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**Characters don't have shadows when they are on the small platform below the main stage. | **Characters don't have shadows when they are on the small platform below the main stage. | ||
*In ''for 3DS'', in both Ness's unlock battle and in the [[All-Star Mode]], the Flying Men do not spawn. | *In ''for 3DS'', in both Ness's unlock battle and in the [[All-Star Mode]], the Flying Men do not spawn. | ||
*During development, both a 3D model and a 2D sprite were developed for the Flying Men, with the model being rejected in favor of the sprite. [[Masahiro Sakurai]] stated | *During development, both a 3D model and a 2D sprite were developed for the Flying Men, with the model being rejected in favor of the sprite. [[Masahiro Sakurai]] stated, in a weekly issue of Famitsu magazine, that the sprite was chosen to lessen strain on the 3DS hardware, and because the development team felt it looked better. Sakurai stated that the model was later recycled during development of [[DLC]] and became a [[Alternate costume (SSB4)#Wave 3|costume]] for the {{SSB4|Mii Brawler}}.<ref>http://nintendoeverything.com/sakurai-on-why-smash-bros-3ds-came-out-before-the-wii-u-version-changes-in-final-smashes-stage-tidbit/</ref><ref>http://sourcegaming.info/2016/02/21/nintendodream3/</ref> | ||
**Despite the Switch having more powerful hardware, the Flying Men still use their 2D sprite in ''Ultimate''. | **Despite the Switch having more powerful hardware, the Flying Men still use their 2D sprite in ''Ultimate''. | ||
*In ''Super Smash Bros. Ultimate'', zooming in to the interior of Dungeon Man's model reveals the remnants of Brick Road, the man who built and became Dungeon Man. | *In ''Super Smash Bros. Ultimate'', zooming in to the interior of Dungeon Man's model reveals the remnants of Brick Road, the man who built and became Dungeon Man. |