Editing Master Hand glitch

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{{articleIcons|ssbm=y|featured=y}}
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[[File:Playable Master Hand SSBM 2.png|thumb|By performing the glitch, Master Hand can be used on any stage.|300px]]
[[File:Playable Master Hand SSBM 2.png|thumb|By performing the glitch, Master Hand can be used on any stage.|300px]]The '''Master Hand glitch''' is a variant of the [[Name Entry glitch]] in ''[[Super Smash Bros. Melee]]'' that allows the player to use and control {{SSBM|Master Hand}} on any stage. It is  impossible to use any other [[non-playable character]]s through this glitch. Although any player is capable of ''being'' Master Hand, only the third player is capable of actually controlling him. Like any other character, Master Hand will appear with a damage percentage meter. Since he takes no knockback at all, he cannot be [[KO]]'d except in [[Stamina Mode]]. Any options that would affect knockback, such as handicap and damage ratio, will not affect Master Hand at all. There is a subglitch that can be done called the [[Master Hand laser glitch|Master Hand Laser glitch]].
The '''Master Hand glitch''' is a variant of the [[Name Entry glitch]] in ''[[Super Smash Bros. Melee]]'' that allows the player to use and control {{SSBM|Master Hand}} on any stage. It is  impossible to use any other [[non-playable character]]s through this glitch. Although any player is capable of being Master Hand, only the third player is capable of actually controlling him. Like any other character, Master Hand will appear with a damage percentage meter. Since he takes no knockback at all, he cannot be [[KO]]'d except in [[Stamina Mode]]. Any options that would affect knockback, such as handicap and damage ratio, will not affect Master Hand at all. There is a subglitch that can be done called the [[Master Hand laser glitch]].


==Performing the glitch==
==Performing the glitch==
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===Method one (one controller)===
===Method one (one controller)===
This method works on all modes except Tournament, though the game is highly susceptible to freezing after activation.
This method works on all modes except Tournament, but many things freeze the game.


The player must have a controller in slot 3, or Master Hand cannot be controlled. It is much easier to do if there is only one name entered. Using this controller, place the cursor over the name field on the character selection screen. Now press {{Button|GCN|A}} and {{Button|GCN|B}} at the same time, and the player will come to the name selection. Hold {{Button|GCN|B}}, but release {{Button|GCN|A}}, then go down with the cursor until they are over the "name entry field". Then press {{Button|GCN|A}} at the right time. The game should want to go back to the menu, because the player held {{Button|GCN|B}}, but it should also want go to the name entry screen, because they pressed {{Button|GCN|A}} over "name entry". If performed correctly, instead of going to either of these, the game should go to the stage selection screen (or, in Single Player, straight to the game). After selecting the stage, the player will be playing as Master Hand.
The player must have a controller in slot 3, or Master Hand cannot be controlled. It is much easier to do if there is only one name entered. Using this controller, place the cursor over the name field on the character selection screen. Now press the [[A button|A]] and [[B button]]s at the same time, and the player will come to the name selection. Hold the B button, but release the A button, then go down with the cursor until they are over the "name entry field". Then press the A button at the right time. The game should want to go back to the menu, because the player held the B button, but it should also want go to the name entry screen, because they pressed the A button over "name entry". If performed correctly, instead of going to either of these, the game should go to the stage selection screen (or, in Single Player, straight to the game). After selecting the stage, the player will be playing as Master Hand.


===Method two (two controllers)===
===Method two (two controllers)===
This method is much simpler, but only works in Melee or Special Melee mode. To perform it, simply have two controllers; one as P3 and the second one in any other port. Have the controller that's not player three select a character, and then hover over the back button, while the one in the third port goes to select a name, and have them hover over the name entry button. Both controllers must then hit {{Button|GCN|A}} at the same time, as to select their option, and if done correctly, the stage select screen will appear (there is very little leeway between selection, less than a second). On whatever stage selected, player 3 will be Master Hand.
This method is much simpler, but only works in Melee or Special Melee mode. To perform it, simply have two controllers; one as P3 and the second one in any other port. Have the controller that's not player three select a character, and then hover over the back button, while the one in the third port goes to select a name, and have them hover over the name entry button. Both controllers must then hit A at the same time, as to select their option, and if done correctly, the stage select screen will appear (there is very little leeway between selection, less than a second). On whatever stage selected, player 3 will be Master Hand.


