Editing Min Min (SSBU)/Neutral attack/Hit 1

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[[File:MinMinJab1.gif|thumb|450px|Hitbox visualization showing Min Min's first jab.]]
[[File:MinMinJab1.gif|thumb|450px|Hitbox visualization showing Min Min's first jab.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
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|damage=2.5%
|damage=2.5%
|angle=180
|angle=180
|af=3
|bk=20
|bk=20
|ks=20
|ks=20
Line 25: Line 23:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
|'''+8''' frames
|'''+8''' frames
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|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=25
|ks=25
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==Timing==
==Timing==
Min Min's first jab has one extra frame of startup than what is coded in its scripts, due to her performing the [[Punch|held variant]] of the attack before the game checks for a button release. This happens even if the input is [[buffer]]ed, unlike {{SSBU|Ryu}} and {{SSBU|Ken}}'s tapped attacks, but does not apply to Min Min's following jabs.
Like Ryu and Ken's tapped moves, Min Min's Jab 1 has an extra frame before the animation starts to detect the input. The data below is without that extra frame.
 
{|class="wikitable"
{|class="wikitable"
!Move change
|1-2
|-
!Hitboxes
!Hitboxes
|5-6
|4-5
|-
|-
!Continuability window
!Earliest continuable
|10-25
|9
|-
|-
!Interruptible
!Interruptible
|25
|24
|-
|-
!Animation length
!Animation length
|38
|37
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1|e=LagStateS}}{{FrameStrip|t=Lag|c=3|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}}
|-
{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Continuable|c=16}}{{FrameStrip|t=Blank|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|state=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
 
==Trivia==
*The move has another continuability window set on frame 16 if the attack button is held without hitting, but utilizing it is impossible due to the move requiring a tap input to activate.


{{MvSubNavMinMin|g=SSBU}}
{{MvSubNavMinMin|g=SSBU}}
[[Category:Min Min (SSBU)]]
[[Category:Min Min (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

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