Editing Mario Bros.

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'''Sidesteppers''' take two hits to flip over; a Sidestepper who has been hit once will have an angry expression on its face. Red Sidesteppers deal 13% damage, walk at a medium speed, deal medium knockback, and have medium traction. Blue Sidesteppers deal 15% damage, walk at a fast speed, deal high knockback, and have low traction. Pink Sidesteppers deal 17% damage, walk at a very fast speed, deal very high knockback, and have very low traction. Sidesteppers use the [[slash]] effect. Both enemies have a high chance of [[tripping]] players.  
'''Sidesteppers''' take two hits to flip over; a Sidestepper who has been hit once will have an angry expression on its face. Red Sidesteppers deal 13% damage, walk at a medium speed, deal medium knockback, and have medium traction. Blue Sidesteppers deal 15% damage, walk at a fast speed, deal high knockback, and have low traction. Pink Sidesteppers deal 17% damage, walk at a very fast speed, deal very high knockback, and have very low traction. Sidesteppers use the [[slash]] effect. Both enemies have a high chance of [[tripping]] players.  


The final hazard is the '''Flame'''. Flames always appear in one of eight places (just above each of the platforms and the ground on the left side, and ditto for the right side), deal 20% damage on contact, and have knockback that scales considerably with the player's damage percentage, becoming very strong at high percents. There can only ever be one Flame onscreen at a time, and they cannot be destroyed, stopped, reflected, or absorbed. They materialize and dematerialize in about 1.5 seconds and are unable to damage players while appearing/disappearing. After spawning, they travel in a wave motion horizontally to the opposite spawn point (about equal vertically to where the wheel is on the pipes), and then disappear. Flames appear to have no set timer for appearing and do not interact with the POW Block or the Shellcreepers/Sidesteppers.
The final hazard is the '''[[Flame]]'''. Flames always appear in one of eight places (just above each of the platforms and the ground on the left side, and ditto for the right side), deal 20% damage on contact, and have knockback that scales considerably with the player's damage percentage, becoming very strong at high percents. There can only ever be one Flame onscreen at a time, and they cannot be destroyed, stopped, reflected, or absorbed. They materialize and dematerialize in about 1.5 seconds and are unable to damage players while appearing/disappearing. After spawning, they travel in a wave motion horizontally to the opposite spawn point (about equal vertically to where the wheel is on the pipes), and then disappear. Flames appear to have no set timer for appearing and do not interact with the POW Block or the Shellcreepers/Sidesteppers.


Shellcreepers, Sidesteppers, and the Flame are all completely two-dimensional.
Shellcreepers, Sidesteppers, and the Flame are all completely two-dimensional.

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