Editing Mario (SSB4)/Up smash
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File: | [[File:MarioUpSmashWiiU.jpg|270px|right|thumbnail]] | ||
==Overview== | ==Overview== | ||
{{SSB4|Mario}}'s up smash is a simple headbutt from back to front, that hits opponents upwards at a 83 degree angle. With very fast startup at 9 frames, notoriously low ending lag for a smash attack making it difficult to punish | {{SSB4|Mario}}'s up smash is a simple headbutt from back to front, that hits opponents upwards at a 83 degree angle. With very fast startup at 9 frames, notoriously low ending lag for a smash attack making it difficult to punish, sufficiently high knockback, no [[sourspot]]s, intangibility on Mario's head and great coverage, it is considered his best KO move and one of the best up smashes in the game. With the aforementioned head intangibility, it can often trade with other attacks (especially [[aerial]]s) without Mario getting hit, and with its coverage and speed, can be used to easily punish opponents in various situations, such as [[roll]]s and landings. Since its starts from the back and reaches farther there, Mario players will often turn around before using the move, utilising jump-cancelled up smashes to do a reverse up smash out of a [[dash]]. | ||
Before [[rage]] and uncharged, it will usually KO in the 110%-130% range. It can additionally be combo'd into with [[Mario (SSB4)/Down throw|down throw]] and [[Mario (SSB4)/Up tilt|up tilt]] at low damages, though these combos will stop working well before KO percentages. | Before [[rage]] and uncharged, it will usually KO in the 110%-130% range. It can additionally be combo'd into with [[Mario (SSB4)/Down throw|down throw]] and [[Mario (SSB4)/Up tilt|up tilt]] at low damages, though these combos will stop working well before KO percentages. | ||
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{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=14% | |damage=14.0% | ||
|angle=83 | |angle=83 | ||
|bk=32 | |bk=32 | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!Charges between | !Charges between | ||
| | |7-8 | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
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!Interruptible | !Interruptible | ||
|40 | |40 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|Hitboxes {{FrameStrip|t=Lag|c= | |Hitboxes {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=1}} | ||
|- | |- | ||
|Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c= | |Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=28}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|charge=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|vulnerable=y|intangible=y|interruptible=y}} | ||
{{competitive expertise}} | |||
{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||