===Controls===
===Controls===
These move names are not official and the following names are from the game's files. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Additionally the player cannot move him; the player can only get around by doing moves.
These move names are not official.


{|class="wikitable"
{|class="wikitable"
!Move
!width=10%|Move
!Damage
!Name
!width=10%|Debug mode input
!Notes
!Description
|-
|-
|Jetstream<br/><code>okuhikouki</code>
|10% (startup), 30% (attack)
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand makes a vaguely plane-like shape, then flies into the background. When Master Hand is about to launch, the fire that comes out of his wrist is a meteor smash. He attempts to fly into the player, then flies in from the right.
|Jet
|Master Hand makes a vaguely plane-like shape meteor smashing a target if in the middle of short hop or recovering (It can be meteor cancelled), then flies into the background. He attempts to fly into the victim, then flies in from the right. 10-30%
|-
|-
|Flying Punch<br/><code>okupunch</code>
|34%
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. As a meteor smash, it cannot KO grounded players until very high percentages.
|Ram
|Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into a target, then flies back onto the stage from the top of the screen. If a player is in the middle of their jump, they will be meteor smashed, therefore the ram attack cannot KO a grounded player unless the player is at a very high percentage. 34%
|-
|-
|Flying Slap<br/><code>okutsubushi</code>
|30%/24%/16%/12% (from earlist to latest)
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. A powerful semi-spike if the player is inside of his palm; the ground-only shockwave produced starts with vertical knockback but flattens out with distance.
|Crush
|Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player(s). His palm can semi-spike a player powerfully. Any character who is close to the thumb will be sent upward. 30%
|-
|-
|Laser Nail<br/><code>yubibeam</code>
|9%
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand shoots a laser beam from each of his fingertips.
|Lasers
|Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each
|-
|-
|Finger Bullet<br/><code>yubideppou</code>
|10% (single pair), 6% (triple pair)
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand makes the shape of a gun, and fires pairs of bullets. He fires one pair if he hasn't taken 150% damage yet, and three pairs if he took 150% damage or more.
|Gun
|Master Hand makes the shape of a gun, and fires sets of bullets. He fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets). {{SSBM|Ness}} can [[PSI Magnet|absorb]] while {{SSBM|Fox}} and {{SSBM|Falco}} can [[Reflector|reflect]] the attack.
|-
|-
|Squeeze<br/><code>nigiru</code>
|13%
|{{Button|GCN|Z|s=32px}} + <br />({{Button|GCN|D-Pad|U|s=32px}} Or {{Button|GCN|D-Pad|R|s=32px}})
|{{Button|GCN|Z|s=32px}} + <br />({{Button|GCN|D-Pad|U|s=32px}} Or {{Button|GCN|D-Pad|R|s=32px}})
|Master Hand's [[pummel]]. After 3 squeezes he will move to a throw based on the direction when executed.
|Grab
|Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13% crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground.
|-
|-
|Reverse Throw<br/><code>nageru</code>
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|18%
|Poke
|{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand pokes the air three times. The third poke is more powerful. 7-34%
|Master Hand throws the opponent backwards with decent knockback.
|-
|Vertical Throw<br/><code>tatakituke</code>
|20%
|{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand throws the opponent into the ground. High damage and knockback, but cannot KO under normal conditions.
|-
|-
|Finger Drill<br/><code>drill</code>
|5% (startup), 4% (descent), 1% (each hit)
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand flies up, then slams down while spinning in a drill-like fashion. Difficult to escape and deals high damage, but effectively no knockback.
|-
|Power Punch<br/><code>gootsubusu</code>
|24%
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand hovers over the target, then quickly punches down with an explosive meteor smash.
|Punch
|Master Hand hovers over the target, then quickly punches down. 24%
|-
|-
|Power Slap<br/><code>paatsubusu</code>
|26%
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand slaps the ground. Buries the player.
|Ground Slap
|Master Hand slaps the ground. 26%
|-
|-
|Tri-Poke<br/><code>tsutsuku</code>
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|7%, 7%, 20%
|Drill
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|Master Hand flies up, then slams down while spinning in a drill-like fashion. Almost no knockback if a player doesn't utilize DI. If the victim utilizes DI, they will be sent sideways with decent horizontal knockback. 1-48%
|Master Hand pokes the air three times. The third poke is more powerful.
|-
|-
|Floor Sweep<br/><code>harau</code>
|14%
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand makes a sweeping motion across the platform.
|Stage-Wide Slap
|Master Hand makes a slapping motion across the platform. 25%
|-
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Walk
|Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he flicks them. 10-30%
|-
|-
|Big Swipe<br/><code>hippataku</code>
|25%
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand takes a big swipe across the stage.
|Sweep
|-
|Master Hand makes a large sweep across the stage.
|Finger Walk<br/><code>walk</code>
|10%/12% (walk), 20% (kick)
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them.
|}
|}
'''Note:''' Master Hand's moves are typed in on the [[d-pad]], not the analog stick. Also, the player cannot move him. The player can only get around by doing moves.


