Editing List of meteor smashes (SSBM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
=={{SSBM|Donkey Kong}}==
=={{SSBM|Donkey Kong}}==
*Down aerial - Does a stomp attack. It has below average start-up with moderate to high ending lag, but has a large hitbox with above average power. It should ideally be used against characters recovering from above, due to Donkey Kong's poor vertical recovery.
*Down aerial - Does a stomp attack. It has below average start-up with moderate to high ending lag, but has a large hitbox with above average power. It should ideally be used against characters recovering from above, due to Donkey Kong's poor vertical recovery.
*Forward aerial - Performs a delayed double-axe handle punch. This is a low-accuracy meteor which hits only if the opponent is touched by Donkey Kong's hands at the end of the move. The attack has very slow start-up lag, with very high ending lag. It is the most difficult of all his three meteor smashes to perform, and is arguably impractical, as the down aerial always meteor smashes, is stronger, is faster, and is generally much easier to perform successfully.
*Forward aerial - Brings his arms up and swings them forward in front of himself. This is a low-accuracy meteor which hits only if the opponent is touched by Donkey Kong's hands at the end of the move. The attack has very slow start-up lag, with very high ending lag. It is the most difficult of all his three meteor smashes to perform, and is arguably impractical, as the down aerial always meteor smashes, is stronger, is faster, and is generally much easier to perform successfully.
*[[Headbutt]] - Normally, this move [[buries]] opponents, but on aerial enemies, it works as a weak meteor smash. This tactic is useful for safe edge-guarding as Donkey Kong can meteor smash a recovering opponent while keeping himself onstage. However, the meteor's low power makes it easy for the opponent to recover from it.
*[[Headbutt]] - Normally, this move [[buries]] opponents, but on aerial enemies, it works as a weak meteor smash. This tactic is useful for safe edge-guarding as Donkey Kong can meteor smash a recovering opponent while keeping himself onstage. However, the meteor's low power makes it easy for the opponent to recover from it.


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: