Editing Luigi (SSBU)/Side special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Green Missile}}
[[File:LuigiGreenMissileSSBU.gif|thumb|400px|Hitbox visualization showing Luigi's side special, Green Missile.]]
[[File:LuigiGreenMissileSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's side special, Green Missile.]]
[[File:LuigiGreenMissileMisfireSSBU.gif|thumb|400px|Hitbox visualization showing Luigi's side special, Green Missile, when it misfires.]]
[[File:LuigiGreenMissileMisfireSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's side special, Green Missile, when it misfires.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
'''Green Missile''' is by far Luigi's most situational move. The hitbox covers his neck, face and upper torso, but does not completely cover his head, making the move easy to intercept, especially with disjointed attacks. Due to his poor [[air speed]], Luigi will often have to use it when trying to recover, making his recovery somewhat predictable. It can be charged and, at full charge, it travels at a long distance and deals high damage and knockback.  
Green Missile is by far Luigi's most situational move. The hitbox covers his neck, face and upper torso, but does not completely cover his head, making the move easy to intercept, especially with disjointed attacks. Due to his low airspeed, Luigi has to use it when trying to recover, making his recovery somewhat predictable. It acts very similarly to Pikachu's Skull Bash: it can be charged, and at full charge, it travels at a long distance and deals high damage and knockback.  


By using a smash input, it gains a bit of charge by default.
By using a smash input, it gains a bit of charge by default.
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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|[[Green Missile]] has one less frame of ending lag.}}
*{{buff|[[Green Missile]] has one less frame of ending lag.}}
==Hitboxes==
==Hitboxes==
Without a misfire, the move's true base damage is specified in its parameters, and ranges from 6% to 21% based on charge. More specifically, its base damage is equal to <code>6 + 15 * (charge frames / 90)</code>. A [[smash special move|smash input]] causes the move to start off with 20 charge frames.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Regular (early)|50}}
{{HitboxTableTitle|Regular|24}}
{{UltimateHitboxTableRow
|id=0
|damage=10.0%
|sd=4.0
|angle=361
|af=1
|bk=30
|ks=80
|fkv=0
|r=4.8
|bn=neck
|xpos=1.0
|ypos=0.0
|zpos=0.0
|ff=1.2
|type=Head
|effect=Flame
|sfx=Fire
|hitbits=No floor
|slvl=M
}}
{{HitboxTableTitle|Regular (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage=10.0%
|sd=4.0
|sd=4
|angle=361
|angle=361
|af=1
|bk=30
|bk=30
|ks=80
|ks=80
Line 57: Line 31:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|ff=1.2
|ff=1.0
|type=Head
|effect=Flame
|sfx=Fire
|slvl=M
}}
{{HitboxTableTitle|Misfire (early)|50}}
{{UltimateHitboxTableRow
|id=0
|damage=25.0%
|sd=4.0
|angle=361
|af=1
|bk=20
|ks=100
|fkv=0
|r=5.5
|bn=neck
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.2
|type=Head
|type=Head
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Burn
|slvl=M
|slvl=M
|hitbits=No floor
}}
}}
{{HitboxTableTitle|Misfire (late)|50}}
{{HitboxTableTitle|Misfire|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=25.0%
|damage=25.0%
|sd=4.0
|sd=4
|angle=361
|angle=361
|af=1
|bk=20
|bk=20
|ks=100
|ks=100
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|type=Head
|type=Head
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Burn
|slvl=M
|slvl=M
}}
}}
|}
|}
==Timing==
==Timing==
===Missile===
===Missile===
The move allows Luigi to land starting from frame 31 onward, skipping its remaining active frames in the process; when used on flat ground, Luigi usually lands on frame 55, allowing it to be interrupted on frame 95. Likewise, it skips to frame 61 upon hitting an opponent, or a wall if Luigi does not get stuck on it. [[Jostling]] is also disabled from frame 22 onward.
This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.
{|class="wikitable"
{|class="wikitable"
!Charges between
|17-18
|-
!Intangibility
!Intangibility
|18-22
|1-5
|-
|-
!Hitboxes (regular; early, late)
!Hitboxes
|22-24, 25-60
|5-43
|-
|-
!Hitboxes (misfire; early, late)
!Interruptible
|22-27, 28-60
|63
|-
|-
!Interruptible (grounded)
!Animation length
|100
|73
|-
!Interruptible (aerial)
|80
|-
!Animation length (grounded)
|99
|-
!Animation length (aerial)
|84
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Grounded, regular&nbsp;{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=36|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=39}}
{{FrameStrip|t=Lag|c=17|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=11}}
|-
!Aerial, regular&nbsp;{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=36|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=5}}{{FrameStrip|t=Blank|c=15}}
|-
!Grounded, misfire&nbsp;{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=33|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=39}}
|-
!Aerial, misfire&nbsp;{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=33|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=5}}{{FrameStrip|t=Blank|c=15}}
|-
|-
!Luigi&nbsp;{{FrameStrip|t=Vulnerable|c=17}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=77}}
{{FrameStrip|t=Vulnerable|c=17}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=68}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 158: Line 90:
{{FrameStrip|t=Lag|c=91}}
{{FrameStrip|t=Lag|c=91}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
 
==Parameters==
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.8
|-
!Friction during startup and charge
|0.02
|-
!Gravity during startup and charge
|0.05
|-
!Total charge time
|90 frames
|-
!Starting charge with smash input
|20 frames
|-
!Maximum hold time before automatic cancel
|150 frames
|-
!Misfire chance
|10%
|-
!Base damage
|6% to 21%
|-
!Initial horizontal speed on release
|1.4 to 2.65 (normal)<br>3 (misfired)
|-
!Initial vertical speed on release
|0.4 to 0.8 (normal)<br>0.34 (misfired)
|-
!Minimum horizontal speed for wall stick
|1.8
|-
!Wall stick chance
|50%
|-
!Gravity on release
|0.008
|-
!Fall speed on release
|1.2
|-
!Friction on ending
|0.07
|-
!Gravity on ending
|0.1
|}
 
==Trivia==
*The scripts for the regular version of the move have a ledge grab window for both sides set to activate from frame 39 onward. However, for unknown reasons, it does not actually take effect in-game.


{{MvSubNavLuigi|g=SSBU}}
{{MvSubNavLuigi|g=SSBU}}
[[Category:Luigi (SSBU)]]
[[Category:Luigi (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Special moves (SSBU)]]

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