===Explanation===
===Explanation===
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|[[Event Match]]
|[[Event Match]]
|Works on any event where the player can choose their character. His high scores go to {{SSBM|Mario}}.
|Works on any event where the player can choose their character. His high scores go to {{SSBM|Mario}}.
|Occasionally freezes in the middle of the event for no real reason, especially on All-Star Matches. As Master Hand cannot be [[KO]]'d, he is useful for completing difficult matches. However, he is not as useful on timed matches. Also, there are some events such as [[Event 7: Pokémon Battle]] that are more difficult to complete, as they require items or specific goals. It is possible to use the glitch on the event [[Final Destination Match]], resulting in two Master Hands and one [[Crazy Hand]]. Once Master Hand defeats the CPU Master Hand, the player can use moves in conjunction with Crazy Hand, by inputting the D-Pad either up or right and pressing the Y Button. This will only be possible on certain moments, when Crazy Hand's fingertips are sparkling, while in his idle animation. This signals Master Hand the possibility for a team-attack. While in this state, Crazy Hand will not perform any attacks and simply stay idle for a short period of time. The player (as Master Hand) can trigger this team-attack state by flicking the C-stick in any direction, While Crazy Hand is present. Causing the latter to enter this state immediately after completing his current attack animation.  However, Crazy Hand will still see the human Master Hand as an enemy and his moves in will raise Master Hand's damage percentage but won't lower Crazy Hand's stamina.
|Occasionally freezes in the middle of the event for no real reason, especially on All-Star Matches. As Master Hand cannot be [[KO]]'d, he is useful for completing difficult matches. However, he is not as useful on timed matches. Also, there are some events such as [[Event 7: Pokémon Battle]] that are more difficult to complete, as they require items or specific goals. It is possible to use the glitch on the event [[Final Destination Match]], resulting in two Master Hands and one [[Crazy Hand]]. Once Master Hand defeats the CPU Master Hand, the player can use moves in conjunction with Crazy Hand, by inputting the D-Pad either up or right and pressing the Y Button. This will only be possible on certain moments, when Crazy hand's fingertips are sparkling, while in his idle animation. This signals Master Hand the possibility for a team-attack. While in this state, Crazy hand will not perform any attacks and simply stay idle for a short period of time. The player (as Master Hand) can trigger this team-attack state by flicking the C-stick in any direction, While Crazy Hand is present. Causing the latter to enter this state immediately after completing his current attack animation.  However, Crazy Hand will still see the human Master Hand as an enemy and his moves in will raise Master Hand's damage percentage but won't lower Crazy Hand's stamina.
|-
|-
|[[Home-Run Contest]]
|[[Home-Run Contest]]
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==In competitive play==
==In competitive play==
The Master Hand glitch and Name Entry glitch are not explicitly mentioned in most [[Tournament legal (SSBM)|tournament rulesets]], which technically makes Master Hand legal for competitive play sometimes. However, the Name Entry glitch may still freeze the game, and since the glitch has to be done intentionally, this can constitute as attempting to disrupt gameplay, which is considered [[cheating]] in most rulesets and the [[tournament organizer]] can punish said player in whatever way they see fit even if there is no direct mention of the glitch in the rules.  
While not explicitly mentioned in most [[Tournament legal (SSBM)|tournament rulesets]], the Master Hand glitch is implied to be banned due to being a derivative of the name entry glitch, which is banned in most rulesets. The reasons for this banning are potentially game-breaking glitches that are associated with the name entry glitch.
 
