Editing List of meteor smashes (SSBB)

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=={{SSBB|Ganondorf}}==
=={{SSBB|Ganondorf}}==
*Down aerial - Ganondorf performs a mighty stomp downwards, and anyone caught in the stomp is electrocuted and sent flying downward if they are in the air, regardless of how it connects. It has rather low ending lag in the air, making it easy to recover from (just like it was in ''Melee''), but it has slow start-up and high landing lag. It is still the most powerful meteor smash in the game and is still the only meteor that reliably KOs grounded opponents under 100%. It is also the most powerful aerial attack in ''Brawl'' when it hits an airborne opponent (like in ''Melee'', there are very few aerials that hit grounded opponents harder, such as Link's sweetspotted down aerial). It is one of the few meteors capable of meteor smashing at 0% with its very high base knockback, and is a highly effective meteor smash when meteor smashing opponents recovering from below. Ganondorf's down aerial is most notable for its extremely high knockback scaling (which ensures KOs for opponents who are even just slightly damaged), which is equal to Ike's uncharged forward smash.
*Down aerial - Ganondorf performs a mighty stomp downwards, and anyone caught in the stomp is electrocuted and sent flying downward if they are in the air, regardless of how it connects. It has rather low ending lag in the air, making it easy to recover from (just like it was in ''Melee''), but it has slow start-up and high landing lag. It is still the most powerful meteor smash in the game and is still the only meteor that reliably KOs grounded opponents under 100%. It is also the most powerful aerial attack in ''Brawl'' when it hits an airborne opponent (like in ''Melee'', there are very few aerials that hit grounded opponents harder, such as Link's sweetspotted down aerial). It is one of the few meteors capable of meteor smashing at 0% with its very high base knockback, and is a highly effective meteor smash when meteor smashing opponents recovering from below. Ganondorf's down aerial is most notable for its extremely high knockback scaling (which ensures KOs for opponents who are even just slightly damaged), which is equal to Ike's uncharged forward smash.
*[[Flame Choke]] - Ganondorf lifts his opponent by the head and launches them directly into the ground. If it is used over a ledge, they are sent downwards very weakly, and will grab any ledge which can be grabbed at any percentages, as it has very low [[set knockback]].
*[[Flame Choke]] - Ganondorf lifts his opponent by the head and launches them directly into the ground. If it is used over a ledge, they are sent downwards very weakly, and will grab any ledge which can be grabbed at any percentages, as it has very low [[set knockback]].If used over a ledge that can't be grabbed,it should be very easy to recover from.
*[[Wizard's Foot]] - A [[stall-then-fall]]. If used in the air, the first few frames of this move meteor smashes airborne opponents. While it is one of the most powerful meteor smashes in ''Brawl'', with very high base knockback and knockback scaling, it is difficult to use without [[self-destruct]]ing, due to its high duration, high ending lag, and the fact it puts Ganondorf in a fastfall at the end of the move. Mostly inferior to the down aerial meteor as it is weaker, generally more difficult to land, and much more difficult to recover from. Like the other meteors that were spikes in ''Melee'', this sends opponents at a slight diagonal angle instead of straight down. It is notable for being the strongest meteor smash in ''Brawl'' with a diagonal trajectory.
*[[Wizard's Foot]] - A [[stall-then-fall]]. If used in the air, the first few frames of this move meteor smashes airborne opponents. While it is one of the most powerful meteor smashes in ''Brawl'', with very high base knockback and knockback scaling, it is difficult to use without [[self-destruct]]ing, due to its high duration, high ending lag, and the fact it puts Ganondorf in a fastfall at the end of the move. Mostly inferior to the down aerial meteor as it is weaker, generally more difficult to land, and much more difficult to recover from. Like the other meteors that were spikes in ''Melee'', this sends opponents at a slight diagonal angle instead of straight down. It is notable for being the strongest meteor smash in ''Brawl'' with a diagonal trajectory.
*[[Beast Ganon]] ([[Final Smash]]) - If Ganondorf stuns his opponent, but does not hit them, they will be launched straight down. Usually only performable if the opponent is on the ledge. When items are counted, it has the highest base knockback of any meteor smash in ''Brawl'', having a monstrous knockback velocity of 6207 at 0% (which is [[OHKO]] power).
*[[Beast Ganon]] ([[Final Smash]]) - If Ganondorf stuns his opponent, but does not hit them, they will be launched straight down. Usually only performable if the opponent is on the ledge. When items are counted, it has the highest base knockback of any meteor smash in ''Brawl'', having a monstrous knockback velocity of 6207 at 0% (which is [[OHKO]] power).

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