Editing List of regional version differences (SSB)

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*The "PRESS START BUTTON" alert shown after selecting the character(s) in the selection screen is "PRESS START".
*The "PRESS START BUTTON" alert shown after selecting the character(s) in the selection screen is "PRESS START".
*The Japanese version only shows the opening movie after completing the mode while all other versions have [[congratulations screen]]s.
*The Japanese version only shows the opening movie after completing the mode while all other versions have [[congratulations screen]]s.
===Changed Attributes===
Along with Mario, Luigi and Kirby having different sizes, the game also has various changes applied to the playable characters, some being very drastic. Among the changes, moving the control stick in any direction after taking damage during "hit stop," a brief period where characters are frozen after an attack, is 40% more effective, thus allowing the attacked character to alter his or her position more easily.
{| class="wikitable"
!Character
!Changes
|-
|Mario ||
*Character size scaled up to 1.12 from 1.0.
*Fireballs deal 1% more damage but deal less base knockback and have less knockback growth.
*Super Jump Punch travels more distance.
*Rolls are longer.
|-
|Donkey Kong ||
*Very slightly heavier; weight changed from .84 to .83.
*Spinning Kong has more vertical lift from 676.32 to 809.72.
|-
|Link ||
*Walks slower.
*Faster falling speed.
*Slightly larger shield.
*Some of his attacks deals less damage and have some other changes applied to them:
**Up tilt deals 5% less damage, is much easier to attack while vulnerable after shielding, and has a more sideways knockback.
**Up smash deals 1% less damage in the first and second hit.
**Down aerial deals 2% less damage.
**Spin Attack deals 1% less damage in the second hit and travels less distance in the air.
**Bombs deals 1% less damage when thrown down and 2% less damage when thrown any other way, but has more knockback at any percentage.
*Neutral aerial has more knockback and more diagonal angle.
*Back aerial's first hit strikes 1 frame slower, and second hit has a more diagonal angle.
*Boomerang travels less distance and only causes knockback past 100% damage.
|-
|Samus ||
*Up smash deals more knockback.
*Up special invincibility frames reduced from 11 to 4.
|-
|Yoshi ||
*Faster lateral movement speed in the air.
*Faster falling speed.
*Very slightly smaller jumps.
*Down smash deals 1% more damage.
*Stronger double jump knockback armor.
|-
|Kirby ||
*Some of his attacks deals less damage:
**Stone, up and down smashes deals 2% less damage.
**Up aerial deals 2% less damage at the beginning, and deals 1% less damage shortly after it.
*Final Cutter travels less distance.
*Forward throw's knockback angle was changed from horizontal to vertical.
|-
|Fox ||
*Some of his attacks deals more damage and have some other changes applied to them:
**Down tilt deals 2% more damage.
**Fire Fox deals 3% more damage, hits at a vertical angle instead of a horizontal angle, and no longer has any invincibility frames.
**Blaster deals 1% more damage and has less knockback.
*Reflector deals less knockback during the start if used in close proximity to another character, and has a different projectile damage multiplier, making the reflected projectile's damage much higher.
|-
|Pikachu ||
*Thunder Jolt travels less distance.
*Dash attack has more knockback.
*Forward smash has more range.
|-
|Luigi ||
*Character size scaled up to 1.12 from 1.0.
*Slower lateral movement speed in the air.
*Fireball travels less distance and makes the attacked character unable to act for a shorter time.
*Super Jump Punch travels more distance, has slightly less knockback and sends attacked opponents to the side.
*Rolls are longer.
|-
|Captain Falcon ||
*Runs faster.
*Jumps are lower.
*Faster falling speed.
*Falcon Dive travels less distance vertically.
|-
|Ness ||
*Some of his attacks deals different damage and have some other changes applied to them:
**PK Fire deals 3% more damage in the first hit, and deals 1% more damage in every other hit.
**All smashes deals 2% less damage.
**Up tilt deals 1% less damage and has more knockback.
**Up aerial deals 2% less damage.
**When launched by his own PK Thunder, Ness deals 5% less damage, flies shorter, and takes more time to be able to act when he lands.
|-
|Jigglypuff ||
*Down smash has more range on both sides.
*Rest deals 6% more damage.
|}


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