Editing Neutral aerial

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:''"Nair" redirects here. For the Mexican smasher, see {{Sm|Nair^}}.''
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
[[File:Mario's Nair.png|thumb|250px|Mario's neutral aerial in {{forwiiu}}.]]
The '''neutral aerial''' (often abbreviated as "nair", "Nair", or "ANA", and referred to as '''AttackAirN''' in internal ''Brawl'' and {{for3ds}} files) is an [[aerial attack]] that is performed by pressing only the [[A button]], and no direction on the control stick, while in midair. Its official term varies between titles, where it is known as a "Standard Midair Attack" in ''[[Super Smash Bros. Melee]]'', and a "Standard Air Attack" in ''[[Super Smash Bros. Brawl]]''. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also [[sex kick]]s. With [[A-sticking]], one is able to do neutral aerials without losing any horizontal momentum. Most neutral aerials have no landing lag if the player lands whilst the aerial is still being performed.
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]]
[[File:Mario's Nair.png|thumb|250px|Mario's neutral aerial in ''Super Smash Bros. for Wii U''.]]
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum.


==List of neutral aerials==
==List of neutral aerials in ''[[Super Smash Bros.]]''==
{| class="wikitable"
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
! Character !! Description
|{{SSB|Captain Falcon}}|| Does a sex kick. Usually used as an out of shield move. Severe ending lag even with [[Z-canceling]] to be used too often.|| 16%
|-
|-
|[[Banjo]] & [[Kazooie]]||Performs the Twirling Wing Whack, hitting multiple times.
|{{SSB|Donkey Kong}}|| Spins around, attacking with his arms. DK's best aerial for comboing outside of his up air. Usually comboed into his [[forward aerial]] and rising up aerial.|| 15%
|-
|-
|[[Bayonetta]]||Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing [[Bullet Arts]] from her feet for up to around one second.
|{{SSB|Fox}}|| Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.|| 14%
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Retreats into his shell and spins horizontally.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel that hits multiple times.
|{{SSB|Jigglypuff}}|| Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into a neutral aerial. Jigglypuff's main spacing aerial.|| 7-14%
|-
|-
|[[Bowser Jr.]]||Deploys two boxing gloves from the [[Koopa Clown Car]] to his respective sides and spins horizontally.
|{{SSB|Kirby}}|| Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash.|| 15%
|-
|-
|[[Byleth]]||Spins Failnaught around in a circle, hitting multiple times.
|{{SSB|Link}}|| Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.||6-10%
|-
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a [[sex kick]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out two consecutive kicks with his respective legs.
|{{SSB|Luigi}}|| Does a sex kick. Usually used for [[edgeguarding]]. The later hits of the sex kick can combo into an [[up special]] due to its low knockback.|| 14%
|-
|-
|[[Charizard]]||Somersaults forward and swings its tail around itself.
|{{SSB|Mario}}|| Same as Luigi. Great [[OOS]] move. Can combo into an [[up smash]].|| 14%
|-
|-
|[[Chrom]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|{{SSB|Ness}}|| Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness's entire body into a hitbox.|| 14%
|-
|-
|[[Cloud]]||Slashes in a full circle around himself with the Buster Sword, starting from behind and above.
|{{SSB|Pikachu}}|| Does a sex kick. A very good combo move (as a starter or finisher).|| 9-14%
|-
|-
|[[Corrin]]||Swings both the Omega Yato and an arm transformed into a spear in a circle around himself.
|{{SSB|Samus}}|| Does a sex kick. A good [[gimp]]ing move that allows Samus one of her few [[Edge-guarding|edge guard]] tools.|| 16%
|-
|-
|[[Daisy]]||Twirls at an angle with her arms extended.
|{{SSB|Yoshi}}|| Does a sex kick. A well known DJC move, very good at breaking shields.||9-14%
|}
 
==List of neutral aerials in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}|| Spins around in his shell. Low knockback, but long duration. It is unusual for its lack of clean and late hitboxes, despite functioning almost like a sex kick. || 13%
|-
|{{SSBM|Captain Falcon}}|| Double kick. A very useful move in [[combo]]ing because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another [[aerial attack]].|| 6% (hit 1), 7% (hit 2) 13% total
|-
|{{SSBM|Donkey Kong}}|| A spin with arms extended. Can be used as an OOS option or a combo finisher. || 10% (clean), 12% (late)
|-
|{{SSBM|Dr. Mario}}|| A sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard.|| 10% (early), 14% (late)
|-
|{{SSBM|Falco}}|| A clone of Fox's neutral aerial.|| 12% (clean), 9% (late)
|-
|-
|[[Dark Pit]]||Spins the Silver Bow around himself, hitting multiple times.