There is also a potential conflict of two people wanting to be Master Hand, as only one player can control Master Hand at a time. This alone is typically enough for Master Hand to be banned to avoid any conflict and hassle in deciding who gets to use a character.
 
If Master Hand is allowed in a game, he may at first appear to have a considerable advantage, as he does not take [[knockback]] and thus cannot be [[KO]]ed at all. This means that the only way to win against Master Hand is to survive the full eight minutes while taking less [[damage]] than him and never losing a single [[stock]]. However, even with these advantages, Master Hand's competitive viability is considered to be worse than any regular character in the game.<ref>[https://smashboards.com/threads/should-master-hand-be-tourney-legal.237539/ Early discussion about Master Hand legality]</ref><ref>[https://smashboards.com/threads/the-official-master-hand-guide.278836/ In-depth discussion about Master Hand]</ref> As typical of [[boss]]es, all of Master Hand's moves have both extremely long startup lag and ending lag, and he is unable to block or dodge opponents' attacks. This allows a skilled opponent to easily dodge all of Master Hand's telegraphed attacks, while using Master Hand's unavoidably large vulnerable periods to inflict damage, including slow high-damage attacks that would almost never successfully connect in a usual match.


Since the Master Hand glitch most often causes a major disadvantage to the player using it, few players even consider the option, preventing the situation from being a competitive issue.
Master Hand was technically tournament legal before 2009 due to not being discovered yet and had a brief period afterwards where he was sometimes considered tournament legal due to the ambiguous legality of the name entry glitch at the time.<ref>[https://smashboards.com/threads/should-master-hand-be-tourney-legal.237539/ Early discussion about Master Hand legality]</ref><ref>[https://smashboards.com/threads/the-official-master-hand-guide.278836/ In-depth discussion about Master Hand]</ref> The most common reason is that the name entry glitch does not necessarily break the game on its own, as the player needs to do specific actions to cause the glitches, which were already covered in the ruleset. Under this interpretation, Master Hand may at first appear to have a considerable advantage, as he does not take [[knockback]] at all and thus cannot be [[KO]]ed at all under standard tournament rules, meaning the only way to win is to survive the full eight minutes while taking less [[damage]] than him and never losing a single [[stock]]. However, these stipulations are easier to achieve than initially anticipated. As typical of [[boss]]es, all of Master Hand's moves have both extremely long startup lag and ending lag, and he is unable to block or dodge opponents' attacks, allowing a skilled opponent to easily dodge all of Master Hand's telegraphed attacks, while using Master Hand's unavoidably large vulnerable periods to inflict damage, including slow high-damage attacks that would almost never successfully connect in a usual match.


