Editing Luigi (SSB4)/Down tilt
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==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
A back shin kick. It can potentially [[trip]] opponents at low percentages, and is able to hit opponents that are trying to grab the edge. | A back shin kick. It can potentially [[trip]] opponents at low percentages, and is able to hit opponents that are trying to grab the edge. | ||
In 1.1.0, it was adjusted substantially. The change to the [[Sakurai angle]] made it much less reliable as a combo starter. At the same time, it became more efficient as way to [[edgeguard]], although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf. | In 1.1.0, it was adjusted substantially. The change to the [[Sakurai angle]] made it much less reliable as a combo starter. At the same time, it became more efficient as way to [[edgeguard]], although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.{{clr}} | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff| | *{{buff|Interruptibility: frame 30 → 27.}} | ||
*{{change|Angle | *{{change|Angle: 74° → 361°.}} | ||
*{{change|Knockback: 38 base/54 scaling → 20 base/65 scaling.}} | |||
*{{nerf|Trip chance: 35% → 25%.}} | |||
==Hitboxes== | ==Hitboxes== | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |40 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||