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In ''Super Smash Bros. for Nintendo 3DS'', the rip does not occur when playing Local Wireless or Online. | In ''Super Smash Bros. for Nintendo 3DS'', the rip does not occur when playing Local Wireless or Online. | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
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**If the player [[grab]]s a Flying Man in [[Training Mode]], and pauses during a [[throw]], the Flying Man will be stuck inside the character. This can lead to further glitches, such as opponents also being trapped inside the character. This was also fixed in update 1.0.5. | **If the player [[grab]]s a Flying Man in [[Training Mode]], and pauses during a [[throw]], the Flying Man will be stuck inside the character. This can lead to further glitches, such as opponents also being trapped inside the character. This was also fixed in update 1.0.5. | ||
**Characters don't have shadows when they are on the small platform below the main stage. | **Characters don't have shadows when they are on the small platform below the main stage. | ||
*In ''for 3DS'', in both Ness's unlock battle and in [[All-Star Mode]], the Flying Men do not spawn. | *In ''for 3DS'', in both Ness's unlock battle and in [[All-Star Mode]], the Flying Men do not spawn. The same also occurs in ''Ultimate'' if [[stage hazard]]s are turned off. | ||
*During development, both a 3D model and a 2D sprite were developed for the Flying Men, with the model being rejected in favor of the sprite. [[Masahiro Sakurai]] stated during his weekly magazine column that the sprite was chosen to lessen strain on the 3DS hardware, and because the development team felt it looked better. He also mentioned that the model was later recycled during development of [[DLC]] and became a [[Alternate costume (SSB4)#Wave 3|costume]] for the {{SSB4|Mii Brawler}}.<ref>http://nintendoeverything.com/sakurai-on-why-smash-bros-3ds-came-out-before-the-wii-u-version-changes-in-final-smashes-stage-tidbit/</ref><ref>http://sourcegaming.info/2016/02/21/nintendodream3/</ref> | *During development, both a 3D model and a 2D sprite were developed for the Flying Men, with the model being rejected in favor of the sprite. [[Masahiro Sakurai]] stated during his weekly magazine column that the sprite was chosen to lessen strain on the 3DS hardware, and because the development team felt it looked better. He also mentioned that the model was later recycled during development of [[DLC]] and became a [[Alternate costume (SSB4)#Wave 3|costume]] for the {{SSB4|Mii Brawler}}.<ref>http://nintendoeverything.com/sakurai-on-why-smash-bros-3ds-came-out-before-the-wii-u-version-changes-in-final-smashes-stage-tidbit/</ref><ref>http://sourcegaming.info/2016/02/21/nintendodream3/</ref> | ||
**Despite the Switch having more powerful hardware, the Flying Men still use their 2D sprite in ''Ultimate''. | **Despite the Switch having more powerful hardware, the Flying Men still use their 2D sprite in ''Ultimate''. | ||