{SSB4|Battlefield}} and {{SSB4|Final Destination}}) to not appear in ''[[Super Smash Bros. Ultimate]]''.
**Additionally, it is the only stage from a third-party universe not to return in ''Ultimate''.
:*Additionally, it is the only stage from a third-party universe not to return in ''Ultimate''.


{{SSB4Stages}}
{{SSB4Stages}}
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[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Bandai Namco]]
[[Category:Namco]]
[[es:Pac-Maze]]
[[es:Pac-Maze]]

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