Editing Neutral attack
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The neutral infinite ends once the attack button is released. Since no new button input is made to activate this final hit, it is not its own stage of the natural combo. Prior to ''[[Smash 4]]'', this usually leaves the opponent close enough to punish the user—however, from ''Smash 4'' onward, neutral infinites have a final hit on release known as a '''finisher''' that is designed to strongly launch opponents away. While most finishers are designed to only launch a safe distance with low KO potential, a select few are quite strong, notably [[Bowser Jr.]]'s and [[Bayonetta]]'s. | The neutral infinite ends once the attack button is released. Since no new button input is made to activate this final hit, it is not its own stage of the natural combo. Prior to ''[[Smash 4]]'', this usually leaves the opponent close enough to punish the user—however, from ''Smash 4'' onward, neutral infinites have a final hit on release known as a '''finisher''' that is designed to strongly launch opponents away. While most finishers are designed to only launch a safe distance with low KO potential, a select few are quite strong, notably [[Bowser Jr.]]'s and [[Bayonetta]]'s. | ||
Characters like [[Kirby]], [[Fox]], and [[Sheik]] are known for possessing neutral infinites. [[Meta Knight]] is unique for his neutral attack being solely comprised of an infinite. | Characters like [[Kirby]], [[Fox]], and [[Sheik]] and are known for possessing neutral infinites. [[Meta Knight]] is unique for his neutral attack being solely comprised of an infinite. | ||
===Choosables=== | ===Choosables=== | ||