Editing Mr. Game & Watch (SSBU)/Down special
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[[File:MrGame&WatchDSpecialSSBU.png|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic.]] | [[File:MrGame&WatchDSpecialSSBU.png|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic.]] | ||
[[File:MrGame&WatchDSpecialAttackSSBU.gif|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic, when it spills.]] | [[File:MrGame&WatchDSpecialAttackSSBU.gif|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic, when it spills.]] | ||
==Overview== | ==Overview== | ||
Colloquially known as '''"The Bucket"''', this move is Mr. Game & Watch's primary defensive tool against [[projectile]]s which resembles his game ''Oil Panic''. This move will [[absorb]] any energy based projectiles that come into contact with it and due to its very large absorbtion [[hitbox]], it can absorb projectiles even if Mr. Game & Watch is holding the bucket away from it. Upon successful absorbtion of a projectile, Mr. Game & Watch will enter a 24 frame animation where he is completely [[intangible]]. Each projectile absorbed will fill the bucket with one unit of oil whereas more powerful projectiles will fill it will two units of oil. The move can absorb three projectiles at the most, meaning the bucket can hold a max of three units of oil before it is full at which point it becomes an attack. The "Oil Spill" part of the move can be a devastatingly powerful attack depending on the power of the projectiles that were absorbed. At max power, it can shatter full shields and even OHKO light or [[middleweight]] characters at the ledge, and will OHKO every character in the game at the ledge if Mr. Game & Watch has [[rage]]. The startup of the spill comes out almost instantaneously at frame 2 and is a very large [[disjoint]]. Once the spill attack is used, the bucket becomes empty and will be able to absorb projectiles once again. | Colloquially known as '''"The Bucket"''', this move is Mr. Game & Watch's primary defensive tool against [[projectile]]s which resembles his game ''Oil Panic''. This move will [[absorb]] any energy based projectiles that come into contact with it and due to its very large absorbtion [[hitbox]], it can absorb projectiles even if Mr. Game & Watch is holding the bucket away from it. Upon successful absorbtion of a projectile, Mr. Game & Watch will enter a 24 frame animation where he is completely [[intangible]]. Each projectile absorbed will fill the bucket with one unit of oil whereas more powerful projectiles will fill it will two units of oil. The move can absorb three projectiles at the most, meaning the bucket can hold a max of three units of oil before it is full at which point it becomes an attack. The "Oil Spill" part of the move can be a devastatingly powerful attack depending on the power of the projectiles that were absorbed. At max power, it can shatter full shields and even OHKO light or [[middleweight]] characters at the ledge, and will OHKO every character in the game at the ledge if Mr. Game & Watch has [[rage]]. The startup of the spill comes out almost instantaneously at frame 2 and is a very large [[disjoint]]. Once the spill attack is used, the bucket becomes empty and will be able to absorb projectiles once again. | ||
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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{bugfix|Oil Panic's grounded mobility glitch has been removed.}} | *{{bugfix|Oil Panic's grounded mobility glitch has been removed.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Early hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|r=3.4 | |r=3.4 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |||
|ypos=7.7 | |ypos=7.7 | ||
|zpos=11.7 | |zpos=11.7 | ||
|ff=1.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
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|r=4.5 | |r=4.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |||
|ypos=9.5 | |ypos=9.5 | ||
|zpos=20.0 | |zpos=20.0 | ||
|ff=1.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
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|r=8.0 | |r=8.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |||
|ypos=7.0 | |ypos=7.0 | ||
|zpos=32.0 | |zpos=32.0 | ||
|ff=1.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
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==Timing== | ==Timing== | ||
=== | ===Reflect/Absorb=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Reflect and Absorb | ||
|6-30 | |6- (6-30 minimum) | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |14 (ending animation) | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |15 (ending animation) | ||
|} | |} | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
=== | ===Spill=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Early hit | ||
|2-7 | |2-7 | ||
|- | |- | ||
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{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}} | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|loop=y|hitboxchange=y|interruptible=y|reflect=y|absorb=y}} | |||
{{FrameIconLegend|lag=y|hitbox=y|loop=y|hitboxchange=y|interruptible=y|reflect=y|absorb=y | |||
{{MvSubNavMrGame&Watch|g=SSBU}} | {{MvSubNavMrGame&Watch|g=SSBU}} | ||
[[Category:Mr. Game & Watch (SSBU)]] | [[Category:Mr. Game & Watch (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] |