Editing Momentum canceling
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===[[Squall Hammer]]=== | ===[[Squall Hammer]]=== | ||
The | The [[Ice Climbers (SSBB)|Ice Climbers']] side special will negate horizontal momentum a small amount. When using the move together, the Ice Climbers are able to return to the stage, but a solo Climber cannot. Squall Hammer is moderately risky when used for momentum canceling, as it puts Ice Climbers into a helpless state upon its completion, which can be dangerous. | ||
===[[Super Dedede Jump]]=== | ===[[Super Dedede Jump]]=== | ||
[[King Dedede (SSBB)|King Dedede]]'s up special negates a decent amount of horizontal momentum, despite projecting him upwards. When using the move to momentum cancel, Dedede cannot return to neutral stages without DI. It is possible to do so with DI, but this may require the player to carefully time its cancel in order to grab a ledge without [[self destruct]]ing. The Super Dedede Jump moves Dedede quickly, and it can be difficult for an unprepared opponent to punish. However, its use it still risky, as performing it without the use of DI is often fatal, and using the move after being knocked offstage by too weak a hit can result in punishment. | |||
===[[Skull Bash]]=== | ===[[Skull Bash]]=== | ||
[[Pikachu (SSBB)|Pikachu]]'s side special negates horizontal momentum moderately, and does not leave him helpless. The move has a large amount of ending lag, so its use could leave Pikachu close the stage and vulnerable to reactive opponents if used after non-lethal knockback. However, Skull Bash is still considered one of the safer momentum canceling moves. | |||
===[[Quick Attack]]=== | ===[[Quick Attack]]=== |