Editing PAL

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There are numerous differences between PAL and NTSC as television formats, but the main difference which affected video games was their refresh rates. NTSC TVs run at 60 hertz (meaning the image refreshes 60 times per second), while PAL TVs only run at 50 hertz (50 refreshes per second), meaning that, unless adjusted to account for the refresh rate, PAL runs at 5/6th the speed of NTSC. An alternative standard that runs PAL at 60 hertz was later developed, so the difference between the formats primarily became their different methods of encoding.
There are numerous differences between PAL and NTSC as television formats, but the main difference which affected video games was their refresh rates. NTSC TVs run at 60 hertz (meaning the image refreshes 60 times per second), while PAL TVs only run at 50 hertz (50 refreshes per second), meaning that, unless adjusted to account for the refresh rate, PAL runs at 5/6th the speed of NTSC. An alternative standard that runs PAL at 60 hertz was later developed, so the difference between the formats primarily became their different methods of encoding.


Historically, the PAL version is usually the third and final major version for games made in Japan to be released. This is for numerous reasons: as PAL functions very differently from the NTSC format, games had to be converted to work in the PAL format, and games have to be translated into several languages within the region, whereas [[NTSC]] regions have fewer languages to handle (at minimum, only English and Japanese). In addition, due to differences between American English and Commonwealth English, the English translation for the UK and Australia cannot always be simply copied from the American version of the game; the same applies to Latin American Spanish and European Spanish, as well as Canadian French and European French.
Historically, the PAL version is usually the third and final major version for games made in Japan to be released. This is for numerous reasons: as PAL functions very differently from the NTSC format, games had to be converted to work in the PAL format, and games have to be translated into several languages within the region, whereas [[NTSC]] regions have fewer languages to handle (at minimum, only English and Japanese). In addition, due to differences between American and Commonwealth English, the English translation for the UK and Australia cannot always be simply copied from the American version of the game.


As a result, PAL releases were often the final version of Nintendo games, with the chance of the highest amount of bugs fixed, the games being adjusted to run at 50Hz (sometimes resulting in slower gameplay speed), and possibly significant changes added, at least prior to the adoption of online play requiring copies of the games to be compatible with each other.
As a result, PAL releases were often the final version of Nintendo games, with the chance of the highest amount of bugs fixed, the games being adjusted to run at 50Hz (sometimes resulting in slower gameplay speed), and possibly significant changes added, at least prior to the adoption of online play requiring copies of the games to be compatible with each other.

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