|{{SSBM|Fox}}|| A powerful, quick, and relatively lagless sex kick.|| 12% (clean), 9% (late)
|-
|-
|[[Dark Samus]]||Throws out a spin kick in front of herself, then behind herself.
|{{SSBM|Ganondorf}}|| Basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%.|| 12% (both kicks)
|-
|-
|[[Diddy Kong]]||Performs a cartwheel.
|{{SSBM|Ice Climbers}}|| A spin with hammers extended. Short ranged, but good for aerial [[spacing]] and following up with another neutral aerial if predicted right.|| 8% (both Ice Climbers) 16% total
|-
|-
|[[Donkey Kong]]||Spins horizontally with his arms extended.
|{{SSBM|Jigglypuff}}|| A sex kick often used for [[spacing]] or combos.|| 12% (clean), 9% (late)
|-
|-
|[[Dr. Mario]]||Performs a sex kick.
|{{SSBM|Kirby}}|| An aerial spin. Hits all around Kirby, but that has poor range and power.|| 10% (clean), 8% (late)
|-
|-
|[[Duck Hunt]]||The dog performs a cartwheel.
|{{SSBM|Link}}|| Sex kick which has high range, combos effectively, and can be [[IASA|interrupted]] before its [[hitbox]] finishes, making it a completely [[lag]]less attack.|| 11% (left foot clean), 9% (right knee clean) 8% (right foot clean), 7% (late)
|-
|-
|[[Falco]]||{{GameIcon|SSBM}} Performs a sex kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Twirls with his wings spread, hitting multiple times.
|{{SSBM|Luigi}}|| A sex kick that sends enemies at an upward trajectory. Good, fast KO move.|| 15% (clean), 8% (late)
|-
|-
|[[Fox]]||Performs a sex kick.
|{{SSBM|Mario}}|| A simple sex kick that loses power the longer it's out.|| 12% (clean), 8% (late)
|-
|-
|[[Ganondorf]]||Throws out two consecutive kicks with his respective legs.
|{{SSBM|Marth}}|| Two horizontal slashes around himself. Both hits connect easily, can follow up into each other.|| 4% (hit 1), 10% (hit 2) 14% total
|-
|-
|[[Greninja]]||Puts its hands and feet together and unleashes a blast of water around itself.
|{{SSBM|Mewtwo}}|| An electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.|| 1-2% (hits 1-8), 4% (hit 9) up to 20% if all hits connect.
|-
|-
|[[Hero]]||Slashes around himself, starting from behind and above.
|{{SSBM|Mr. Game & Watch}}|| A parachute expansion that is used mostly as a potent edgeguard. However, it cannot be L-cancelled.|| 16%
|-
|-
|[[Ice Climbers]]||Swing their hammers at an angle horizontally around themselves.
|{{SSBM|Ness}}|| An aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial.|| 11% (clean), 8% (late)
|-
|-
|[[Ike]]||Slashes around himself with Ragnell, starting from the front and above.
|{{SSBM|Peach}}|| A very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick KOs.|| 14% (clean), 10% (mid), 9% (late)
|-
|-
|[[Incineroar]]||Performs a [[wikipedia:Professional wrestling aerial techniques#Diving splash|splash]].
|{{SSBM|Pichu}}|| A clone of Pikachu's neutral aerial.|| 12% (clean), 9% (late)
|-
|-
|[[Inkling]]||Performs a {{s|wikipedia|headspin}}.
|{{SSBM|Pikachu}}|| An aerial spin. It is somewhat weak, hampering its effectiveness.|| 12% (clean), 9% (late)
|-
|-
|[[Isabelle]]||Spins horizontally while holding pom-poms.
|{{SSBM|Roy}}|| Essentially a clone of Marth's neutral air; one of Roy's best combo moves.|| 4% (hit 1), 8% (hit 2) 12% total
|-
|-
|[[Ivysaur]]||{{GameIcon|SSBB}} Aims diagonally below itself and spins in a corkscrew.<br/>{{GameIcon|SSBU}} Turns its bud towards the screen and spins its leaves around itself, hitting multiple times.
|{{SSBM|Samus}}|| Sex kick which lasts a long time, combos efficiently, can KO, and is generally considered one of the best aerial attacks in the game.|| 14% (clean), 10% (late)
|-
|-
|[[Jigglypuff]]||Performs a sex kick.
