Editing Luigi (SSBU)/Down special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|in move itself|Luigi Cyclone}}
{{competitive expertise}}
{{competitive expertise}}
[[File:LuigiDSpecialGroundedSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's grounded Luigi Cyclone.]]
[[File:LuigiDSpecialAerialSSBU.gif|thumb|400px|Hitbox visualization showing Luigi's aerial Luigi Cyclone.]]
[[File:LuigiDSpecialAerialSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's aerial Luigi Cyclone.]]
[[File:LuigiDSpecialGroundedSSBU.gif|thumb|400px|Hitbox visualization showing Luigi's grounded Luigi Cyclone.]]
 
==Overview==
==Overview==
Luigi swiftly spins and creates a multi-hit damaging whirlwind that launches opponents with its final hit. Unlike previous games, it no longer gains sufficient height even with [[button mashing]], making it essentially useless for [[recovery]], and makes Luigi easier to [[edgeguard]] and [[gimp]]. However, the move has gained some notable strengths. It has larger hitboxes and now has a [[windbox]] that sucks the opponent into the move which helps it connect with opponents more consistently. It also has increased damage and knockback, making it a viable KO move particularily near the upper [[blast line]]s, and can be combo'd into from his down throw for a potential KO at high percents. It can also be a KO move on the ground near the ledge at very high percents, especially if the opponents' [[DI]] is poor.
==Update History==
 
It also has one last notable strength which is that it grants Luigi [[invincibility]] frames during the move. The amount and duration of invincibility depends on whether the move is used in the air or on the ground with the move having invincibility on frames 4-8 if used on the ground and frames 1-7 if used in the air. With its new trait of invincibility, Luigi can potentially break out of combos and tank through an opposing attack which when used properly, can help him get out of disadvantage and launch a counterattack. Lastly, its strong damage and knockback synergize with its invincibility to give it great ledge coverage use.
 
However, its downsides should not be overlooked. It has very high cooldown after the final hit with 46 frames of [[ending lag]], making it very easy to punish if shielded or whiffed, and it can be easily read and avoided by the opponent. Additionally, despite its good KO power and utility in KO confirms, it can be survived even up to high percentages if the appropriate DI is used (down and away), especially if it becomes [[stale]].
 
Overall, despite losing all of its recovery potential, the move has excellent utility as a KO move, combo and disadvantage breaker, and ledge coverage tool, making it one of the most useful moves in Luigi's kit. However, its effectiveness in combo and disadvantage breaking have led it to be overused by many players which has caused the move to be very easy to read. Therefore, players must remain unpredictable and mix things up in order to take advantage of its strengths.


