Editing Neutral game

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The neutral game is an integral part of any match, with professional players essentially being required to master its intricacies. Knowing which characters excel at which ranges and how to get into said ranges is extremely important in a competitive setting, as putting oneself at a disadvantage without a solid gameplan is never a good idea. There are many ways to win the neutral game; one common technique is to throw out quick and safe moves to entice the opponent into making a gambit, sometimes doing something slightly more committal as a bait for the same purpose. If the opponent makes a big play but misses, they hand over a prime opportunity to punish them. Another strategy is to gradually encroach into their side of the stage, restricting their options and eventually forcing them to make a risky play. After conditioning the opponent like this for a while, a player can surprise said opponent by being immediately aggressive and bypassing the neutral game entirely to catch them off guard. Depending on the character, a player can also simply run away until they are far enough away to start their zoning. However, all of these strategies have the inherent risk of backfiring if the opponent anticipates them and counters, and sometimes turns the tables by using these very strategies for their own purposes.
The neutral game is an integral part of any match, with professional players essentially being required to master its intricacies. Knowing which characters excel at which ranges and how to get into said ranges is extremely important in a competitive setting, as putting oneself at a disadvantage without a solid gameplan is never a good idea. There are many ways to win the neutral game; one common technique is to throw out quick and safe moves to entice the opponent into making a gambit, sometimes doing something slightly more committal as a bait for the same purpose. If the opponent makes a big play but misses, they hand over a prime opportunity to punish them. Another strategy is to gradually encroach into their side of the stage, restricting their options and eventually forcing them to make a risky play. After conditioning the opponent like this for a while, a player can surprise said opponent by being immediately aggressive and bypassing the neutral game entirely to catch them off guard. Depending on the character, a player can also simply run away until they are far enough away to start their zoning. However, all of these strategies have the inherent risk of backfiring if the opponent anticipates them and counters, and sometimes turns the tables by using these very strategies for their own purposes.


==See also==
==See Also==
*[[Approach]]
*[[Approach]]


[[Category:Terms]]
[[Category:Terms]]

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