|{{SSBM|Sheik}}|| A sex kick that can serve as an edgeguard or a spacer.|| 14% (clean), 9% (late)
|-
|-
|[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
|{{SSBM|Yoshi}}|| A sex kick that works well with [[Double jump cancel|DJC]].|| 14% (clean), 10% (late)
|-
|-
|[[Kazuya Mishima|Kazuya]]||Performs the Jumping Knuckle, a downward-angled punch that [[Meteor smash|meteor smashes]] opponents if sweetspotted.
|{{SSBM|Young Link}}|| Sex kick which is a shorter-ranged version of Link's sex kick.|| 12% (clean), 8% (late)
|-
|-
|[[Ken]]||Kicks at a diagonally downward angle.
|{{SSBM|Zelda}}|| A multihit shower of magic, much like Mewtwo's but not as useful.|| 2% (hits 1-5), 5% (hit 6) 15% total
|}
 
==List of neutral aerials in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|[[King Dedede]]||Performs a splash.
|{{SSBB|Bowser}}|| Spins in his shell. Low knockback and very low KO potential. Generally avoided due to its short hitbox duration and massive ending lag.|| 13% (clean), 9% (late)
|-
|-
|[[King K. Rool]]||Performs a splash.
|{{SSBB|Captain Falcon}}|| Kicks forward twice. The first kick has set knockback which easily connects into the second kick.|| 4% (hit 1), 6% (hit 2)
|-
|-
|[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel (dubbed by the ''Kirby'' franchise as "Twinkle Star").
|{{SSBB|Charizard}}|| Spins its entire body in a somersault, hitting with its tail. Deals more damage if it connects with the fiery tip of Charizard's tail.|| 9% (tail), 12% (fire)
|-
|-
|[[Link]]||Performs a sex kick.
|{{SSBB|Diddy Kong}}|| A midair cartwheel with kick-like properties. Similar to his dash attack.|| 6%
|-
|-
|[[Little Mac]]||Throws out a weak punch at a diagonally downward angle.
|{{SSBB|Donkey Kong}}|| Spins with both arms extended. Similar to the Spinning Kong, but much faster to execute.|| 11% (clean), 8% late
|-
|-
|[[Lucario]]||Spins horizontally and releases aura from its hands.
|{{SSBB|Falco}}|| Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.|| 3% (hits 1-2), 2% (hit 3), 4% (hit 4)
|-
|-
|[[Lucas]]||Generates PSI blasts around himself while tumbling, hitting multiple times.
|{{SSBB|Fox}}|| A sex kick. Comes out quick and is good for [[spacing]].|| 9% (clean), 6% (late)
|-
|-
|[[Lucina]]||Slashes horizontally inward in front of herself, then horizontally outward around herself.
|{{SSBB|Ganondorf}}|| Two quick mid-air kicks. The first hit deals the most damage and knockback, making it unlikely to combo into the second hit above extremely low percents.|| 11% (hit 1 clean), 7% (hit 1 late), 7% (hit 2 clean), 5% (hit 2 late)
|-
|-
|[[Luigi]]||Performs a sex kick.
|{{SSBB|Ice Climbers}}|| Spin in a circle with their hammers outstretched. Good for aerial [[spacing]].|| 7% (leader), 5% (partner)
|-
|-
|[[Mario]]||Performs a sex kick.
|{{SSBB|Ike}}|| Ike swings Ragnell in an arc around his body. Low knockback (although it can still KO at high percentages). The attack is shorter ranged than most of his aerials, but covers almost 360°.|| 9%
|-
|-
|[[Marth]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|{{SSBB|Ivysaur}}|| Spins facing diagonally downwards. Hits multiple times with the last hit dealing minor knockback. It is possible to [[spike]] with it.|| 2% (hits 1-7)
|-
|-
|[[Mega Man]]||Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage [[natural combo]].
|{{SSBB|Jigglypuff}}|| A sex kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.|| 10% (clean), 6% (late)
|-
|-
|[[Meta Knight]]||Performs a somersaulting slash.
|{{SSBB|King Dedede}}|| Sticks his arms out and legs back, attacking with his large stomach. Very fast start-up with a hitbox that covers Dedede's entire body and having a long duration but has below average knockback. Has [[sex kick]] properties.|| 12% (clean), 7% (late)
|-
|-
|[[Mewtwo]]||Discharges electricity around itself, hitting multiple times.