==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|[[Luigi Cyclone]] has more knockback (80 (base)/130/120 (scaling) → 85/140/130).}}
*{{buff|[[Luigi Cyclone]] has more knockback (80 (base)/130/120 (scaling) → 85/140/130).}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{bugfix|Luigi Cyclone's [[invincibility]] no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.}}<!--Do not list this as a nerf, the bug has been demonstrated to not have benefitted Luigi in any practical way.-->
*{{bugfix|Luigi Cyclone's [[invincibility]] no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.}}<!--Do not list this as a nerf, the bug has been demonstrated to not have benefitted Luigi in any practical way.-->
==Hitboxes==
==Hitboxes==
===Grounded===
===Aerial===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Multihits|50}}
{{HitboxTableTitle|Multihits|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=6
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|bk=85
|bk=80
|ks=30
|ks=30
|fkv=0
|fkv=0
|r=5.5
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=10.0
|ypos=9.5
|zpos=-5.5
|zpos=5.5
|ff=0.8
|ff=0.8
|sdi=0.8
|sdi=0.8
Line 43: Line 32:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|rehit=6
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|bk=85
|bk=80
|ks=30
|ks=30
|fkv=0
|fkv=0
|r=5.5
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=10.0
|ypos=9.5
|zpos=5.5
|zpos=-5.5
|ff=0.8
|ff=0.8
|sdi=0.8
|sdi=0.8
Line 63: Line 52:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=6
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|bk=25
|bk=80
|ks=60
|ks=30
|fkv=0
|fkv=0
|r=6.0
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=5.5
|ypos=2.5
|zpos=0.0
|zpos=0.0
|ff=0.8
|ff=0.8
Line 83: Line 72:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|rehit=10
|part=1
|damage=0.0%
|damage=0.0%
|part=1
|angle=180
|angle=180
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=50
|fkv=45
|r=19.5
|r=15.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
Line 103: Line 92:
|sfx=None
|sfx=None
|slvl=S
|slvl=S
|rehit=10
|direct=f
|direct=f
|clang=f
|clang=f
|rebound=f
|rebound=f
|flinchless=t
|setweight=t
|nogfx=t
|hitbits=No item
}}
}}
{{HitboxTableRowNote|The ID 0 to 2 hitboxes use a [[position vector]] with offsets [0, 8] for 9 frames.|50}}
{{HitboxTableTitle|Final hit|24}}
{{HitboxTableTitle|Final hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 118: Line 103:
|angle=70
|angle=70
|bk=85
|bk=85
|ks=140
|ks=130
|fkv=0
|fkv=0
|r=7.5
|r=7.5
Line 136: Line 121:
|angle=70
|angle=70
|bk=85
|bk=85
|ks=140
|ks=130
|fkv=0
|fkv=0
|r=7.5
|r=7.5
Line 152: Line 137:
|id=2
|id=2
|damage=4.0%
|damage=4.0%
|angle=90
|angle=89
|bk=85
|bk=85
|ks=140
|ks=130
|fkv=0
|fkv=0
|r=6.5
|r=6.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=4.0
|ypos=2.0
|zpos=0.0
|zpos=0.0
|ff=2.0
|ff=2.0
Line 168: Line 153:
}}
}}
|}
|}
===Aerial===
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Multihits|50}}
{{HitboxTableTitle|Multihits|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=6
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|af=3
|bk=85
|bk=80
|ks=30
|ks=30
|fkv=0
|fkv=0
|r=6.0
|r=5.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.5
|ypos=10.0
|zpos=5.5
|zpos=-5.5
|ff=0.8
|ff=0.8
|sdi=0.8
|sdi=0.8
Line 191: Line 174:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|rehit=6
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|af=3
|bk=85
|bk=80
|ks=30
|ks=30
|fkv=0
|fkv=0
|r=6.0
|r=5.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.5
|ypos=10.0
|zpos=-5.5
|zpos=5.5
|ff=0.8
|ff=0.8
|sdi=0.8
|sdi=0.8
Line 212: Line 194:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=6
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|af=3
|bk=25
|bk=80
|ks=60
|ks=30
|fkv=0
|fkv=0
|r=6.0
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=2.5
|ypos=5.5
|zpos=0.0
|zpos=0.0
|ff=0.8
|ff=0.8
Line 233: Line 214:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|rehit=10
|damage=0.0%
|part=1
|part=1
|damage=0.0%
|angle=180
|angle=180
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=45
|fkv=50
|r=15.5
|r=19.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
Line 254: Line 234:
|sfx=None
|sfx=None
|slvl=S
|slvl=S
|rehit=10
|direct=f
|direct=f
|clang=f
|clang=f
|rebound=f
|rebound=f
|flinchless=t
|setweight=t
|nogfx=t
|hitbits=No item
}}
}}
{{HitboxTableRowNote|The ID 0 to 2 hitboxes use a position vector with offsets [0, 8] for 8 frames.|50}}
{{HitboxTableTitle|Final hit|24}}
{{HitboxTableTitle|Final hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 269: Line 245:
|angle=70
|angle=70
|bk=85
|bk=85
|ks=130
|ks=140
|fkv=0
|fkv=0
|r=7.5
|r=7.5
Line 287: Line 263:
|angle=70
|angle=70
|bk=85
|bk=85
|ks=130
|ks=140
|fkv=0
|fkv=0
|r=7.5
|r=7.5
Line 303: Line 279:
|id=2
|id=2
|damage=4.0%
|damage=4.0%
|angle=89
|angle=90
|bk=85
|bk=85
|ks=130
|ks=140
|fkv=0
|fkv=0
|r=6.5
|r=6.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=2.0
|ypos=4.0
|zpos=0.0
|zpos=0.0
|ff=2.0
|ff=2.0
Line 322: Line 298:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Invincibility (grounded)
!Invincibility (Aerial)
|1-7
|-
!Invincibility (Grounded)
|4-8
|4-8
|-
!Invincibility (aerial)
|1-7
|-
|-
!Multihits
!Multihits
|10-33 (rehit rate: 6)
|10-33
|-
!Windbox
|10-33 (rehit rate: 10)
|-
|-
!Final hit
!Final hit
Line 345: Line 318:


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes&nbsp;{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=2}}
|'''Hitboxes'''&nbsp;{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=2}}
|-
|-
!Windbox&nbsp;{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=FlinchlessHitbox|c=24}}{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Interruptible|c=2}}
|'''Aerial'''&nbsp;{{FrameStrip|t=Invincible|c=7}}{{FrameStrip|t=Vulnerable|c=80}}
|-
|-
!Grounded&nbsp;{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=5}}{{FrameStrip|t=Vulnerable|c=79}}
|'''Grounded'''&nbsp;{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=5}}{{FrameStrip|t=Vulnerable|c=79}}
|-
!Aerial&nbsp;{{FrameStrip|t=Invincible|c=7}}{{FrameStrip|t=Vulnerable|c=80}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|flinchlesshitbox=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|invincible=y}}
 
{{clr}}
==Parameters==
The move can gain height by mashing the special move button during frames 10-40.
{|class="wikitable"
!Horizontal acceleration
|0.04
|-
!Maximum horizontal speed
|1.1 (grounded)<br>0.7 (aerial)
|-
!Added upward speed per button press
|0.65
|-
!Maximum upward speed
|0.85
|-
!Friction after last hit
|0.045
|}
 
==Trivia==
*The aerial version's windbox has a linking issue caused by the angle type it uses. It has an angle of 180°, but since it forces knockback in the direction Luigi is facing, opponents behind him are pushed away from him instead of towards him, as if they were hit from his frontside. The grounded version's windbox lacks this issue, as it uses a standard angle type.
 
{{MvSubNavLuigi|g=SSBU}}
{{MvSubNavLuigi|g=SSBU}}
[[Category:Luigi (SSBU)]]
[[Category:Luigi (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

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