Editing Neutral game

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*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. Down tilt is a perfect move for comboing into KO moves and pressuring the opponent in their shield. Forward aerial comes out very quickly, autocancels in a [[short hop fast fall]], and covers a wide range, being able to hit most characters at an angle they cannot cover as quickly.
*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. Down tilt is a perfect move for comboing into KO moves and pressuring the opponent in their shield. Forward aerial comes out very quickly, autocancels in a [[short hop fast fall]], and covers a wide range, being able to hit most characters at an angle they cannot cover as quickly.
*{{SSB4|Fox}}: Blaster no longer auto-cancels, but Fox retains his great mobility and fast, low cooldown moves from previous titles. Landing an up tilt in particular can lead to deadly juggle situations with multiple short hop up aerials.
*{{SSB4|Fox}}: Blaster no longer auto-cancels, but Fox retains his great mobility and fast, low cooldown moves from previous titles. Landing an up tilt in particular can lead to deadly juggle situations with multiple short hop up aerials.
*{{SSB4|Kirby}}: In certain circumstances, [[forward air]] can chain into itself and carry opponents off-stage. All of Kirby's tilts come out and end quickly. His crouch is low enough for taller character's grabs and certain projectiles to miss him.
*{{SSB4|Link}}: [[Bombs]] are very spammable (by virtue of Link having the overall fastest [[item throw]] animations) and can also be used to boost Link's otherwise lackluster mobility with [[Glide toss#Dash item throw cancel item throw (DITCIT)|bombsliding]]. His other projectiles, [[Hero's Bow]] and [[Gale Boomerang]], can cut off several angles of attack, making it difficult to approach Link. His tilts, while on the slow side, are fairly reliable due to their range, with forward tilt being surprisingly strong for its relatively low cooldown.
*{{SSB4|Link}}: [[Bombs]] are very spammable (by virtue of Link having the overall fastest [[item throw]] animations) and can also be used to boost Link's otherwise lackluster mobility with [[Glide toss#Dash item throw cancel item throw (DITCIT)|bombsliding]]. His other projectiles, [[Hero's Bow]] and [[Gale Boomerang]], can cut off several angles of attack, making it difficult to approach Link. His tilts, while on the slow side, are fairly reliable due to their range, with forward tilt being surprisingly strong for its relatively low cooldown.
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range (compared to his other attacks), and auto-cancels in a short-hop.
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range (compared to his other attacks), and auto-cancels in a short-hop.

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