Editing Neutral attack
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**[[Zelda]]'s, except in ''Ultimate'', has the slowest startup in each game. However, especially in ''Brawl'' and ''Smash 4'', it compensated by having a notable disjoint and very low cooldown, giving it high combo potential. In ''Smash 4'' especially, it is an extremely rare grounded move game that is safe on shield across nearly the entire cast. | **[[Zelda]]'s, except in ''Ultimate'', has the slowest startup in each game. However, especially in ''Brawl'' and ''Smash 4'', it compensated by having a notable disjoint and very low cooldown, giving it high combo potential. In ''Smash 4'' especially, it is an extremely rare grounded move game that is safe on shield across nearly the entire cast. | ||
**Roy's in ''Smash 4'' and especially ''Ultimate'' is widely considered one of the best in the game thanks to its low ending lag, KO confirms into back aerial, and ability to hit ledge. Chrom's version is generally considered better due to its consistency. | **Roy's in ''Smash 4'' and especially ''Ultimate'' is widely considered one of the best in the game thanks to its low ending lag, KO confirms into back aerial, and ability to hit ledge. Chrom's version is generally considered better due to its consistency. | ||
*[[Samus]]'s is infamous for being shieldable or even punishable on hit between the first and second attacks. Rather than being a coding oversight, the in-game [[tip]]s in ''Smash 4'' and ''Ultimate'' officially recommend to "just hit with the first attack and then flee". | *[[Samus]]'s is infamous for the being shieldable or even punishable on hit between the first and second attacks. Rather than being a coding oversight, the in-game [[tip]]s in ''Smash 4'' and ''Ultimate'' officially recommend to "just hit with the first attack and then flee". | ||
*[[Meta Knight]]'s is the only that solely consists of an infinite, which an in-game tip nods to by stating that Meta Knight "doesn't do 'standard attacks'." | *[[Meta Knight]]'s is the only that solely consists of an infinite, which an in-game tip nods to by stating that Meta Knight "doesn't do 'standard attacks'." | ||
*[[Olimar]]'s in ''Brawl'' is the only neutral attack in the series to have a non-flinching damaging hitbox. | *[[Olimar]]'s in ''Brawl'' is the only neutral attack in the series to have a non-flinching damaging hitbox. | ||