|{{SSBB|Kirby}}|| Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.|| 12% (clean), 10% (mid), 8% (mid late), 6% (late)
|-
|-
|[[Mii Brawler]]||Performs a sex kick.
|{{SSBB|Link}}|| Thrusts his leg out in front of him for an extended time. A very fast sex kick with almost no landing lag at all, being great to use to land safely from juggles.|| 10% (clean), 6% (late)
|-
|-
|[[Mii Gunner]]||Swings their arm cannon around themselves, starting from behind and above.
|{{SSBB|Lucario}}|| Spins with aura at the end of its hands. It has long ending lag in the air, but minimal landing lag along with almost no start-up.||{{AuraDamageSSBB|11}} (clean), {{AuraDamageSSBB|9}} (late)
|-
|-
|[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
|{{SSBB|Lucas}}|| Spins in a gyro pattern with PSI energy around him. Often described as the best aerial damage racker in the game.|| 2% (hits 1-7), 3% (hit 8)
|-
|-
|[[Min Min]]||Rotates her Dragon ARM around herself.
|{{SSBB|Luigi}}|| Performs a [[sex kick]] with powerful upward knockback. One of the strongest sex kicks in the game.|| 14% (clean), 6% (late)
|-
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
|{{SSBB|Mario}}|| Performs a [[sex kick]]. Can be used to break certain chain throws and combos but it has low knockback and short reach.|| 10% (clean) 5% (late)
|-
|-
|[[Mythra]]||Spins the Aegis Sword in front of herself, hitting multiple times.
|{{SSBB|Marth}}|| Spins forwards then backwards with his sword. If tipped, second hit can KO.|| Hit 1: 3% (base), 6% (tip)<br/>Hit 2: 9% (base), 12% (tip)
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands.
|{{SSBB|Meta Knight}}|| Slashes while spinning in a circle. Surprisingly powerful, decent KO option. Surprisingly powerful, decent KO option. Good [[OoS]] option because of its speed and power.|| 12% (hit 1), 5-7% (hit 2)
|-
|-
|[[Olimar]]||Spins horizontally, hitting multiple times.
|{{SSBB|Mr. Game & Watch}}|| Two fish will come out of both sides of a bowl, hitting multiple times. The last hit has moderate knockback. If the last hit does not hit, it can combo into other aerials and smashes. Its large hitbox and light vertical knockback allows it to juggle very well. Originates from ''Tropical Fish''.|| 5% (hit 1), 4% (hits 2-4)
|-
|-
|[[Pac-Man]]||Changes into his Classic Form and somersaults.
|{{SSBB|Ness}}|| Spins diagonally in the air with arms outstretched.|| 11% (clean), 7% (late)
|-
|-
|[[Palutena]]||Spins her staff around herself, hitting multiple times.
|{{SSBB|Olimar}}|| Spins with his arms sticking out. Multiple hits, similar to up tilt. Does not involve the use of [[Pikmin]].|| 2% (hits 1-6)
|-
|-
|[[Peach]]||Twirls at an angle with her arms extended.
|{{SSBB|Peach}}|| Spins around in midair. One of her few KO moves at above 120% when the opponent is near the ledge.|| 13% (clean), 10%/9% (late)
|-
|-
|[[Pichu]]||Attacks with a somersault.
|{{SSBB|Pikachu}}|| Curls up in a ball and repeatedly somersaults. Extremely fast [[startup]] with good horizontal knockback, making it a good aerial finisher or a useful edgeguarding move.|| 12% (clean), 6% (late)
|-
|-
|[[Pikachu]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Attacks with a somersault.<br/>{{GameIcon|SSBU}} Discharges electricity around itself, hitting multiple times.
|{{SSBB|Pit}}|| Spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time.|| 1% (hits 1-7), 4% (hit 8)
|-
|-
|[[Piranha Plant]]||Turns towards the screen and spins its leaves around itself, hitting multiple times.
|{{SSBB|R.O.B.}}|| Pauses for a second, then fires his boosters as he spins vertically.||10%
|-
|-
|[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times.
|{{SSBB|Samus}}|| Performs a sex kick. Deals below-average horizontal knockback. Samus's large character model makes this neutral longer-ranged than many of the others in the game, but it's still a primarily defensive maneuver.|| 8% (clean), 6% (late)
|-
|-
|[[Pyra]]||Spins the Aegis Sword in front of herself.
|{{SSBB|Sheik}}|| A somewhat weak sex kick, though it is one of her few KO moves at 120%.|| 13% clean, 5% late.
