Editing List of tips (SSB4-3DS)

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*'''[[PK Thunder]]''' – This move can help you return to the battle. Be careful, though, since the orb vanishes if it runs into solid ground.  
*'''[[PK Thunder]]''' – This move can help you return to the battle. Be careful, though, since the orb vanishes if it runs into solid ground.  
*'''PK Thunder''' – The orb from this attack won’t disappear when it hits your rivals. Shock multiple opponents!  
*'''PK Thunder''' – The orb from this attack won’t disappear when it hits your rivals. Shock multiple opponents!  
*'''[[PSI Magnet]]''' &ndash; {{Flag|North America}} After grabbing a projectile with this move, Lucas can roll backward. By releasing the button at the right time, you can also disrupt enemy attacks.<br>{{Flag|Europe}} You can make Lucas roll backwards after grabbing a projectile with this move. By releasing the button at the right time, it can also disrupt enemy attacks.
*'''[[PSI Magnet]]''' &ndash; After grabbing a projectile with this move, Lucas can roll backward. By releasing the button at the right time, you can also disrupt enemy attacks.
*'''PSI Magnet''' &ndash; This move lets Lucas absorb energy-based projectiles and heal himself. It’ll even slow his descent while airborne!  
*'''PSI Magnet''' &ndash; This move lets Lucas absorb energy-based projectiles and heal himself. It’ll even slow his descent while airborne!  
*'''[[Rope Snake]]''' &ndash; The Rope Snake extends Lucas’s reach for grabbing foes and edges. It can reach especially far in midair.  
*'''[[Rope Snake]]''' &ndash; The Rope Snake extends Lucas’s reach for grabbing foes and edges. It can reach especially far in midair.  
*'''Rope Snake''' &ndash; You can’t grab and throw opponents in midair, but don’t worry-this attack will still hurt them!
*'''Rope Snake''' &ndash; You can’t grab and throw opponents in midair, but don’t worry-this attack will still hurt them!
*'''[[Up smash|Up Smash]] Attack''' &ndash; {{Flag|North America}} This attack has the greatest launching power of any move. However, it will leave you wide open after using it, and envious enemies may punish you for missing.<br>{{Flag|Europe}} This move leaves Lucas vulnerable for a long while, but the risk is worth it: this is the strongest launching move in the game, with range and power.
*'''[[Up smash|Up Smash]] Attack''' &ndash; This attack has the greatest launching power of any move. However, it will leave you wide open after using it, and envious enemies may punish you for missing.  
*'''Up Smash Attack''' &ndash; This attack will move upward when you use it. It’s strongest if you catch an enemy with the start. Not even enemies hanging on an edge are safe!
*'''Up Smash Attack''' &ndash; This attack will move upward when you use it. It’s strongest if you catch an enemy with the start. Not even enemies hanging on an edge are safe!


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*'''[[Dancing Blade]]''' &ndash; Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions.
*'''[[Dancing Blade]]''' &ndash; Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions.
*'''Dancing Blade''' &ndash; Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike!
*'''Dancing Blade''' &ndash; Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike!
*'''Dancing Blade''' &ndash; {{Flag|North America}} Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low.<br>{{Flag|Europe}} The trail left by the sword changes colour based on the attack's height. Blue is high, red is middle and green is low.
*'''Dancing Blade''' &ndash; Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low.
*'''Dancing Blade''' &ndash; {{Flag|North America}} Press down on the fourth swing to finish your combo with a powerful blow to your opponent's feet!<br>{{Flag|Europe}} Aim down on the fourth swing to trigger an extra series of attacks - a deadly combo if all the strikes hit.
*'''Dancing Blade''' &ndash; Press down on the fourth swing to finish your combo with a powerful blow to your opponent's feet!
*'''Dancing Blade''' &ndash; Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs!
*'''Dancing Blade''' &ndash; Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs!
*'''[[Shield Breaker]]''' &ndash; This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit.
*'''[[Shield Breaker]]''' &ndash; This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit.
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*'''Flurry Attack''' &ndash; Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks."
*'''Flurry Attack''' &ndash; Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks."
*'''[[Mach Tornado]]''' &ndash; The tornado created around Meta Knight can destroy any weak projectiles it hits.
*'''[[Mach Tornado]]''' &ndash; The tornado created around Meta Knight can destroy any weak projectiles it hits.
*'''[[Shuttle Loop]]''' &ndash; {{Flag|North America}} Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes.<br>{{Flag|Europe}} Meta Knight thrusts his sword upwards, loops in mid-air and thrusts upwards once more. A swift and powerful attack, useful against falling foes.
*'''[[Shuttle Loop]]''' &ndash; Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes.
*'''Strong Side Attack''' &ndash; The third strike of Meta Knight's side strong attack is powerful enough to launch opponents.
*'''Strong Side Attack''' &ndash; The third strike of Meta Knight's side strong attack is powerful enough to launch opponents.


==={{SSB4|Mewtwo}}===
==={{SSB4|Mewtwo}}===
*'''[[Confusion]]''' &ndash; {{Flag|North America}} This special grabbing move lets Mewtwo repel foes with telekinesis. It can also reflect enemy projectiles.<br>{{Flag|Europe}} This special grabbing move lets Mewtwo repel foes with telekinesis. Not only that, but it can also repel thrown objects back at the thrower.
*'''[[Confusion]]''' &ndash; This special grabbing move lets Mewtwo repel foes with telekinesis. It can also reflect enemy projectiles.
*'''[[Disable]]''' &ndash; {{Flag|North America}} The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead.<br>{{Flag|Europe}} The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead, so be careful.
*'''[[Disable]]''' &ndash; The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead.
*'''Disable''' &ndash; This powerful move requires eye contact to work. If the enemy is looking, it can stun them, but if not... Well, it's not much of a staring contest.
*'''Disable''' &ndash; This powerful move requires eye contact to work. If the enemy is looking, it can stun them, but if not... Well, it's not much of a staring contest.
*'''Down Smash Attack''' &ndash; This attack only strikes right beside Mewtwo's feet and doesn't do so much damage, but it has a high launching ability to make up for it.
*'''Down Smash Attack''' &ndash; This attack only strikes right beside Mewtwo's feet and doesn't do so much damage, but it has a high launching ability to make up for it.

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