Editing Mr. Game & Watch (SSBU)/Up special

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Mr. Game & Watch bounces off a trampoline set by two firefighters  and then opens a parachute during his descent, referencing his game ''Fire''. The move provides Mr. Game & Watch with an incredible [[recovery]] as it has high vertical distance with its ascent while the parachute allows him to cover great horizontal coverage, making Mr. Game & Watch very resistant to being [[edgeguard]]ed. Aside from its recovery potential, it has a significant number of potent strengths.
Mr. Game & Watch bounces off a trampoline set by two firefighters  and then opens a parachute during his descent, referencing his game ''Fire''. The move provides Mr. Game & Watch with an incredible [[recovery]] as it has high vertical distance with its ascent while the parachute allows him to cover great horizontal coverage, making Mr. Game & Watch very resistant to being [[edgeguard]]ed. Aside from its recovery potential, it has a significant number of potent strengths.


Most notably, the move is notorious for being arguably the single best [[out of shield]] option in the entire game. It has incredibly fast [[startup]] at frame 3 and two large [[hitbox]]es on both sides which makes shield pressuring Mr. Game & Watch a daunting task as it can even punish some of the safest moves in the game if they are the slightest bit misspaced. In addition to this, it has [[intangibility]] during the ascent which makes it useful for breaking out of disadvantage. Thanks to its effectiveness as an out of shield option and combo/disadvantage breaker, it acts as an incredible "get out of jail free card".  
Most notably, the move is notorious for being arguably the single best [[out of shield]] option in the entire game. It has incredibly fast [[startup]] at frame 3 and two large [[hitbox]]es on both sides which makes shield pressuring Mr. Game & Watch a daunting task as it can even punish some of the safest moves in the game if they are the slightest bit misspaced. In addition to this, it has [[intangibility]] during the ascent which makes it useful for breaking out of disadvantage.  


It also has great combo starting potential, including at high percentages. Due to its hitboxes launching opponents directly upward and its high [[hitstun]], it can chain into his neutral aerial and up aerial with both moves being able to be used consecutively after their inital hit if the opponent is at low to mid percents. It can also extend combos after multiple up aerials as its late hit has high knockback. This allows for long strings of highly damaging combos and contributes to Mr. Game & Watch's strong aerial and juggle game. During the falling animation of the move, it can cancel into any move, most notably a down aerial that allows Mr. Game & Watch to return to the ground should the need arise.  
It also has great combo starting potential, including at high percentages. Due to its hitboxes launching opponents directly upward and its high [[hitstun]], it can chain into his neutral aerial and up aerial with both moves being able to be used consecutively after their inital hit if the opponent is at low to mid percents. It can also extend combos after multiple up aerials as its late hit has high knockback. This allows for long strings of highly damaging combos and contributes to Mr. Game & Watch's strong aerial and juggle game. During the falling animation of the move, it can cancel into any move, most notably a down aerial that allows Mr. Game & Watch to return to the ground should the need arise.  

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