|-
|-
|[[R.O.B.]]||Somersaults backward with his thrusters activated.
|{{SSBB|Snake}}|| Performs four kicks in quick succession. Overall, the move has a fairly long duration with high ending and landing lag, making it unwieldy and easily punishable. The most damaging neutral aerial in the game if all four hits connect, dealing 28% total.|| 6% (hit 1), 5% (hit 2), 4% (hit 3), 13% (hit 4)
|-
|-
|[[Richter]]||Twirls the Vampire Killer around himself, hitting multiple times.
|{{SSBB|Sonic}}|| Curls up into a ball and moves in several circles.|| 11% (early), 8% (mid), 5% (late)
|-
|-
|[[Ridley]]||Somersaults backward and swings his tail around himself.
|{{SSBB|Squirtle}}|| Withdraws into its shell and spins in midair, releasing water from all sides. A good defensive move for [[spacing]].|| 9% (clean), 6% (late)
|-
|-
|[[Robin]]||Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in ''Smash 4'', and either with the Bronze Sword or the Levin Sword in ''Ultimate''.
|{{SSBB|Toon Link}}|| Slashes on both sides, front then back, in midair. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach.|| 10% (hits 1-2)
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' {{GameIcon|SSB4}} Flips forward slowly and emits a starry trail from her feet around herself.<br/>{{GameIcon|SSBU}} Swings her wand around herself, emitting a trail of stardust.<br/>''Luma:'' Kicks forward, then backward.
|{{SSBB|Wario}}|| Extends his hands and fingers, then spins in place. A quick move to use in the air. Great for [[spacing]] and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages.|| 9% (clean), 4% (late)
|-
|-
|[[Roy]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|{{SSBB|Wolf}}|| Curls up and spins around. If the attack connects on the first hit, it will hit once and deliver weak horizontal knockback. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.|| 8% (clean), 3% (late sweetspot), 1% (late sourspot)
|-
|-
|[[Ryu]]||Strikes with his knee at a diagonally downward angle.
|{{SSBB|Yoshi}}|| Performs a sex kick. The size of his foot is larger during the attack to indicate an extended reach.|| 12% (clean), 9% (mid), 6% (late)
|-
|-
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a sex kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out a spin kick in front of herself, then behind herself.
|{{SSBB|Zelda}}|| Spins in place, slowly trailing sparkles from her hands. Useful for catching opponents in combos.|| 2% (hits 1-4), 5% (hit 5)
|-
|-
|[[Sephiroth]]||Snaps his fingers and surrounds himself with dark energy.
|{{SSBB|Zero Suit Samus}}|| Spins the Plasma Whip around herself. Fairly long range, but with below average knockback. Always deals 10% damage, regardless of [[stale-move negation]], and does not refresh stale-move negation on other moves.|| 10%
|}
 
==List of neutral aerials in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|[[Sheik]]||Performs a sex kick.
|{{SSB4|Bayonetta}}|| A spinning kick that hits both sides. Continuing the input for the Bullet Arts version has her continue to spin, and hitting an opponent with the kick during this time deals less damage. Very good Bullet Arts coverage, striking opponents adjacent and/or below her.|| 8% (clean), 5% (late)
|-
|-
|[[Shulk]]||Slashes in a full circle around himself with the Monado, starting from behind and below.
|{{SSB4|Bowser}}|| Does an aerial cartwheeling attack. A mechanically unusual attack, as both the third and fourth hits are present at once (on Bowser's top and bottom half respectively) and connecting with the fourth hit will mean the third hit cannot strike that opponent.|| 5% (hits 1-2) 10% (final hit sweetspot), 5% (final hit sourspot)
|-
|-
|[[Simon]]||Twirls the Vampire Killer around himself, hitting multiple times.
|{{SSB4|Bowser Jr.}}|| Junior Clown Car spins around with boxing gloves extended.|| 6% (clean), 5% (mid), 3% (late)
|-
|-
|[[Snake]]||Performs four kicks in quick succession.
|{{SSB4|Captain Falcon}}|| Kicks forward twice. The first kick has set knockback which easily connects into the second kick.|| 4% (hit 1), 6% (hit 2)
|-
|-
|[[Sonic]]||Curls into a ball and somersaults.
