Editing List of semi-spikes (SSB4)

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==List==
==List==
==={{SSB4|Bayonetta}}===
*Down smash (hit 1) has an angle of 0º
*[[Bullet Climax]] the uncharged/extended bullets have an angle of 0º
*[[Witch Twist]] (final hit, both variants) has an angle of 34º for the first use and 0º for the second
==={{SSB4|Bowser}}===
==={{SSB4|Bowser}}===
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
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===={{b|Giga Bowser|Final Smash}}====
===={{b|Giga Bowser|Final Smash}}====
*Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position.
*Back aerial - ???
*Back aerial - Has an angle of 24º


==={{SSB4|Bowser Jr.}}===
==={{SSB4|Bowser Jr.}}===
*Dash attack (loop hits) - The loop hits have an angle of 25°.
*Dash attack (loop hits) - The loop hits have an angle of 25°.
*[[Piercing Cannon]] has an angle of 35º
*Air Cannon's windbox has an angle of 20º


==={{SSB4|Captain Falcon}}===
==={{SSB4|Captain Falcon}}===
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*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°.
*Down smash (2nd hit) - The second hit has an angle of 35°.
 
==={{SSB4|Corrin}}===
*Dash attack multi hits have an angle of 15º
*Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º


==={{SSB4|Dark Pit}}===
==={{SSB4|Dark Pit}}===
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*Down smash (2nd hit) - The second hit has an angle of 30°.
*Down smash (2nd hit) - The second hit has an angle of 30°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30º


==={{SSB4|Diddy Kong}}===
==={{SSB4|Diddy Kong}}===
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
*Down smash - The front and back hits have an angle of 33° and 35°, respectively.
*Down smash - The front and back hits have an angle of 33° and 35°, respectively.
*[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30º
==={{SSB4|Donkey Kong}}===
*[[Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20º
*[[Hot Slap]] - The second aerial hit has an angle of 35º


==={{SSB4|Dr. Mario}}===
==={{SSB4|Dr. Mario}}===
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º
*[[Clothesline Tornado]] - The initial hits are semi-spikes.


==={{SSB4|Duck Hunt}}===
==={{SSB4|Duck Hunt}}===
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*Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
*Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
*Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
*Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
*The windboxes on Super Duck Jump wave an angle of 30º


==={{SSB4|Falco}}===
==={{SSB4|Falco}}===
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*Back throw (1st hit) - The first hit has an angle of 35°.
*Back throw (1st hit) - The first hit has an angle of 35°.
*Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


==={{SSB4|Fox}}===
==={{SSB4|Fox}}===
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*Back aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


==={{SSB4|Ganondorf}}===
==={{SSB4|Ganondorf}}===
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*Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
*Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
*[[Warlock Punch]] - The aerial versions of this move have an angle of 30°.
*[[Warlock Punch]] - The aerial versions of this move have an angle of 30°.
*Beast Ganon - Charge attack deals knockback at 30º


==={{SSB4|Greninja}}===
==={{SSB4|Greninja}}===
*Down smash - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*Forward throw - Has an angle of 5°.
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
*[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
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*Down smash - Has an angle of 0°.
*Down smash - Has an angle of 0°.
*[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°.
*[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°.
*[[Sideways Pound]] - Slow and weak, making it impractical for gimping.
*[[Sideways Pound]] - ???
*Puff Up - Has a launch angle of 0º


==={{SSB4|King Dedede}}===
==={{SSB4|King Dedede}}===
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*Forward aerial - Has an angle of 30°.
*Forward aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*All of the above moves are semi-spikes for Giga Mac


==={{SSB4|Lucario}}===
==={{SSB4|Lucario}}===
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*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°.
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°.
==={{SSB4|Luigi}}===
*Clothesline Cyclone - The initial hits are semi-spikes.


==={{SSB4|Mario}}===
==={{SSB4|Mario}}===
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º


==={{SSB4|Marth}}===
==={{SSB4|Marth}}===
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*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°.
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°.


==={{SSB4|Mr. Game & Watch}}===
==={{SSB4|Mr. Game and Watch}}===
*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*Down smash - The hitboxes on the hammers' handles have an angle of 20°.
*Down smash - The hitboxes on the hammers' handles have an angle of 20°.
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*Down tilt - Has an angle of 0°.
*Down tilt - Has an angle of 0°.
*Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
*Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
*[[Forward PSI Magnet]]
*[[Forward PSI Magnet]] - ???


==={{SSB4|Olimar}}===
==={{SSB4|Olimar}}===
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*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*{{B|Toad|move}} (loop hits) - Some of the loop hits have an angle of 30°.
*{{B|Toad|move}} (loop hits) - Some of the loop hits have an angle of 30°.
*[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°.
*[[Vegetables]] - All vegetables (except the Bob-Omb and Mr. Saturn have an angle of 30°.


==={{SSB4|Pikachu}}===
==={{SSB4|Pikachu}}===
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*Down smash (2nd hit) - The second hit has an angle of 30°.
*Down smash (2nd hit) - The second hit has an angle of 30°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30º


==={{SSB4|R.O.B.}}===
==={{SSB4|R.O.B.}}===
*Down smash (final hit) - The last hit has an angle of 33°.  
*Down smash (final hit) - The last hit Has an angle of 33°.  
*Back aerial - Both hits have an angle of 35°.
*Back aerial - Both hits have an angle of 35°.


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==={{SSB4|Rosalina & Luma}}===
==={{SSB4|Rosalina & Luma}}===
*Down tilt - Has an angle of 30° when either hit.
*Down tilt - Has an angle of 30° when either hit.
*Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
*Down smash - Rosalina and Luna have an angle of 32° and 33°, respectively.
*Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.
*Back aerial - Rosalina and Luna have an angle of 30° and 28°, respectively.


==={{SSB4|Roy}}===
==={{SSB4|Roy}}===
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*Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
*Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
*[[Light Arrow]] - Has a launch angle of 20º
*[[Light Arrow]] - ???


==={{SSB4|Shulk}}===
==={{SSB4|Shulk}}===
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*Down smash - All hits have an angle of 30°.
*Down smash - All hits have an angle of 30°.
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°.
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°.
*All of the above moves are also semi-spikes for Wario Man.


==={{SSB4|Wii Fit Trainer}}===
==={{SSB4|Wii Fit Trainer}}===
*Down tilt - The initial windbox has an angle of 0°.
*Down tilt - The initial windbox Has an angle of 0°.
*Down smash - Both hits have an angle of 20°.
*Down smash - Both hits have an angle of 20°.


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*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBU)]]


[[Category:Semi-spikes]]
[[Category:Semi-spikes]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game mechanics]]
[[Category:Attacks]]
[[Category:Techniques (SSB4)]]

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