Editing Mr. Game & Watch (SSBU)/Down smash

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]]
[[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]]
{{competitive expertise}}
==Overview==
==Overview==
Mr. Game & Watch swings down two hammers, referencing his game ''Vermin''. The move has large hitboxes that hit on both sides of Mr. Game & Watch and give it great [[range]] which along with its low ending lag, makes it difficult to [[punish]] as it can even be safe on shield if it is [[space]]d. Its large hitboxes give it great potential at the ledge for [[edgeguarding]] as it can easily [[2 frame punish|2-frame]] many recoveries. The move has {{b|sweet spot|hitbox}}s on the hammers which [[bury]] grounded opponents and can be easily followed up with several powerful finishers for a potential KO such as [[../Forward smash|forward smash]], [[../Up smash|up smash]], [[../Forward tilt|forward tilt]], [[../Down tilt|down tilt]], [[../Side special|Judge]] and [[../Down special|Oil Panic]]. If the sweetspots hit an aerial opponent, it will launch them at an upwards angle which is very strong, being able to KO many characters under 100%. The [[sourspot]] that is located on Mr. Game & Watch's body is a [[semi spike]] that launches opponents offstage, making it difficult for the opponent to recover as it also allows for edgeguarding opportunities.
This is arguably the best [[down smash]] in the game as it buries, 2-frames, semi spikes, has good range, has decent startup and low ending lag, and is safe on shield if properly spaced. It has become one of Mr. Game & Watch's most consistent KO options and one of his best moves overall.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|13.0}}
|damage={{ChargedSmashDmgSSBU|13.0}}
|sd=0
|angle=20
|angle=20
|bk=30
|bk=30
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|ypos=3.6
|ypos=3.6
|zpos=-5.0 to 5.0
|zpos=-5.0 to 5.0
|ff=1.0
|type=Weapon
|type=Weapon
|effect=Normal
|effect=Normal
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|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=0
|angle=80
|angle=80
|bk=20
|bk=20
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|ypos=3.6
|ypos=3.6
|zpos=-14.2 to -12.2
|zpos=-14.2 to -12.2
|ff=1.0
|type=Weapon
|type=Weapon
|effect=Bury
|effect=Bury
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|noprone=1
|a=f
|a=f
}}
}}
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|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=0
|angle=80
|angle=80
|bk=20
|bk=20
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|ypos=3.6
|ypos=3.6
|zpos=14.2 to 12.2
|zpos=14.2 to 12.2
|ff=1.0
|type=Weapon
|type=Weapon
|effect=Bury
|effect=Bury
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|noprone=1
|a=f
|a=f
}}
}}
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|id=3
|id=3
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=0
|angle=80
|angle=80
|bk=60
|bk=60
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|ypos=3.6
|ypos=3.6
|zpos=-14.2 to -12.2
|zpos=-14.2 to -12.2
|ff=1.0
|type=Weapon
|type=Weapon
|effect=None
|effect=None
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|id=4
|id=4
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=0
|angle=80
|angle=80
|bk=60
|bk=60
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|ypos=3.6
|ypos=3.6
|zpos=14.2 to 12.2
|zpos=14.2 to 12.2
|ff=1.0
|type=Weapon
|type=Weapon
|effect=None
|effect=None
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{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
==Trivia==
*Due to a programming oversight, the sweetspots do not cause any hit effect to appear on aerial or downed targets. The effect is misspelled as "noamal" in the scripts.


{{MvSubNavMrGame&Watch|g=SSBU}}
{{MvSubNavMrGame&Watch|g=SSBU}}
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

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