|{{SSB4|Charizard}}|| Spins its entire body in a somersault, hitting with its tail. Deals more damage if it connects with the fiery tip of Charizard's tail.|| 7% (tail), 10% (flame)
|-
|-
|[[Sora]]||A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
|{{SSB4|Cloud}}||Swings the Buster Sword in a wide arc downwards, starting from over his head and ending behind him. Weak, but its wide range and speed makes it very useful as an approach option and aerial tool, similar to {{SSB4|Shulk}}'s neutral air. [[Auto cancel]]s from a short hop, making it rather difficult to punish, although it can be difficult to hit grounded opponents while starting this in the air due to the hitbox starting above his head.||8%
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Performs a cartwheel.
|{{SSB4|Corrin}}||Slashes with the Omega Yato from above to behind him and uses Dragon Fang to slash in front of him with his transformed arm. Has little lag, a wide arc, and sends at a good angle for combos.|| 8% (clean), 6% (late)
|-
|-
|[[Steve]]||A quick swing with his sword.
|{{SSB4|Dark Pit}}|| Identical to Pit's.|| 0.7% (hits 1-7), 4% (hit 8)
|-
|-
|[[Terry]]||A quick aerial chop.
|{{SSB4|Diddy Kong}}|| A midair cartwheel that has properties similar to a sex kick.|| 6%
|-
|-
|[[Toon Link]]||Slashes horizontally outward in front of himself, then behind himself.
|{{SSBB|Donkey Kong}}|| Spins with both arms extended.|| 11% (clean), 8% (late)
|-
|-
|[[Villager]]||Performs a cartwheel.
|{{SSB4|Dr. Mario}}|| A semi-clone of Mario's neutral aerial, in which it grows from weaker to stronger.|| 5.6% (clean), 8.96% (late)
|-
|-
|[[Wario]]||Spins horizontally while in a splash pose.
|{{SSB4|Duck Hunt}}|| The dog performs an aerial cartwheel to hit his opponents. Has properties of a sex kick.|| 11% (clean), 5% (late)
|-
|-
|[[Wii Fit Trainer]]||Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself.
|{{SSB4|Falco}}|| Swings his arms four times. The final hit knocks opponents away.|| 3% (hits 1-2), 2% (hit 3), 4% (hit 4)
|-
|-
|[[Wolf]]||{{GameIcon|SSBB}} Attacks with a somersault, hitting multiple times.<br/>{{GameIcon|SSBU}} Performs a sex kick.
|{{SSB4|Fox}}|| A [[sex kick]]. Loses power the longer it's out.|| 9% (clean), 6% (late)
|-
|-
|[[Yoshi]]||Performs a sex kick.
|{{SSB4|Ganondorf}}|| Two quick mid-air kicks. Both hits are quite powerful, and can link well with each other better as of 1.1.1.|| 12% (hit 1 clean), 8% (hit 1 late), 10% (hit 2 clean), 7% (hit 2 late)
|-
|-
|[[Young Link]]||Performs a sex kick.
|{{SSB4|Greninja}}|| Enters a ninja pose while a burst of water emits around itself.|| 11% (clean), 6% (late)
|-
|-
|[[Zelda]]||Twirls at an angle and releases magic sparks from her hands, hitting multiple times.
|{{SSB4|Ike}}|| Ike swings Ragnell in an arc around his body. Large arc range and low endlag makes this one of Ike's better spacing options.|| 9% (clean), 6% (late)
|-
|-
|[[Zero Suit Samus]]||Swings the Plasma Whip horizontally around herself.
|{{SSB4|Jigglypuff}}|| Sticks its foot out, shrinking in on itself a little. Commonly used to block opponents from the ledge, or ending a [[wall of pain]]. Has sex kick properties.|| 11% (clean), 6% (late)
|-
|{{SSB4|King Dedede}}|| Sticks his arms out and legs back, attacking with his large stomach. Acts as a sex kick.|| 12% (clean), 7% (late)
|-
|{{SSB4|Kirby}}|| Spins in the air with his feet and arms sticking out. Hitboxes linger for a good while, making this move effective for disrupting opponents.|| 10% (clean), 8% (mid), 6% (mid late), 4% (late)
|-
|{{SSB4|Link}}|| Thrusts his leg out in front of him for an extended time. Is a [[sex kick]] with relatively fast startup and little landing lag. Deals more damage closer if opponents hit Link's boot, as well as more knockback during the first few frames of hit.|| 11%/9% (clean), 6% (late)
|-
|{{SSB4|Little Mac}}|| Short jab angled downwards. A very weak [[meteor smash]] that can be used to edgeguard off stage with limited efficacy. Incredibly little ending lag, can potentially be used to lock opponents below the stage and footstool, though risky due to Mac's abysmal recovery.|| 2%.
