Editing PAL

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[[File:PAL-NTSC-SECAM.png|thumb|400px|Regions of the world which used the different encoding systems]]
[[File:PAL-NTSC-SECAM.png|thumb|400px|Regions of the world which used the different encoding systems]]
{{art-wikipedia}}
{{art-wikipedia}}
Within the video game community, '''PAL''' is a term used to refer to the region of Europe, most of Asia (minus Japan, South Korea, Taiwan and the Philippines), Africa, more than half of South America, and Australia. The term comes from the analog television encoding system '''Phase Alternate Line''', which was the primary method of encoding analog TV for these parts of the world. This is opposed to [[NTSC]], which is the standard used in North America and smaller parts of South America and Asia.
Within the video game community, '''PAL''' is a term used to refer to the region of Europe, most of Asia (minus Japan, South Korea, Taiwan and the Philippines), Africa, most of South America, and Australia. The term comes from the analog television encoding system '''Phase Alternate Line''', which was the primary method of encoding analog TV for these parts of the world. This is opposed to [[NTSC]], which is the standard used in North America and smaller parts of South America and Asia.


There are numerous differences between PAL and NTSC as television formats, but the main difference which affected video games was their refresh rates. NTSC TVs run at 60 hertz (meaning the image refreshes 60 times per second), while PAL TVs only run at 50 hertz (50 refreshes per second), meaning that, unless adjusted to account for the refresh rate, PAL runs at 5/6th the speed of NTSC. An alternative standard that runs PAL at 60 hertz was later developed, so the difference between the formats primarily became their different methods of encoding.
There are numerous differences between PAL and NTSC as television formats, but the main difference which affected video games was their refresh rates. NTSC TVs run at 60 hertz (meaning the image refreshes 60 times per second), while PAL TVs only run at 50 hertz (50 refreshes per second), meaning that, unless adjusted to account for the refresh rate, PAL runs at 5/6th the speed of NTSC. An alternative standard that runs PAL at 60 hertz was later developed, so the difference between the formats primarily became their different methods of encoding.
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==Summary of PAL releases of the ''Super Smash Bros.'' series==
==Summary of PAL releases of the ''Super Smash Bros.'' series==
===''Super Smash Bros.''===
===''Super Smash Bros.''===
The original ''[[Super Smash Bros.]]''{{'}}s PAL release has a few differences to the NTSC-U version, retaining all its changes while slightly buffing or nerfing a few characters. Despite the refresh rate difference between PAL and NTSC systems, the game has been optimized to run at a similar speed as the NTSC versions. There are two separate PAL releases; a European and an Australian release. The European version has language options for French and German, and {{SSB|Link}} differs between the two PAL versions. Link was rebalanced in both versions, with Link being nerfed in the Australian release and buffed in the European release compared to his NTSC-U counterpart.
The original ''[[Super Smash Bros.]]''{{'}}s PAL release has a few differences to the NTSC-U version, retaining all its changes while slightly buffing or nerfing a few characters. Despite the refresh rate difference between PAL and NTSC systems, the game has been optimized to run at a similar speed as the NTSC versions. There are two separate PAL releases; a European and an Austrilian release. The European version has language options for French and German, and {{SSB|Link}} differs between the two PAL versions. Link was rebalanced in both versions, with Link being nerfed in the Australian release and buffed in the European release compared to his NTSC-U counterpart.


===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
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While the game still plays in 50 Hz by default, the PAL version can be played in 60 Hz by holding the B button during the boot-up of the game. The PAL version has five languages available; English, French, German, Spanish and Italian, with all languages being available and selectable in all PAL releases.  
While the game still plays in 50 Hz by default, the PAL version can be played in 60 Hz by holding the B button during the boot-up of the game. The PAL version has five languages available; English, French, German, Spanish and Italian, with all languages being available and selectable in all PAL releases.  


It should be noted that many of the PAL version's attributes—such as Falco's down aerial and the [[semi-spike]] being removed from the entirety of {{SSBM|Link}}'s [[Spin Attack]]—are used in all versions of ''Brawl''. As a result, it appears that the developers used the PAL version of ''Melee'' as the base when developing ''Brawl''. Some changes however (such as the reduced damage on some attacks and Marth's reduced weight) were not carried over to ''Brawl'' but instead kept their NTSC values.
It should be noted that many of the PAL version's attributes⁠—such as Falco's down aerial and the [[semi-spike]] being removed from the entirety of {{SSBM|Link}}'s [[Spin Attack]]⁠—are used in all versions of ''Brawl''. As a result, it appears that the developers used the PAL version of ''Melee'' as the base when developing ''Brawl''. Some changes however (such as the reduced damage on some attacks and Marth's reduced weight) were not carried over to ''Brawl'' but instead kept their NTSC values.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
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===''Super Smash Bros. 4'' / ''Super Smash Bros. Ultimate''===
===''Super Smash Bros. 4'' / ''Super Smash Bros. Ultimate''===
Neither version of ''Smash 4'', nor ''Ultimate'', use analog connections (Although the Wii U is natively compatible with analog connections); as such, the gameplay is identical in both the PAL and NTSC versions of these games, again accommodating for cross-region multiplayer. However, the PAL version of ''Smash 4'' uses a variety of different names for characters, moves, and items, most notably [[Duck Hunt Duo]], [[Mii Sword Fighter]]s, [[Housewarming Party]], [[Duck Jump Duo]], and (in both ''Smash 4'' and ''Ultimate'') the [[Football]]. Some names and voices are also changed on the Spanish and French languages between both regions. In addition, both [[Wii Fit Trainer]]s have different voices in the PAL versions, and completely different translations are used for incidental text such as [[trophy]] descriptions. Masterpieces, however, are now identical to the NTSC version, running at 60 hertz. As the Nintendo Switch is region free, ''Ultimate'' essentially only has one version, with all of its regional differences built into the cartridge.
Neither version of ''Smash 4'', nor ''Ultimate'', use analog connections (Although the Wii U is natively compatible with analog connections); as such, the gameplay is identical in both the PAL and NTSC versions of these games, again accommodating for cross-region multiplayer. However, the PAL version of ''Smash 4'' uses a variety of different names for characters, moves, and items, most notably [[Duck Hunt Duo]], [[Mii Sword Fighter]]s, [[Housewarming Party]], [[Duck Jump Duo]], and (in both ''Smash 4'' and ''Ultimate'') the [[Football]]. Some names and voices are also changed on the Spanish and French languages between both regions. In addition, both [[Wii Fit Trainer]]s have different voices in the PAL versions, and completely different translations are used for incidental text such as [[trophy]] descriptions. Masterpieces, however, are now identical to the NTSC version, running at 60 hertz. As the Nintendo Switch is region free, ''Ultimate'' essentially only has one version, with all of its regional differences built into the cartridge.


== See also ==
== See also ==

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