Editing Mishima Dojo

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*The HP of the dojo surfaces varies, depending on how close they are to the stage's ledges, with the central ceiling having the lowest HP, and the lower walls having the highest.
*The HP of the dojo surfaces varies, depending on how close they are to the stage's ledges, with the central ceiling having the lowest HP, and the lower walls having the highest.
*Mishima Dojo is the first and only stage which did not appear on Nintendo hardware before its debut in the ''Super Smash Bros.'' series.
*Mishima Dojo is the first and only stage which did not appear on Nintendo hardware before its debut in the ''Super Smash Bros.'' series.
**Excluding ''Smash'' original content, it is unique among all [[fighter]]s, stages, [[Assist Trophies]], [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter costumes]], [[boss]]es, and [[item]]s in that its only appearance on Nintendo hardware is in the ''Super Smash Bros.'' series.
**Excluding ''Smash'' original content, it is unique among all [[Fighter|fighters]], stages, [[Assist Trophy|Assist Trophies]], [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter costumes]], [[Boss|bosses]], and [[Item|items]] in that its only appearance on Nintendo hardware is in the ''Super Smash Bros.'' series.
*[[Andross]], [[Arcade Bunny]], [[Color TV-Game 15]], [[Devil]], [[Dr. Wright]], [[Flies & Hand]], [[Kapp'n]], [[Moon]], [[Nikki]] (due to the dark background obscuring her drawings), [[Nintendog]], and [[Thwomp]] cannot appear from [[Assist Trophy|Assist Trophies]] on this stage. [[Abra]], [[Alolan Exeggutor]], [[Lugia]], and [[Lunala]] cannot be summoned from [[Poké Ball]]s.
*[[Andross]], [[Arcade Bunny]], [[Color TV-Game 15]], [[Devil]], [[Dr. Wright]], [[Flies & Hand]], [[Kapp'n]], [[Moon]], [[Nikki]] (due to the dark background obscuring her drawings), [[Nintendog]], and [[Thwomp]] cannot appear from [[Assist Trophy|Assist Trophies]] on this stage. [[Abra]], [[Alolan Exeggutor]], [[Lugia]], and [[Lunala]] cannot be summoned from [[Poké Ball]]s.
*Because [[stage element]]s are frozen during [[Training Mode]] when the game is paused, when the opponent takes very high knockback, the surfaces remain intact unless the game is unpaused.
*Because [[stage element]]s are frozen during [[Training Mode]] when the game is paused, when the opponent takes very high knockback, the surfaces remain intact unless the game is unpaused.

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