Editing Mr. Game & Watch (SSBU)/Down special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Ultimate]]''|the move itself|Oil Panic}}
{{competitive expertise}}
[[File:MrGame&WatchDSpecialSSBU.png|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic.]]
[[File:MrGame&WatchDSpecialSSBU.png|thumb|500px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic.]]
[[File:MrGame&WatchDSpecialAttackSSBU.gif|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic, when it spills.]]
[[File:MrGame&WatchDSpecialAttackSSBU.gif|thumb|500px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic, when it spills.]]
 
==Overview==
==Overview==
Colloquially known as '''"The Bucket"''', this move is Mr. Game & Watch's primary defensive tool against [[projectile]]s which resembles his game ''Oil Panic''. This move will [[absorb]] any energy based projectiles that come into contact with it and due to its very large absorbtion [[hitbox]], it can absorb projectiles even if Mr. Game & Watch is holding the bucket away from it. Upon successful absorbtion of a projectile, Mr. Game & Watch will enter a 24 frame animation where he is completely [[intangible]]. Each projectile absorbed will fill the bucket with one unit of oil whereas more powerful projectiles will fill it will two units of oil. The move can absorb three projectiles at the most, meaning the bucket can hold a max of three units of oil before it is full at which point it becomes an attack. The "Oil Spill" part of the move can be a devastatingly powerful attack depending on the power of the projectiles that were absorbed. At max power, it can shatter full shields and even OHKO light or [[middleweight]] characters at the ledge, and will OHKO every character in the game at the ledge if Mr. Game & Watch has [[rage]]. The startup of the spill  comes out almost instantaneously at frame 2 and is a very large [[disjoint]]. Once the spill attack is used, the bucket becomes empty and will be able to absorb projectiles once again.
The move has also gained a buff in ''Ultimate''. Unlike previous games where the move was useless against physical projectiles, the bucket now acts as a [[reflector]] against non absorbable projectiles, which makes the move fantastic for forcing approaches, as well as allowing Mr. Game & Watch to have great matchups against zoning and projectile based characters. The reflector is rather weak however, and will not amplify the speed or power of the projectile it reflects. Its hitbox is also rather small; unlike the absorbtion hitbox which works no matter what direction Mr. Game & Watch is facing, the reflector will only work if the bucket is facing the projectile. Nevertheless, its extra utilty as a reflector alongside its absorbtion properties is very useful.
Lastly, the move has one more use that is rather niche. The bucket can be used to boost the height and coverage of Mr. Game & Watch's double jump as well as stall his momentum in midair. This can be performed by using the move once while in the air, then putting it away and using the move again at the same time the player uses their double jump. This "bucket jump" technique can be used to ameliorate his otherwise low double jump.
The move has amazing versatility overall and is one of the most useful moves in Mr. Game & Watch's toolkit.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{bugfix|Oil Panic's grounded mobility glitch has been removed.}}
==Hitboxes==
==Hitboxes==
The hitboxes' true base damage is equal to 2× of the total damage absorbed from projectiles, with a result of 16% minimum and 48% maximum. Landing any hitbox triggers a [[Special Zoom]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{HitboxTableTitle|Early hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|r=3.4
|r=3.4
|bn=top
|bn=top
|xpos=0.0
|ypos=7.7
|ypos=7.7
|zpos=11.7
|zpos=11.7
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Mid hit|50}}
{{HitboxTableTitle|Mid hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|r=4.5
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|ypos=9.5
|ypos=9.5
|zpos=20.0
|zpos=20.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Late hit|50}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|r=8.0
|r=8.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=32.0
|zpos=32.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
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==Timing==
==Timing==
===Bucket===
===Reflect/Absorb===
The move can be extended indefinitely by holding the special move button. Mr. Game & Watch can also turn around during it, with a minimum delay of 7 frames between turns.
 
{|class="wikitable"
{|class="wikitable"
!Reflection and absorption
!Reflect and Absorb
|6-30
|6- (6-30 minimum)
|-
|-
!Interruptible (from release)
!Interruptible
|44 (14)
|14 (ending animation)
|-
|-
!Animation length (from release)
!Animation length
|45 (15)
|15 (ending animation)
|}
|}


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{{FrameStripEnd}}
{{FrameStripEnd}}


===Projectile absorption===
===Spill===
Both the reflection and absorption hitboxes are still active during this animation, and Mr. Game & Watch can continue absorbing projectiles if the bucket isn't completely filled up, resetting the animation in the process.
 
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Early hit
|1-24
|-
!Interruptible
|25
|-
!Animation length
|24
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Intangible|c=24}}
{{FrameStripEnd}}
 
===Attack===
{|class="wikitable"
!Clean hit
|2-7
|2-7
|-
|-
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{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|loop=y|hitboxchange=y|interruptible=y|reflect=y|absorb=y}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y|hitboxchange=y|interruptible=y|reflect=y|absorb=y|intangible=y}}
 
==Parameters==
When hitting an opponent with Oil Panic, as an aesthetic effect, they are briefly covered by oil with a similar appearance to {{b|ink|status}}. This effect lasts 60 frames after the hit (counting [[hitlag]]), after which it deteriorates over the course of 9 frames.
 
===Move===
The move stops Mr. Game & Watch's previous vertical momentum when initiated.
{|class="wikitable"
!Air friction
|0.0025
|-
!Gravity
|0.04
|-
!Falling speed
|1.2
|-
!Minimum delay between turns
|7 frames
|-
!Minimum bucket hold period
|25 frames
|}
 
===Absorber===
{|class="wikitable"
!Size
|19
|-
![[Bone]]
|top
|-
!Offsets
|[0, 5, 8]
|-
!Damage multiplier
|2
|-
!Maximum damage per unit
|16% (48% total)
|-
!Minimum oil damage
|16%
|-
!Absorption threshold to fill 2 units at once
|10%
|-
!Absorption threshold to fill 3 units at once
|20%
|}
 
===Reflector===
{|class="wikitable"
!Size
|8.5
|-
!Bone
|top
|-
!Offsets
|[0, 5, 8]
|-
!Damage threshold
|50%
|-
!Damage multiplier
|1
|-
!Speed multiplier
|0.8
|-
!Lifetime multiplier
|0.8
|}
 
===Special Zoom===
{|class="wikitable"
!Duration
|40 frames
|-
!Slowdown magnitude
|4
|-
!Zoom rate
|4.2
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|40 frames
|}
 
==Trivia==
*The attack's oil effect does not apply if the Fixed Damage option in [[Training]] mode is turned on.


{{MvSubNavMrGame&Watch|g=SSBU}}
{{MvSubNavMrGame&Watch|g=SSBU}}
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

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