Editing Mario Circuit
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*Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode. | *Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode. | ||
**If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox. | **If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox. | ||
*The Shy Guys Karts are shown to be always in anti-gravity form even in parts of the track where the track is normal, unlike in | *The Shy Guys Karts are shown to be always in anti-gravity form even in parts of the track where the track is normal, unlike in Mario Kart 8 where drivers need to drive pass the anti-gravity strip. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Skull Kid]], [[Nightmare]], [[Andross]], [[Ashley]], [[Devil]] and the [[Squid Sisters]]. Additionally, [[Lugia]] cannot be summoned from a [[Poké Ball]] on this stage. | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Skull Kid]], [[Nightmare]], [[Andross]], [[Ashley]], [[Devil]] and the [[Squid Sisters]]. Additionally, [[Lugia]] cannot be summoned from a [[Poké Ball]] on this stage. | ||