|-
|{{SSB4|Lucario}}|| Spins with aura at the end of his hands. A second, weaker hitbox occurs at the end of the attack behind Lucario.|| {{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late)
|-
|{{SSB4|Lucas}}|| Spins around with PSI energy surrounding him.|| 2% (hits 1-4), 4% (hit 5)
|-
|{{SSB4|Lucina}}|| Identical to Marth's.|| 2.375% (hit 1), 6.65% (hit 2)
|-
|{{SSB4|Luigi}}|| Performs a [[sex kick]] with upward knockback.|| 12% (clean), 6% (late)
|-
|{{SSB4|Mario}}|| Performs a [[sex kick]] that loses power the longer it's out.|| 8% clean, 5% late
|-
|{{SSB4|Marth}}|| Two horizontal slashes around himself via in inward slash followed into a full 360 outward spin. Quick start-up and lasting hitboxes make this an effective disrupting tool.|| Hit 1: 2% (base), 3% (tip)<br/>Hit 2: 6% (base) 8% (tip)
|-
|{{SSB4|Mega Man}}|| Mega Buster: Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air. The move's cannon sweetspot has high knockback.|| 4% (cannon), 2% (shots)
|-
|{{SSB4|Meta Knight}}|| Spins with his sword jutting out. Very effective for edgeguarding, and can often be used after landing a dash attack.|| 10% (clean), 7.5% (late)
|-
|{{SSB4|Mewtwo}}|| Surrounds itself with electric sparks before knocking the opponent back on the final hit. Does not have a landing hitbox, meaning opponents could end up close to it if the move ends early, but a good move for disrupting opponents.|| 1% (hits 1-8), 4% (hit 9)
|-
|{{SSB4|Mii Brawler}}|| A simple [[sex kick]]. Similar to Mario's neutral aerial.|| 10% (clean), 5% (late)*
|-
|{{SSB4|Mii Gunner}}|| Sweeps the arm cannon downward in an arc around himself/herself.|| 6%*
|-
|{{SSB4|Mii Swordfighter}}|| Slashes in a circle around himself/herself while doing a corkscrew in the air.|| 8%*
|-
|{{SSB4|Mr. Game & Watch}}|| Tosses out a pair of fish from a bowl. Large hitbox, covers every area except below him. Originates from ''Tropical Fish''.|| 5% (hit 1), 4% (hits 2-4)
|-
|{{SSB4|Ness}}|| Spins diagonally in the air with his arms outstretched. Fast start-up makes it difficult to predict, but up-aerial is still usually preferred.|| 11% (clean), 7% (late)
|-
|{{SSB4|Olimar}}|| Spins in place, hitting multiple times. Similar to his up tilt. Pikmin are not needed or used for this attack.|| 1.5% (hits 1-4), 2% (hit 5)
|-
|{{SSB4|Pac-Man}}|| Spins around in his ball form.|| 11% (clean), 6% (mid), 3% (late)
|-
|{{SSB4|Palutena}}|| Spins her staff around her, nullifying weak projectiles.|| 1.5% (hits 1-5), 4% (hit 6)
|-
|{{SSB4|Peach}}|| Spins around in midair, similar to Ness's.|| 13% (clean), 6% (mid), 5% (late)
|-
|{{SSB4|Pikachu}}|| Spins around in a ball in midair. Extremely fast [[startup]] with good horizontal knockback, making it a good aerial finisher or a useful edgeguarding move. Can be auto-cancelled when performed alongside a non fast-fell short hop, otherwise high landing lag.|| 8.5% (clean), 5.5% (late)
|-
|{{SSB4|Pit}}|| Spins both blades together in front of him, hitting multiple times.|| 0.7% (hits 1-7), 4% (hit 8)
|-
|{{SSB4|R.O.B.}}|| Shoots his boosters out diagonally down in front of him and spins with them going. Disjointed hitboxes give this move great reach, and is also one of the best in terms of disruptive potential.|| 8% (base), 6% (tip)
|-
|{{SSB4|Robin}}|| A double slash, first in front, then in back. This is the only aerial attack that cannot be done with the Levin Sword.|| 7%
|-
|{{SSB4|Rosalina & Luma}}|| Rosalina: Spins in the air, creating a starry field at the end of her feet.<br/>Luma: Kicks forward, then back.|| R: 5% (early), 7.5% (late)<br/>L: 4% (front), 3% (back)
|-
|{{SSB4|Roy}}|| Two horizontal slashes around himself via in inward slash followed into a full 360 outward spin.|| Hit 1: 6% (base), 4% (tip)<br/>Hit 2: 8% (base) 5% (tip)
|-
|{{SSB4|Ryu}}|| Performs a short ranged punch close to his body with his fist. Based off of Ryu's jumping light punch in ''Street Fighter II''.|| 8% (clean), 4.5% (late)
|-
|{{SSB4|Samus}}|| A quick kick in front of her and behind her.|| 8% (front hit), 7% (back hit clean), 6% (back hit late)
