Editing Mr. Game & Watch (SSBU)/Down special

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[[File:MrGame&WatchDSpecialSSBU.png|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic.]]
[[File:MrGame&WatchDSpecialSSBU.png|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic.]]
[[File:MrGame&WatchDSpecialAttackSSBU.gif|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic, when it spills.]]
[[File:MrGame&WatchDSpecialAttackSSBU.gif|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic, when it spills.]]
==Overview==
==Overview==
Colloquially known as '''"The Bucket"''', this move is Mr. Game & Watch's primary defensive tool against [[projectile]]s which resembles his game ''Oil Panic''. This move will [[absorb]] any energy based projectiles that come into contact with it and due to its very large absorbtion [[hitbox]], it can absorb projectiles even if Mr. Game & Watch is holding the bucket away from it. Upon successful absorbtion of a projectile, Mr. Game & Watch will enter a 24 frame animation where he is completely [[intangible]]. Each projectile absorbed will fill the bucket with one unit of oil whereas more powerful projectiles will fill it will two units of oil. The move can absorb three projectiles at the most, meaning the bucket can hold a max of three units of oil before it is full at which point it becomes an attack. The "Oil Spill" part of the move can be a devastatingly powerful attack depending on the power of the projectiles that were absorbed. At max power, it can shatter full shields and even OHKO light or [[middleweight]] characters at the ledge, and will OHKO every character in the game at the ledge if Mr. Game & Watch has [[rage]]. The startup of the spill  comes out almost instantaneously at frame 2 and is a very large [[disjoint]]. Once the spill attack is used, the bucket becomes empty and will be able to absorb projectiles once again.  
Colloquially known as '''"The Bucket"''', this move is Mr. Game & Watch's primary defensive tool against [[projectile]]s which resembles his game ''Oil Panic''. This move will [[absorb]] any energy based projectiles that come into contact with it and due to its very large absorbtion [[hitbox]], it can absorb projectiles even if Mr. Game & Watch is holding the bucket away from it. Upon successful absorbtion of a projectile, Mr. Game & Watch will enter a 24 frame animation where he is completely [[intangible]]. Each projectile absorbed will fill the bucket with one unit of oil whereas more powerful projectiles will fill it will two units of oil. The move can absorb three projectiles at the most, meaning the bucket can hold a max of three units of oil before it is full at which point it becomes an attack. The "Oil Spill" part of the move can be a devastatingly powerful attack depending on the power of the projectiles that were absorbed. At max power, it can shatter full shields and even OHKO light or [[middleweight]] characters at the ledge, and will OHKO every character in the game at the ledge if Mr. Game & Watch has [[rage]]. The startup of the spill  comes out almost instantaneously at frame 2 and is a very large [[disjoint]]. Once the spill attack is used, the bucket becomes empty and will be able to absorb projectiles once again.  
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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{bugfix|Oil Panic's grounded mobility glitch has been removed.}}
*{{bugfix|Oil Panic's grounded mobility glitch has been removed.}}
==Hitboxes==
==Hitboxes==
The hitboxes' true base damage is equal to 2× of the total damage absorbed from projectiles, with a result of 16% minimum and 48% maximum. Landing any hitbox triggers a [[Special Zoom]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{HitboxTableTitle|Early hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|r=3.4
|r=3.4
|bn=top
|bn=top
|xpos=0.0
|ypos=7.7
|ypos=7.7
|zpos=11.7
|zpos=11.7
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
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|r=4.5
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|ypos=9.5
|ypos=9.5
|zpos=20.0
|zpos=20.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
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|r=8.0
|r=8.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=32.0
|zpos=32.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
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==Timing==
==Timing==
===Bucket===
===Reflect/Absorb===
The move can be extended indefinitely by holding the special move button. Mr. Game & Watch can also turn around during it, with a minimum delay of 7 frames between turns.
 
{|class="wikitable"
{|class="wikitable"
!Reflection and absorption
!Reflect and Absorb
|6-30
|6- (6-30 minimum)
|-
|-
!Interruptible (from release)
!Interruptible
|44 (14)
|14 (ending animation)
|-
|-
!Animation length (from release)
!Animation length
|45 (15)
|15 (ending animation)
|}
|}


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{{FrameStripEnd}}
{{FrameStripEnd}}


===Projectile absorption===
===Spill===
Both the reflection and absorption hitboxes are still active during this animation, and Mr. Game & Watch can continue absorbing projectiles if the bucket isn't completely filled up, resetting the animation in the process.
 
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Early hit
|1-24
|-
!Interruptible
|25
|-
!Animation length
|24
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Intangible|c=24}}
{{FrameStripEnd}}
 
===Attack===
{|class="wikitable"
!Clean hit
|2-7
|2-7
|-
|-
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{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|loop=y|hitboxchange=y|interruptible=y|reflect=y|absorb=y}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y|hitboxchange=y|interruptible=y|reflect=y|absorb=y|intangible=y}}
 
==Parameters==
When hitting an opponent with Oil Panic, as an aesthetic effect, they are briefly covered by oil with a similar appearance to {{b|ink|status}}. This effect lasts 60 frames after the hit (counting [[hitlag]]), after which it deteriorates over the course of 9 frames.
 
===Move===
The move stops Mr. Game & Watch's previous vertical momentum when initiated.
{|class="wikitable"
!Air friction
|0.0025
|-
!Gravity
|0.04
|-
!Falling speed
|1.2
|-
!Minimum delay between turns
|7 frames
|-
!Minimum bucket hold period
|25 frames
|}
 
===Absorber===
{|class="wikitable"
!Size
|19
|-
![[Bone]]
|top
|-
!Offsets
|[0, 5, 8]
|-
!Damage multiplier
|2
|-
!Maximum damage per unit
|16% (48% total)
|-
!Minimum oil damage
|16%
|-
!Absorption threshold to fill 2 units at once
|10%
|-
!Absorption threshold to fill 3 units at once
|20%
|}
 
===Reflector===
{|class="wikitable"
!Size
|8.5
|-
!Bone
|top
|-
!Offsets
|[0, 5, 8]
|-
!Damage threshold
|50%
|-
!Damage multiplier
|1
|-
!Speed multiplier
|0.8
|-
!Lifetime multiplier
|0.8
|}
 
===Special Zoom===
{|class="wikitable"
!Duration
|40 frames
|-
!Slowdown magnitude
|4
|-
!Zoom rate
|4.2
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|40 frames
|}
 
==Trivia==
*The attack's oil effect does not apply if the Fixed Damage option in [[Training]] mode is turned on.


{{MvSubNavMrGame&Watch|g=SSBU}}
{{MvSubNavMrGame&Watch|g=SSBU}}
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

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