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{{ArticleIcons|ssb4-3=y|ultimate=y}}
{{ArticleIcons|ssb4-3=y|ultimate=y}}
{{for|the stage that originated in ''Super Smash Bros. Melee''|Mute City}}
{{for|the stage that originated in ''Super Smash Bros. Melee''|Mute City (SSBM)}}
{{Infobox Stage
{{Infobox Stage
|subtitle    = ''F-Zero''
|subtitle    = ''F-Zero''
|name        = Mute City{{gameIcon|3ds}}<br>Mute City SNES{{gameIcon|ultimate}}
|name        = Mute City{{gameIcon|3ds}}<br>Mute City SNES{{gameIcon|ultimate}}
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mute City (3DS).png|300px]]|title2=3DS|content2=[[File:SSB4 Mute City.JPG|300px]]}}
|image        = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Mute City (3DS).png|300px]]|title2=3DS|tab2=[[File:SSB4 Mute City.JPG|300px]]}}
|caption      = [[File:FZeroSymbol.svg|50px|class=invert]]<br>Mute City SNES across the series.
|caption      = [[File:FZeroSymbol.svg|50px]]<br>Mute City SNES across the series.
|universe    = {{uv|F-Zero}}
|universe    = ''{{Uv|F-Zero}}''
|games        = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games        = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo      = '''SSB4:'''<br>{{SSB4|Captain Falcon}}<br>'''Ultimate:'''<br>{{SSBU|Captain Falcon}}
|availability = [[Unlockable stage|Unlockable]] (SSB4)<br>[[Starter stage|Starter]] (Ultimate)
|availability = [[Unlockable stage|Unlockable]] (SSB4)<br>[[Starter stage|Starter]] (Ultimate)
|unlockcriteria = Win three Smash battles with {{SSB4|Captain Falcon}}.
|unlockcriteria = Win three Smash battles with {{SSB4|Captain Falcon}}.
|cratetype    = Futuristic
|cratetype    = Futuristic
|maxplayers  = 4 (''SSB4'')<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers  = 4 (''SSB4'')
[[8-Player Smash|8]] (''Ultimate'')
|for3dsmusic = Main: ''{{SSB4MusicLink|F-Zero|Mute City (Original)|Mute City}}''<br>Alternate: ''{{SSB4MusicLink|F-Zero|Mute City Ver. 3|Mute City}}''
|for3dsmusic = Main: ''{{SSB4MusicLink|F-Zero|Mute City (Original)|Mute City}}''<br>Alternate: ''{{SSB4MusicLink|F-Zero|Mute City Ver. 3|Mute City}}''
|ultimatemusic = [[List of SSBU Music (F-Zero series)|''F-Zero'' series music]]<br>Main: ''{{SSBUMusicLink|F-Zero|Mute City (Original)|Mute City}}''<br>Alternate: ''{{SSBUMusicLink|F-Zero|Mute City (Melee)}}''
|ultimatemusic = [[List of SSBU Music (F-Zero series)|''F-Zero'' series music]]<br>Main: ''{{SSBUMusicLink|F-Zero|Mute City (Original)|Mute City}}''<br>Alternate: ''{{SSBUMusicLink|F-Zero|Mute City (Melee)}}''
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'''Mute City SNES''' ({{ja|ミュートシティ SFC|Myūto Shiti SFC}} ''Mute City SFC''), previously referred to as '''Mute City''' ({{ja|ミュートシティ|Myūto Shiti}} ''Mute City''), is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is based upon the Mute City track in the original ''F-Zero'' game for the SNES.
'''Mute City SNES''' ({{ja|ミュートシティ SFC|Myūto Shiti SFC}} ''Mute City SFC''), previously referred to as '''Mute City''' ({{ja|ミュートシティ|Myūto Shiti}} ''Mute City''), is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is based upon the Mute City track in the original ''F-Zero'' game for the SNES.


In ''Ultimate'', it is renamed to distinguish it from the [[Mute City (SSBM)|similarly named ''Melee'' stage]], despite the fact that it is not in the game.
In ''Ultimate'', it is renamed to distinguish it from the [[Mute City (SSBM)|similarly named ''Melee'' stage]], despite the fact that the ''Melee'' version is not in the game.


