Editing List of tips (SSB4-3DS)
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*'''[[PK Thunder]]''' – This move can help you return to the battle. Be careful, though, since the orb vanishes if it runs into solid ground. | *'''[[PK Thunder]]''' – This move can help you return to the battle. Be careful, though, since the orb vanishes if it runs into solid ground. | ||
*'''PK Thunder''' – The orb from this attack won’t disappear when it hits your rivals. Shock multiple opponents! | *'''PK Thunder''' – The orb from this attack won’t disappear when it hits your rivals. Shock multiple opponents! | ||
*'''[[PSI Magnet]]''' – | *'''[[PSI Magnet]]''' – After grabbing a projectile with this move, Lucas can roll backward. By releasing the button at the right time, you can also disrupt enemy attacks. | ||
*'''PSI Magnet''' – This move lets Lucas absorb energy-based projectiles and heal himself. It’ll even slow his descent while airborne! | *'''PSI Magnet''' – This move lets Lucas absorb energy-based projectiles and heal himself. It’ll even slow his descent while airborne! | ||
*'''[[Rope Snake]]''' – The Rope Snake extends Lucas’s reach for grabbing foes and edges. It can reach especially far in midair. | *'''[[Rope Snake]]''' – The Rope Snake extends Lucas’s reach for grabbing foes and edges. It can reach especially far in midair. | ||
*'''Rope Snake''' – You can’t grab and throw opponents in midair, but don’t worry-this attack will still hurt them! | *'''Rope Snake''' – You can’t grab and throw opponents in midair, but don’t worry-this attack will still hurt them! | ||
*'''[[Up smash|Up Smash]] Attack''' – | *'''[[Up smash|Up Smash]] Attack''' – This attack has the greatest launching power of any move. However, it will leave you wide open after using it, and envious enemies may punish you for missing. | ||
*'''Up Smash Attack''' – This attack will move upward when you use it. It’s strongest if you catch an enemy with the start. Not even enemies hanging on an edge are safe! | *'''Up Smash Attack''' – This attack will move upward when you use it. It’s strongest if you catch an enemy with the start. Not even enemies hanging on an edge are safe! | ||
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*'''[[Dancing Blade]]''' – Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions. | *'''[[Dancing Blade]]''' – Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions. | ||
*'''Dancing Blade''' – Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike! | *'''Dancing Blade''' – Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike! | ||
*'''Dancing Blade''' – | *'''Dancing Blade''' – Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low. | ||
*'''Dancing Blade''' – | *'''Dancing Blade''' – Press down on the fourth swing to finish your combo with a powerful blow to your opponent's feet! | ||
*'''Dancing Blade''' – Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs! | *'''Dancing Blade''' – Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs! | ||
*'''[[Shield Breaker]]''' – This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit. | *'''[[Shield Breaker]]''' – This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit. | ||
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*'''Flurry Attack''' – Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks." | *'''Flurry Attack''' – Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks." | ||
*'''[[Mach Tornado]]''' – The tornado created around Meta Knight can destroy any weak projectiles it hits. | *'''[[Mach Tornado]]''' – The tornado created around Meta Knight can destroy any weak projectiles it hits. | ||
*'''[[Shuttle Loop]]''' – | *'''[[Shuttle Loop]]''' – Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes. | ||
*'''Strong Side Attack''' – The third strike of Meta Knight's side strong attack is powerful enough to launch opponents. | *'''Strong Side Attack''' – The third strike of Meta Knight's side strong attack is powerful enough to launch opponents. | ||
==={{SSB4|Mewtwo}}=== | ==={{SSB4|Mewtwo}}=== | ||
*'''[[Confusion]]''' – | *'''[[Confusion]]''' – This special grabbing move lets Mewtwo repel foes with telekinesis. It can also reflect enemy projectiles. | ||
*'''[[Disable]]''' – | *'''[[Disable]]''' – The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead. | ||
*'''Disable''' – This powerful move requires eye contact to work. If the enemy is looking, it can stun them, but if not... Well, it's not much of a staring contest. | *'''Disable''' – This powerful move requires eye contact to work. If the enemy is looking, it can stun them, but if not... Well, it's not much of a staring contest. | ||
*'''Down Smash Attack''' – This attack only strikes right beside Mewtwo's feet and doesn't do so much damage, but it has a high launching ability to make up for it. | *'''Down Smash Attack''' – This attack only strikes right beside Mewtwo's feet and doesn't do so much damage, but it has a high launching ability to make up for it. | ||