Master Hand's presence in doubles is more uncertain; for example he can give his partner three [[Share stock|extra live]]s (but no longer has the single-KO win condition), and his partner may prevent an opponent from dodging a Master Hand attack (but he has difficulty avoiding [[Team Attack|friendly fire]] in that case). He also has difficulty targeting the opponent whose [[port priority|port number]] is higher.
Master Hand's playable viability was referenced in [[List_of_SSBM_tier_lists_(NTSC)#Original_tenth_tier_list_.28September_14.2C_2010.29|the tenth ''Melee'' tier list]]. Released shortly after the Master Hand glitch was discovered, he was placed in his own tier below all other characters, in a "{{pkmn|Gengar}}" tier.


==Trivia==
==Trivia==
*[[Metal Box]]es, [[Super Star|Starmen]], and [[Lip's Stick]] all have their unique respective effects work on Master Hand. {{b|Screw Attack|item}}s can be thrown at him, but they have no special effect when hitting him and so will only deal damage. Master Hand can additionally utilize the effect of [[Super Mushroom]]s and [[Poison Mushroom]]s, but Master Hand making contact with them on certain stages will [[crash]] the game.
*[[Metal Box]]es, [[Super Star|Starmen]], and [[Lip's Stick]] all work on Master Hand without freezing the game. {{b|Screw Attack|item}}s can also be thrown at him, but they have no special effect. Any other item also works, with the exception of Mushrooms: they mostly freeze the game when they make contact with Master Hand on certain stages. Also, if this happens, the GameCube controller for Master Hand may rumble indefinitely until the console is turned off.
*This glitch is the only way to normally see Master Hand's [[idle pose]], which is never seen in regular gameplay. For Master Hand's idle pose, he simply clenches his fist. This is because when the AI controls him, he'll never stay idle long enough for the animation to play.
**As Master Hand cannot receive knockback, being giant, tiny or metal won't affect him at all, other than size/physique changes.
*On {{SSBM|Mute City}}, attacks where Master Hand dives into the background (either Ram or Jet) can destroy the F-Zero machines in the background during the move.
**Similarly, when [[Lugia]] is summoned, its Aeroblast can still damage him during the background portion of these moves.
**Similarly, on Princess Peach's Castle, Master Hand will spawn inside the castle.
*On scrolling stages like [[Rainbow Cruise]], [[Icicle Mountain]], or [[Big Blue]], Master Hand moves with the screen because the game treats him as a character, not as an object.
*On scrolling stages like [[Rainbow Cruise]], [[Icicle Mountain]], or [[Big Blue]], Master Hand moves with the screen because the game treats him as a character, not as an object.
*Whenever Master Hand doesn't have a target to use his moves on, the only moves he can use without the game freezing are the laser move (^B), the sweep move (^L), and the smack move (>L).
*If Master Hand enters [[Flat Zone]] he will come in from the front, not the side.
*It is possible to have a computer player Master Hand if the player has one with no selected character while using the name entry glitch.
*When combining this glitch with the [[black character glitch]], after the match is over, the victory theme of the character's universe (the character not being Master Hand) will play. The game still freezes, though.
*When the player makes the glitch occur with two players (or one player and one CPU) and they don't choose any character, all players will be considered to be Master Hand, but only one will appear until one of them moves. The two Master Hands can move only if one of them is a CPU, as a human player can only control Master Hand if they are Player 3. Also, if three or four players are chosen as Master Hand on a battle, the game often freezes, with Master Hand's laugh being heard at first.
*On [[Pokémon Stadium]], the screen will say "Masterhand."
*It's also worth noting that there is an [[Beta elements (SSBM)|unused]] sound clip for the Announcer where he says Master Hand's name.
*If the player doesn't pick the stage with the player 3 cursor, the game has a higher chance of freezing. The game still might freeze if the stage is picked by P3, however.
*Whenever Master Hand doesn't have a target to use his moves on, the only moves he can use without the game freezing are the laser move (^B), the sweep move (^L), and the smack move (>L). However, they don't move Master Hand.