==Stage overview==
==Stage overview==
The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the [[blast line]], as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become powerful active [[hitbox]]es until it lands back on the track. Also, the racer will occasionally race through the pit stop at the start of laps, indicated by a beam of light repairing the vehicle. The device emitting the beam is solid, acting as a ceiling and wall.
The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the [[blast line]], as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become active [[hitbox]]es until it lands back on the track. Also, the racer will race through the pit stop every other lap, indicated by a beam of light repairing the vehicle. During this short period, the beam's source acts as a barrier that will bounce launched players headed in its direction back.


Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary.
Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary.
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==Origin==
==Origin==
[[File:Mute City SNES.png|left|thumb|175px|Mute City 1 as it originally appeared in ''{{s|fzerowiki|F-Zero}}''.]]
[[File:Mute City SNES.png|left|thumb|right|175px|Mute City 1 as it originally appeared in ''{{s|fzerowiki|F-Zero}}''.]]
This stage is based on the track Mute City 1 from ''{{s|fzerowiki|F-Zero}}'', and is graphically taken straight from the game in its original 2D appearance. The {{s|fzerowiki|Blue Falcon}}, along with other F-Zero {{s|fzerowiki|machine}}s appear on this stage and are also directly based on their 2D sprites from ''F-Zero''. ''F-Zero'' was one of the 2 launch titles for the Super Nintendo Entertainment System in Japan and, alongside US launch title {{uv|Pilotwings}}, was intended to show off a graphical effect known as {{iw|wikipedia|Mode 7}}, which allowed background layers to be rotated and stretched in a variety of ways akin to Sega's "Super Scaler" used in titles such as ''Out Run'' and ''After Burner'', with the most well known use of the effect being to flatten out backgrounds to be used as faux-3D floors, an effect also replicated by the [[Pilotwings]] stage, and especially common among racing games and vehicle levels on the system.
This stage is based on the track Mute City 1 from ''{{s|fzerowiki|F-Zero}}'', and is graphically taken straight from the game in its original 2D appearance. The {{s|fzerowiki|Blue Falcon}}, along with other F-Zero {{s|fzerowiki|machine}}s appear on this stage and are also directly based on their 2D sprites from ''F-Zero''.


Additionally, the platform used in the Ω version in ''for 3DS'' is based on the {{s|fzerowiki|Official Recorder}} from the ''F-Zero'' series, which refills the player's energy in pits and, in the original ''F-Zero'', resets them if they stray too far from the intended route. In the Battlefield and Ω versions in ''Ultimate'', the main platform uses an original design resembling the Official Recorder.
Additionally, the platform used in the Ω version in ''for 3DS'' is based on the {{s|fzerowiki|Official Recorder}} from the ''F-Zero'' series, which refills the player's energy in pits and, in the original ''F-Zero'', resets them if they stray too far from the intended route. In the Battlefield and Ω versions in ''Ultimate'', the main platform uses an original design resembling the Official Recorder.
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==Tournament Legality==
==Tournament Legality==
This stage is banned from all tournaments barring the [[Gentleman's Clause]] because of many reasons. There is no bottom blast zone which is usually an automatic ban, inconsistent platforms in the racecars that can carry fighters to their doom, and the track itself deals moderate damage and [[knockback]] if touched. The Battlefield and Ω forms are also banned due to the character's flat hitboxes.
This stage is banned from all tournaments barring the [[Gentleman's Clause]] because of many reasons. There is no bottom blast zone which is usually an automatic ban, inconsistent platforms in the racecars that can carry fighters to their doom, and the track itself deals moderate damage and [[knockback]] if touched.


