Editing Lucario (SSBU)/Down special
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==Overview== | ==Overview== | ||
Lucario raises its left leg while taking a defensive stance, preparing for any incoming attack. If Lucario's stance is hit, Lucario creates two afterimages at a rapid pace before vanishing very briefly and then reappearing to retaliate with a sliding kick. '''[[Double Team]]''' is an interesting counter due to the fact that its base damage is not determined by the move countered, but instead by Lucario's current aura. So even at base aura(65%), Double Team deals 12.5% base damage, which is higher base damage than most counters. This would mean that weak moves like jabs or multi-hits activating Double Team either make it very rewarding to hit, kill, or both at higher stages of aura. It has a high launch angle(70°), so using this counter at center stage or above stage becomes very useful. With its fast frame 4 intangibility and frame 5 counter startup, this move becomes a tool with | Lucario raises its left leg while taking a defensive stance, preparing for any incoming attack. If Lucario's stance is hit, Lucario creates two afterimages at a rapid pace before vanishing very briefly and then reappearing to retaliate with a sliding kick. '''[[Double Team]]''' is an interesting counter due to the fact that its base damage is not determined by the move countered, but instead by Lucario's current aura. So even at base aura(65%), Double Team deals 12.5% base damage, which is higher base damage than most counters. This would mean that weak moves like jabs or multi-hits activating Double Team either make it very rewarding to hit, kill, or both at higher stages of aura. It has a high launch angle(70°), so using this counter at center stage or above stage becomes very useful. With its fast frame 4 intangibility and frame 5 counter startup, this move becomes a tool with uses, such as: breaking combos, resetting neutral, frame-trap at early percents, getting combo ability at mid to high percents, netting kills at mid to high percents with high aura, and even recovering off-stage. | ||
Double Team has similarities to Greninja's Substitute counter, but Lucario's is not as dynamic with as much freedom. Lucario can technically choose how it reappears by holding ←, nothing, →, or even a diagonal direction for minimal differences. The correct direction of choice can help Lucario combat against both physical attacks and projectiles that activate the stance. The slowdown property helps punish moves from afar, or assist in avoiding dangerous moments in disadvantage. Unfortunately, Lucario cannot use its counter in the most conventional way––which is edge-guarding an opponent. Though, if done properly, Lucario can reappear in such a way that the kick launches the opponent underneath or toward the stage, which may cause a stage-spike. Like '''[[Substitute]]''', Double Team has massive detection range of a nearby opponent when the stance is activated. Lucario can catch someone off guard from the way it vanishes and reappears near the opponent, especially when a fired projectile with long duration happens to activate the quick stance suddenly. This means that Lucario can suddenly turn the tide on someone who's airborne, like Mario throwing fireballs, or Pikachu shooting thunderjolts. And if Lucario's in the air, that means a sudden activation can put it next to Yoshi throwing an egg. | Double Team has similarities to Greninja's Substitute counter, but Lucario's is not as dynamic with as much freedom. Lucario can technically choose how it reappears by holding ←, nothing, →, or even a diagonal direction for minimal differences. The correct direction of choice can help Lucario combat against both physical attacks and projectiles that activate the stance. The slowdown property helps punish moves from afar, or assist in avoiding dangerous moments in disadvantage. Unfortunately, Lucario cannot use its counter in the most conventional way––which is edge-guarding an opponent. Though, if done properly, Lucario can reappear in such a way that the kick launches the opponent underneath or toward the stage, which may cause a stage-spike. Like '''[[Substitute]]''', Double Team has massive detection range of a nearby opponent when the stance is activated. Lucario can catch someone off guard from the way it vanishes and reappears near the opponent, especially when a fired projectile with long duration happens to activate the quick stance suddenly. This means that Lucario can suddenly turn the tide on someone who's airborne, like Mario throwing fireballs, or Pikachu shooting thunderjolts. And if Lucario's in the air, that means a sudden activation can put it next to Yoshi throwing an egg. | ||