*It is possible to have a computer player Master Hand if the player has one with no selected character while using the name entry glitch. Interestingly, a CPU Master Hand will attack players even if he isn't Player 3. Also, it will always behave the same way even if the CPU Level is changed, as Master Hand only has one AI code.
**However, it is not possible to get a computer player Master Hand into training. There is no way to do the name entry glitch with no selected character for the CPU.
**Also, it's not possible to have only Master Hand CPUs on a battle, as the player cannot execute the glitch with CPU ports.
*The glitch was referenced on the 10th Melee [[tier list]], with the bottom tier being called "Gengar", and being described as "Master Hand and other glitch characters".
*The glitch was referenced on the 10th Melee [[tier list]], with the bottom tier being called "Gengar", and being described as "Master Hand and other glitch characters".
*When defeated on [[Brinstar]], Master Hand will continually repeat his defeat animation.
*When defeated on [[Brinstar]], Master Hand will continually repeat his defeat animation.
*Master Hand can still use names.
*As Falco and Pichu can be unlocked after completing [[100-Man mode|100-Man Melee]] and [[Event 37: Legendary Pokémon]], respectively, it is possible for Master Hand to face them in the Challenger Approaching battle. Defeating them will unlock them as usual, without the game crashing.
*As Falco and Pichu can be unlocked after completing [[100-Man mode|100-Man Melee]] and [[Event 37: Legendary Pokémon]], respectively, it is possible for Master Hand to face them in the Challenger Approaching battle. Defeating them will unlock them as usual, without the game crashing.
*When viewing detailed information of Master Hand on the [[results screen]], none of his attacks will be counted, resulting in the records always stating that the player used each type of attack zero times. Other records, such as maximum knockback achieved and peak damage, will still be recorded as usual.
*In a regular Melee, if Master Hand is teamed with another character and his team wins, but the other character gets the most points, the victory music of that character will play after "Game!" appears, then the game will freeze.
*As Master Hand wasn't intended as a playable character, [[CPU]]s will treat him as any other character and fight in their usual ways, which can result in things such as a CPU trying to grab Master Hand when close to the ground, as well as [[spam]]ming attacks such as [[neutral aerial]]s to damage him.
**When fighting against a CPU Ganondorf, he will still spam [[Dark Dive]] heavily, which won't have any effect (as it is a grab). This allows tricking him very easily. Similarly, CPU Pikachu and Pichu may spam {{b|Thunder|Pokémon}} to attack.
**If a team of CPUs fight Master Hand on Corneria, they will stand still until he comes up to them (or if a valued item appears), which only works with the Grab attack.
**High-level CPUs will still [[perfect shield]] precisely against Master Hand's Gun attack (except for Bowser) to reflect it, as they do with most [[projectile]]s. Strangely, they will also powershield this way against his Slap attack, even though it's not a projectile, nor were they programmed to be capable of fighting Master Hand.
*When viewing detailed information of Master Hand on the [[results screen]], none of his attacks will be counted, so all attempted attacks and grabs will have a zero. It will also count him as staying all time in the air, due to him being a floating character. Other records, such as maximum knockback achieved and peak damage, will still be counted.
*This glitch is the only way to normally see Master Hand's [[idle pose]], which is never seen in regular gameplay because the AI never allows enough time between his attacks. For Master Hand's idle pose, he simply clenches his fist.
*If the game freezes while using this glitch, save data (and the console) should not be affected at all but players may need to hit Reset on the console. If the game is being played on a [[Wii]] players will have to reenter Melee from the Wii Menu, which requires a [[Wii Remote]].
*In [[World of Light]] in ''Ultimate'', Master Hand becomes legitimately playable in a challenge where the player defeats many Puppet Fighters on [[Final Destination]], which could possibly reference this glitch.


==References==
==References==

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