==Trophy==
==Trophy==
{{Trophy
[[File:MuteCityTrophy3DS.png|thumb|left|100px|Mute City trophy in ''for 3DS''.]]
|name=Mute City
:{{flag|ntsc}} ''F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage.''
|image=MuteCityTrophy3DS.png
:{{flag|pal}} ''A metropolis in the heart of the Space Federation, where all the racing leagues begin in the original F-Zero game. In this tricky stage, you fight on top of the Blue Falcon as it thunders along the track, switching to different vehicles suddenly as the race rages on. Whatever you do, don't fall onto the track. That's sure to hurt!''
|desc-ntsc=F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage.
{{clear}}
|desc-pal=A metropolis in the heart of the Space Federation, where all the racing leagues begin in the original F-Zero game. In this tricky stage, you fight on top of the Blue Falcon as it thunders along the track, switching to different vehicles suddenly as the race rages on. Whatever you do, don't fall onto the track. That's sure to hurt!
|game=ssb4-3ds
}}
{{clrl}}


==Gallery==
==Gallery==
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SSB4 Mute City.JPG|Mute City in {{for3ds}}.
SSB4 Mute City.JPG|Mute City in {{for3ds}}.
Mute City SSB3DS.jpg|Ness and Mario battling on Mute City.
Mute City SSB3DS.jpg|Ness and Mario battling on Mute City.
Mute City SNES full view.jpg|A bird's-eye view of the entire race track.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|ミュートシティ|Myūto Shiti}} SFC
|ja={{ja|ミュートシティ|Myūto Shiti}} SFC, ''Mute City SFC''
|jaM=Mute City SFC
|en=Mute City SNES
|en=Mute City SNES
|fr=Mute City SNES
|fr=Mute City SNES
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|ru={{rollover|Мьют-Сити|Myut-Citi|?}} (SNES)
|ru={{rollover|Мьют-Сити|Myut-Citi|?}} (SNES)
|ruM=Mute City (SNES)
|ruM=Mute City (SNES)
|ko={{rollover|뮤트 시티|Myuteu Siti|?}} SFC
|ko={{rollover|뮤트 시티|Myuteu Siti|?}} SFC, ''Mute City SFC''
|koM=Mute City SFC
|zh_cn={{rollover|寂静城市|Jìjìng Chéngshì|?}}SFC
|zh_cn={{rollover|寂静城市|Jìjìng Chéngshì|?}}SFC
|zh_cnM=Silent City SFC
|zh_cnM=Silent City SFC
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**All other stages with name changes appear in ''Ultimate'' alongside the stage they were disambiguated from (for example, [[Kongo Falls]] and {{SSB|Kongo Jungle}}).
**All other stages with name changes appear in ''Ultimate'' alongside the stage they were disambiguated from (for example, [[Kongo Falls]] and {{SSB|Kongo Jungle}}).
*In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Port Town Aero Dive]].
*In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Port Town Aero Dive]].
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Hammer Bro]], [[Chain Chomp]], [[Waluigi]], [[Metroid]], [[Knuckle Joe]], [[Chef Kawasaki]], [[Samurai Goroh]], [[Burrowing Snagret]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Takamaru]], [[Sablé Prince]], [[Yuri Kozukata]], the [[Squid Sisters]], the [[Ghosts]], [[Shadow the Hedgehog]] and [[Rathalos]]. [[Nightmare]] and [[Andross]] cannot be summoned on this stage at all. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Eevee]], [[Gardevoir]], [[Abomasnow]], [[Palkia]], [[Giratina]], [[Zoroark]], [[Genesect]], and [[Marshadow]]. [[Lunala]] cannot be summoned here at all.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Hammer Bro]], [[Chain Chomp]], [[Waluigi]], [[Metroid]], [[Nightmare]], [[Knuckle Joe]], [[Chef Kawasaki]], [[Andross]], [[Samurai Goroh]], [[Burrowing Snagret]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Takamaru]], [[Sablé Prince]], [[Yuri Kozukata]], [[Squid Sisters]], [[Ghosts]], [[Shadow the Hedgehog]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Eevee]], [[Gardevoir]], [[Abomasnow]], [[Palkia]], [[Giratina]], [[Zoroark]], [[Genesect]], [[Lunala]] and [[Marshadow]].


{{SSB4Stages}}
{{SSB4Stages}}

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