|-
|{{SSB4|Sheik}}|| Extends one leg in front with the other tucked underneath in a typical [[sex kick]] form.|| 8% (clean sweetspot), 7% (clean sourspot), 5% (late sweetspot), 4% (late sourspot)
|-
|{{SSB4|Shulk}}|| A circular slash with the Monado. Great reach makes this an effective approach option, especially with the Speed Monado Art.|| 7% (blade), 8% (beam)
|-
|{{SSB4|Sonic}}|| Curls up into a ball and moves in several circles. Properties are similar to the sex kick's.|| 12% (clean), 8% (mid), 5%(late)
|-
|{{SSB4|Toon Link}}|| Slashes on both sides, front then back, in midair.|| 8% (front), 7% (back)
|-
|{{SSB4|Villager}}|| Does a cartwheel in midair, similar to Diddy Kong's neutral aerial. Has properties similar to a sex kick's.|| 9% (clean), 5% (late)
|-
|{{SSB4|Wario}}|| Extends his hands and fingers, then spins in place, performing a belly flop.|| 6% (clean), 4%(late)
|-
|{{SSB4|Wii Fit Trainer}}|| Performs the Jackknife pose in midair, hitting twice.|| 5% (hit 1), 9% (hit 2)
|-
|{{SSB4|Yoshi}}|| A sex kick. His foot expands, which gives him an extended range, though it has noticeable end-lag, making it risky to use off-stage.|| 10% (clean), 7% (mid), 5% (late)
|-
|{{SSB4|Zelda}}|| Spins with magic at the end of her arms. One of Zelda's faster attacks.|| 2% (hits 1-4 back), 1% (hits 1-4 front), 3% (hit 5)
|-
|{{SSB4|Zero Suit Samus}}|| Spins the Plasma Whip around herself.|| 10% (hit 1), 10% (hit 2)
|}
|}
<nowiki>*</nowiki> This assumes the Mii is default height and weight.


==Notable neutral aerials==
==Notable neutral aerials==
[[File:MarioNairSSBM.gif|thumb|Mario's neutral aerial in ''Melee''.]]
[[File:MrGame&WatchNairSSBM.gif|thumb|right|Mr. Game & Watch's neutral air attack in ''Melee''.]]
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial.
*{{SSB|Donkey Kong}} is the only character in the original [[Super Smash Bros.]] not to have a sex kick as his neutral air.
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
*[[Dr. Mario]]'s neutral air is the only sex kick which becomes stronger the longer it is out in the whole of the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''.
*[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]].
*{{SSBM|Mr. Game & Watch}} has the only neutral air which cannot be [[L-canceling|L-cancelled]] in ''Melee''.
*{{SSB|Ness}} in ''Smash 64'' and {{SSBM|Link}} in ''Melee'' have an interesting property on their neutral aerials as once their [[hitbox]]es are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
*{{SSBB|Ivysaur}} and {{SSB4|Little Mac}} are the only two characters whose neutral airs can [[meteor smash]] in the whole series.
*{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]].  
*{{SSBB|R.O.B.}}'s neutral aerial has a relatively long duration that, while sporting some startup, has almost no ending lag, with a [[hitbox]] that maintains extreme power throughout the entire move. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral airs in the game.
*{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]] and [[DI]]. This continues to be the case in ''Ultimate'' as well.
*{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In ''Ultimate'', it is much harder to use due to having noticeably less range.
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community.
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
*{{SSBU|King K. Rool}}'s neutral aerial has [[Belly Super Armor]] through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]].
*{{SSBU|Min Min}}'s neutral aerial has several unique properties:
**It can be performed from both sides depending on the attack or special button.
**It can change speed and damage depending on the ARM she's using.
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents.
*Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a [[natural combo]].
 
{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game Controls]]
[[es:Ataque aéreo normal]]

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