Editing Little Mac (SSB4)/Neutral special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Little Mac (SSB4)/Neutral special/Default]]
{{ArticleIcons|ssb4=y}}
==Overview==
===Straight Lunge===
Little Mac's [[neutral special move]] is called [[Straight Lunge]]. True to its name, it involves Little Mac charging a punch and unleashing it forwards. Unlike other chargeable moves, its power stays the same regardless of charge; instead, the distance granted increases. The entire move has damage-based [[launch resistance]], meaning that Little Mac cannot be hit out of it if a move deals less than 6%. The clean hit from a fully charged move is Little Mac's strongest attack, as well as one of the strongest moves in the game, KOing any character at 55% from the center of {{SSB4|Final Destination}}. However, the move has very low speed, with the earliest hit starting at frame 40. Its fully charged variant also has 75 frames of ending lag. As such, this move is never used in competitive play unless the opponent is vulnerable (for instance, after a shield break).
 
===KO Uppercut===
If Little Mac's [[Power Meter]] is full, the move is converted into the [[KO Uppercut]], an [[unblockable]] uppercut with enough power to reliably KO any character at 40%. It has very quick startup as well, hitting on frame 9. It is generally considered one of the (if not the) most powerful comeback moves in the game. However, it has 86 frames of ending lag, making it extremely easy to punish if it misses. Little Mac is also unable to keep it indefinitely, as the Power Meter can be emptied by any move that would normally break the launch resistance of Straight Lunge. Its usage in competitive play revolves around [[mindgames]], since opponents will be forced to play cautiously if they wish to not get knocked out. What makes it even more threatening is Little Mac's ability to combo into the move. If the opponent is at 25-35%, down tilt will lead into an inevitable KO Uppercut. Alternatively, Little Mac can [[jab cancel]] his neutral attack. This works at percentages as high as 110%, at the cost of its increased difficulty in doing so. Finally, Little Mac can [[jab reset]] his opponent with a down aerial, but since the opponent has to miss a [[tech]] first, it is not seen as commonly.
 
==Hitboxes==
===Straight Lunge===
{{technical data}}
 
===KO Uppercut===
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Grounded|24}}
{{SSB4HitboxTableRow
|id=0
|damage=35%
|sd=0
|angle=80
|bk=25
|ks=100
|fkv=0
|r=4.5
|bn=22
|xpos=3.0
|ypos=0.0
|zpos=0.0
|trip=0
|type=Hand
|effect=Normal
|ff=1.5
|clang=f
|slvl=H
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=1
|damage=35%
|sd=0
|angle=80
|bk=25
|ks=100
|fkv=0
|r=4.5
|bn=0
|xpos=0.0
|ypos=9.0
|zpos=5.0
|trip=0
|type=Hand
|effect=Normal
|ff=1.5
|clang=f
|slvl=H
|sfx=Punch
}}
{{HitboxTableTitle|Aerial|24}}
{{SSB4HitboxTableRow
|id=0
|damage=13%
|sd=0
|angle=80
|bk=40
|ks=80
|fkv=0
|r=5.0
|bn=22
|xpos=3.0
|ypos=0.0
|zpos=0.0
|trip=0
|type=Hand
|effect=Normal
|ff=1.5
|clang=t
|slvl=L
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=1
|damage=13%
|sd=0
|angle=80
|bk=40
|ks=80
|fkv=0
|r=3.0
|bn=22
|xpos=-1.0
|ypos=0.0
|zpos=0.0
|trip=0
|type=Hand
|effect=Normal
|ff=1.5
|clang=t
|slvl=L
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=2
|damage=13%
|sd=0
|angle=80
|bk=40
|ks=80
|fkv=0
|r=3.0
|bn=21
|xpos=0.0
|ypos=0.0
|zpos=0.0
|trip=0
|type=Hand
|effect=Normal
|ff=1.5
|clang=t
|slvl=L
|sfx=Punch
}}
|}
 
==Timing==
{{technical data}}
===Straight Lunge===
{|class="wikitable"
!Clean hit
|40-41 (uncharged), 123-125 (fully charged)
|-
!Middle hit
|42-45 (uncharged), 126-132 (fully charged)
|-
!Late hit
|46-53 (uncharged), 133-157 (fully charged)
|-
!Interruptible
|? (uncharged), 232 (fully charged)
|-
!Animation length
|?
|}
 
===KO Uppercut===
{|class="wikitable"
![[Launch resistance]]
|8-9 (grounded), N/A (aerial)
|-
!Hitboxes
|9-11 (grounded), 9-12 (aerial)
|-
!Interruptible
|97 (grounded), 76 (aerial)
|-
!Animation length
|?
|}
 
{{MvSubNavLittleMac|g=SSB4}}
[[Category:Little Mac (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)